In game Supply

In Frontline: Road to Moscow, players take command of the German army through some of the most famous battles of World War II, leading the mighty Wehrmacht on towards Moscow.
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leci
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 456
Joined: Tue Apr 03, 2012 12:00 pm

In game Supply

Post by leci » Fri May 23, 2014 1:47 pm

An OK game .... But I cannot understand why resource points cannot be replenished across turns. For example, factories are operating in the background, reinforcements are moving up to the front, ammo dumps are captured, air drops are available (I have noted that existing para drops can be gained), towns are captured and so on.

Right now, early game play to be fair, I cannot see how one can survive to attack and or win.

I guess if it is a 'no win situation' then the Game will die.
My directory of Battle Academy Playable Mods & Scenarios at viewtopic.php?f=87&t=43167

Gilles

mboog12
Slitherine
Slitherine
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Joined: Fri Mar 14, 2014 3:43 pm

Re: In game Supply

Post by mboog12 » Sat May 24, 2014 11:31 am

Hi there,
Resource points do not replenish over turn because we do not want to encourage camping. This game was designed for IOS platform, and we feel the fights should be short and quite tactical. If we introduced replenishing resources over time , we'd encourage players to play a single map for long periods of time.

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