Commanding officer, and pikes in charge position

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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scrofulus
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Commanding officer, and pikes in charge position

Post by scrofulus » Fri Oct 17, 2014 11:12 am

First impressions of the game are that this is going to be a hot favourite, I've already dug out my ECW and renaissance books to read up about and hopefully recreate some battles.

I like the look of the units, large blocks of men as opposed to a few figures representing a regiment.

I think it would add a lot to the flavour and to the look compared to old illustations if there was a little group showing the commander (often a king after all) with his banners, plus entourage, hangers-on, messengers, heralds etc.

Also, when units come to 'push of pike' it woud be good to see the pikes levelled, or in charge postion when cavalry are nearby.

rbodleyscott
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Re: Commanding officer, and pikes in charge position

Post by rbodleyscott » Fri Oct 17, 2014 11:43 am

Thanks for your suggestions which we take on board for consideration for future updates.
Richard Bodley Scott

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Adebar
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Re: Commanding officer, and pikes in charge position

Post by Adebar » Fri Oct 17, 2014 12:03 pm

scrofulus wrote: I think it would add a lot to the flavour and to the look compared to old illustations if there was a little group showing the commander (often a king after all) with his banners, plus entourage, hangers-on, messengers, heralds etc.
Very nice idea! Apart from the eye candy it could add some more gameplay possibilities: Loose leader - heavy blow to army morale, or even loose the battle.
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Steiner37
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Re: Commanding officer, and pikes in charge position

Post by Steiner37 » Fri Oct 17, 2014 6:32 pm

It is aestetic but it will be also interesting to have corpses and horsed on the field after a volley of shots or an impact/melee combat.

KenPortner
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Re: Commanding officer, and pikes in charge position

Post by KenPortner » Sat Oct 18, 2014 3:01 am

And if you're taking a wish list, how about different graphics for routing units and units, a mass of men fleeing. Also, don't like the way a unit that's dispersed sinks into the ground.

Also, the musket fire sounds a lot like the small arms fire in the Battle Academy games. . ....

Otherwise, it's great. It's what the FoG games should have been. Looking forward to add-ons, expansions, etc.

TheGrayMouser
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Re: Commanding officer, and pikes in charge position

Post by TheGrayMouser » Sat Oct 18, 2014 3:31 am

KenPortner wrote:And if you're taking a wish list, how about different graphics for routing units and units, a mass of men fleeing. Also, don't like the way a unit that's dispersed sinks into the ground.

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Different graphics for routed units came up in the beta, however the current stubb engine isn't capable of having multiple graphics for a unit Maybe someday? I think the sinking unit might thing is again what the stubb engine does. Better would to be to have corpses :)

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Re: Commanding officer, and pikes in charge position

Post by Adebar » Sat Oct 18, 2014 7:12 am

KenPortner wrote:It's what the FoG games should have been.
Couldn't agree more. FoG was a big dissapointment for me, very annoying. Sweared to ignore Slitherine titles in the future (no joking!). Glad now that I didn't. :)
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