Fall back - Evade

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

Moderators: rbodleyscott, Slitherine Core, Gothic Labs

Post Reply
divi8
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 22
Joined: Wed Sep 03, 2014 9:23 am

Fall back - Evade

Post by divi8 » Wed Feb 11, 2015 9:07 am

What is the difference between fall back and evade. Sometimes you see a unit in melee suddenly fall back, but I can't understand why. As I understand evade is a random event when certain troops charge certain troops and have too much casualties?

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 22519
Joined: Sun Dec 04, 2005 6:25 pm

Re: Fall back - Evade

Post by rbodleyscott » Wed Feb 11, 2015 9:16 am

divi8 wrote:What is the difference between fall back and evade. Sometimes you see a unit in melee suddenly fall back, but I can't understand why. As I understand evade is a random event when certain troops charge certain troops and have too much casualties?
Evade (manual section 9.4.4) is an attempt by skirmishers (light foot, commanded shot, light horse and dragoons) to avoid being contacted by an enemy charge. When skirmishers are charged, the AI decides, based on the chances of escaping and the unit's chances if it stayed to fight, plus a small random element, whether to evade or stand and receive the charge.

Fall Backs (Break Offs - manual section 11.4) are also decided by the AI.
1) Cavalry will break off from infantry if the AI does not fancy their chances in continuing close combat.
2) Cavalry may break off from cavalry and infantry from infantry if they lose a round of combat badly. However, they cannot do so if the enemy are shock troops, unless they themselves were the ones who charged. Shock troops (manual section 24.3.3) include keils, any non-light unit with impact foot, salvo, heavy lancers, light lancers or impact mounted capability, and all gendarmes, cavaliers and determined horse. These are assumed to have a "press on" doctrine that makes them difficult to break off from.

This translates into various tactical considerations. For example Determined Horse are better against Ottoman Cavalry than Horse are, because the Ottomans can fall back from combat with Horse that charged them, thus giving themselves another chance to shoot at them, whereas they cannot break off from Determined Horse. From a historical point of view, this and other developments in European military tactics mean that although the Ottoman army does not change much throughout the period, it becomes progressively disadvantaged against European armies as the era progresses.
Richard Bodley Scott

Image

Post Reply

Return to “Pike & Shot”