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Posted: Tue Mar 24, 2015 10:06 am
Willpower is important. Fail the test and you break.
Everytime you get hit you lose a willpower, but what are the ways to gain willpower. Is this just by leveling up?
And when and why exactly do you have to pass the willpower test?
Posted: Tue Mar 24, 2015 9:06 pm
The rules for losing willpower go something like this; if a unit's health is less than or equal to 33% of its max health - willpower debuffed -2, 34-66% max health, willpower debuffed -1. So a unit can restore willpower by being healed. Some actions also add status effects that can temporarily debuff a unit's willpower. Equally, some units have abilities to buff a unit. The Paladin, for example, has a trait that buff's all nearby units' willpower by 1.
Willpower tests are used in a few places. Off the top of my head, there are combat actions available to some units that specifically use willpower in determining if it hits or misses. I think the tooltips should state if an action uses willpower or not, but the combat log should (hopefully) give a clearer picture of when willpower is used in combat.
Also, after a turn has been completed, all units on the playing side that have received more damage than they have inflicted will undergo a willpower test, if they fail this the unit is broken. Broken units only get half their usual MP allowance and retreat each turn.
I think the standard willpower test is essentially 2D6 less than or equal to your willpower.
Hope that helps somewhat.
Posted: Wed Mar 25, 2015 12:01 pm
I find the manual unsatisfactory.
Zone of contole for instance is not fully explained.
Sometimes a unit can't enter a certain tile of a ZoC without knowing why.
Last time, a enemy unit's Zoc south (let s call the tiles from left to right A, B and C) : i could enter the A and C tile but not the B with two units coming from the west. (There were free non zoc tiles beneath the A, B and C tiles). I still don't understand why I couldn't enter the B tile of the zoc...