Stalingrad Campaign

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Amaris
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Re: Stalingrad Campaign

Post by Amaris » Wed Nov 23, 2016 5:00 pm

@ enric: thanks :P
“Take care, my friend; watch your six, and do one more roll… just for me.”

glenghiscan
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Re: Stalingrad Campaign

Post by glenghiscan » Wed Nov 23, 2016 5:09 pm

Think it might have been an idea to leave an element of Russian armour in the scenario to give the panzers something to worry about as there untouchable now ? One of if not the best AI maps I've played looking forward to the next instalment

Amaris
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Re: Stalingrad Campaign

Post by Amaris » Tue Dec 06, 2016 4:26 pm

Upcoming Tractor Factory map:

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“Take care, my friend; watch your six, and do one more roll… just for me.”

glenghiscan
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Re: Stalingrad Campaign

Post by glenghiscan » Tue Dec 06, 2016 9:48 pm

Looking good

Interstate40
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Re: Stalingrad Campaign

Post by Interstate40 » Wed Dec 07, 2016 9:52 am

Bloody hell that next map looks incredible.
Agree with @glenghiscan that the Russian armour is a good balance on first map. Might even add some armour to rear of map too!

Schweinewitz
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Re: Stalingrad Campaign

Post by Schweinewitz » Wed Dec 07, 2016 12:15 pm

Fantastic work! :shock:

Schweinewitz
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Re: Stalingrad Campaign

Post by Schweinewitz » Wed Dec 07, 2016 10:47 pm

Started playing the scenario. Very enjoyable!

Managed to take the railway station and the flag to the east. Noticed that the Katjusha tends to bombard Soviet positions, first the railway station, then the objective east of it before I had taken them. Very comfortable service! :wink:

luix
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Re: Stalingrad Campaign

Post by luix » Mon Dec 26, 2016 12:07 pm

Greetings from Portugal. Im a huge fan of BA and BA2, and been following your work in Scenary design and new campaigns ( great job you all, thanks ). Im having trouble in downloading the Stalingrad file in BA2 ( PC ). After 10 seconds the game just freezes and crash. Is there any other link/alternative to try ? Thanks

Amaris
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Re: Stalingrad Campaign

Post by Amaris » Thu Jan 19, 2017 5:19 pm

Major update coming on next days : 2 new maps and 3 news battles : The Grain Elevator, The Tractor Factory I & II and The Red October Factory :

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“Take care, my friend; watch your six, and do one more roll… just for me.”

morge4
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Re: Stalingrad Campaign

Post by morge4 » Thu Jan 19, 2017 11:11 pm

Played the initial scenario...just great! Keep up the great work. Nice to see you back modding Amaris!

Amaris
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Re: Stalingrad Campaign

Post by Amaris » Fri Jan 20, 2017 1:27 pm

Third (beta test) release: version 0.3 -> http://amaris-games.com/wp-content/uplo ... INGRAD.LST

:arrow: Please delete old version before download the new one.

:arrow: copy the LST link into the custom user popup on the user content download screen

Changelog:
- Fix bug about destroying wall/hedgerow.
- Russian artillery observers are more accurate.
- Russian tanks back on the Grain Elevator battle.
- 3 news battles: The Tractor Factory I & II and The Red October Factory.
- Carryover campaign.

Notes:
- The additional reinforcements are NOT carryover.
- The last battles are probably not balanced! They are probably very hard, or even too hard! Feedbacks about are strongly welcome.
- At least two more battles are planned for the next version. :P
Last edited by Amaris on Mon Jan 23, 2017 6:56 am, edited 1 time in total.
“Take care, my friend; watch your six, and do one more roll… just for me.”

Brummbar44
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Re: Stalingrad Campaign

Post by Brummbar44 » Sat Jan 21, 2017 7:39 pm

Awesome work (using your Stalingrad map for the multiplayer league final). Thanks very much for your efforts.

Amaris
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Re: Stalingrad Campaign

Post by Amaris » Mon Jan 23, 2017 7:02 am

Have fun with ;-)

If you modify them beware the large building (several tiles) have not the right terrain type and the cover! Use the invisible_building object on Stalingrad category to correct that ;-)
“Take care, my friend; watch your six, and do one more roll… just for me.”

Interstate40
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Re: Stalingrad Campaign

Post by Interstate40 » Thu Jan 26, 2017 12:18 am

Great stuff as usual, Amaris.

Slogged my through the Map 2 in the new carryover campaign - managed to take all the VP's but then got absolutely creamed in Map 3 despite destroying 12 T34's (how many are there in there in there?). Can't see any chance of making it to final Map 4. So many Russians - how the heck can you take them all out AND retake every VP, with flamethrowers and sappers waiting for you at every stage? Would have to bring forward nearly every earlier unit and have massive luck. Perhaps Map 3 also needs some heavier scheduled reinforcements (bunch of Stug 3's?) plus engineers and lots of heavy equipment?

Map 3 does give you a sense of the futility of the German effort - expending unit after unit to make scrappy inch by inch progress, then annihilation when hit by waves of seemingly endless Soviet counterattacks. Lugging about my precious 75mm to repel tank attacks reminded me of the movie Stalingrad. Seeing the last member of my remaining scout unit almost make it through to a VP only to be greeted by a flamethrower, T34 and sapper unit was the last straw...

Few tweaks to give me a chance to get to the final map? :wink:

Amaris
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Re: Stalingrad Campaign

Post by Amaris » Fri Jan 27, 2017 4:23 pm

Yeah probably too much Russian troops!

Just for know, how many squads / tanks have you at this time?

My only advice is to keep alive as many troops as possible! :lol:

Before the next version with some balance correction, you can use the debug mode (USER.TXT file: DEBUGMODE 1) and use the CTRL+W key tio have a debug victory and go to the next battle ;-)

Upcoming map : the Gumrak Airport

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“Take care, my friend; watch your six, and do one more roll… just for me.”

Interstate40
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Re: Stalingrad Campaign

Post by Interstate40 » Sat Jan 28, 2017 12:10 am

OK great.

By Tractor factory Pt 2 (after taking all VP's in Part 1 and then having to win them back in Part 2!) I only had 160 points to select the two AT guns so couldn't afford anything else so no extra Stugs or AV's. (maybe ramp this to 500? + add more options - engineers, MG's, Pz IV's?).

I had carried-over:
5 units of infantry
1 scout
1 MG
Pzr IVD
251 AV with 75mm
15cm Artillery
Truck
and that's it.

Next map looks awesome too! Folks would pay money for these mods - they are amazing.

UPDATE - retried this (changed to easiest difficulty level) and whattaya know; managed to take all VP's on Map 3. Use of artillery and air plus some very lucky breaks.

Amaris
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Re: Stalingrad Campaign

Post by Amaris » Tue Feb 21, 2017 10:09 am

Next map looks awesome too! Folks would pay money for these mods - they are amazin
Thx! No money required! But well there are some gift cards on Slitherine/Matrix if you have too money :P :wink:

--------------------------------------------------------------------------------------------------------------------------------------------

4th (beta test) release: version 0.4 -> http://amaris-games.com/wp-content/uplo ... INGRAD.LST

:arrow: Please delete old version before download the new one.

:arrow: copy the LST link into the custom user popup on the user content download screen

Changelog:
- Fix some bugs.
- Fix? the balance/difficulty - I need more feedback about - please!
- 1 new battle: Gumrak Airport
Image


Notes:
- The additional reinforcements are NOT carryover.

Hints:
- Don't rush: you have time to fulfill the objectives.
- It's a carryover campaign, so you need to keep a maximum of troops so beware to your looses
“Take care, my friend; watch your six, and do one more roll… just for me.”

Interstate40
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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Re: Stalingrad Campaign

Post by Interstate40 » Sat Apr 01, 2017 12:31 am

Been meaning to provide feedback, Amaris after finally making it through the entire series so far. Most out of whack is the last few levels before Gumrak - I counted ~50 T34's (!) and endless hordes of troops. However, it IS just beatable on basic difficulty with lots of carry-over resources and careful deployment and protection of heavy weapons. It really is a great series of encounters, and even Gumrak can be beaten with the right placement and enough carryovers. If you wanted to provide something meaty that requires serious effort over multiple replays, this is your campaign. And you can then bump up the difficulty to replay at harder levels.

Are there anymore in the series, Amaris?

Great stuff... :mrgreen:

t341
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Re: Stalingrad Campaign

Post by t341 » Thu Aug 10, 2017 2:09 am

tried to download the campaign, put in the URL, it said it was downloading but went on and on, finally it locked up my mouse and I had to restart. Tried twice. Any suggestions?

Thanks

pipfromslitherine
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Re: Stalingrad Campaign

Post by pipfromslitherine » Thu Aug 10, 2017 3:03 pm

If the url has expired then it could be trying to send the game bad data. Perhaps someone who has it could repost.

Cheers

Pip
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