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Stalingrad Campaign

Posted: Thu Apr 21, 2016 4:06 pm
by Amaris
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Hello, actually I'm working on Stalingrad campaign as you perhaps know.

:arrow: The first step is to add some specific elements to Stalingrad: ruins, industrial buildings, factory, ...

Grain Elevator :
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Industrial buildings:
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Train:
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Fuel tank:
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I'll add more factory, specially the large ones. :wink: Ruins, debris, new trenches, shell hole, ditch, ... are already planned :

Ruins:
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More ruins: (we need a lot of :mrgreen:)
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Shell hole:
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Ditch:
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Factory:
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:arrow: The Second step is to add some new units if necessary. Any suggestions? :idea: :?:

:arrow: And the third step is to see how render the urban combat and the house to house tactical. In a perfect world/game we need to have different floors for the large building. But I guess I can't deal with this features... So here again all suggestions are welcome! :idea: :?:

Re: Stalingrad Campaign

Posted: Fri Apr 22, 2016 3:23 pm
by glenghiscan
Looking good any idea on when we can play the map

Re: Stalingrad Campaign

Posted: Fri Apr 22, 2016 4:51 pm
by DonCzirr
First off - bless you Sir for taking a stab at this when Slitherine would not. :P

As for:

:arrow: The Second step is to add some new units if necessary. Any suggestions? :idea: :?:



Commissars perhaps ? - to shoot cowards who betray the Revolution?

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One other thing (which maybe you already have planned for the final version) is to make the ground more Stalingrad-like:

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Re: Stalingrad Campaign

Posted: Sat Apr 23, 2016 9:57 am
by Amaris
:arrow: About ground: good idea! We need some new textures for tiles.

:arrow: About Commissars: um not sure. Or make special moral rules for Russian troops... Perhaps make some 'leader' features like well a famous ww2 tactical wargame.

:arrow: About new units I've spotted:

- German 2.8 cm sPzB 41:

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- URSS 203mm m 1931 "Stalin's sledgehammer"

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Well I'm not sure it was used into Stalingrad but it's rocks! :mrgreen:

Re: Stalingrad Campaign

Posted: Sun Apr 24, 2016 9:36 am
by pomakli
Thanks "Amaris" this game rocks... Thank you again, again and again...

Re: Stalingrad Campaign

Posted: Mon Apr 25, 2016 3:57 pm
by Amaris
pomakli wrote:Thanks "Amaris" this game rocks... Thank you again, again and again...
Welcome. 8)

A new object - Stalingrad rail station in progress:

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Re: Stalingrad Campaign

Posted: Wed Jul 13, 2016 4:14 pm
by morge4
Great to see you back and modding!!! Can't wait until you have this completed and am able to play. Cool new graphics as always in your mods.

thanks for putting it together. :D

Re: Stalingrad Campaign

Posted: Mon Aug 22, 2016 11:42 pm
by jcb989
I've been away but I'm ready for a big fight

Re: Stalingrad Campaign

Posted: Thu Oct 06, 2016 3:27 pm
by Amaris
Hello! I'm still alive :roll: and still working on Stalingrad! :P

Working on ground textures:
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RailStation n°2:
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Grain Elevator:
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I'm still not completely satisfied with the final rendering, but it begins to look more to a ruined city like Stalingrad.

Re: Stalingrad Campaign

Posted: Thu Oct 06, 2016 3:50 pm
by DonCzirr
Looking Great Amaris - keep up the good work ....

Only thing I would add would be more grit / destruction to the sidewalks / plaza tiles ...

Other than that - coming along very nicely.

Thanks

Re: Stalingrad Campaign

Posted: Wed Oct 12, 2016 12:48 am
by MacD2013
This looks legit!

Re: Stalingrad Campaign

Posted: Fri Nov 04, 2016 3:09 pm
by Amaris
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First (beta test) release: version 0.1 -> http://amaris-games.com/wp-content/uplo ... INGRAD.LST

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Warning: this battle is not finish! So the difficulty and the balance is not set correctly for now.

This is a test to verify if the new models are not too complex and if the battle run fine on low or medium computer / Ipad. Please post here your feedback - thanks.

Re: Stalingrad Campaign

Posted: Fri Nov 04, 2016 8:46 pm
by jpinard
Wow this looks INCREDIBLE!

Re: Stalingrad Campaign

Posted: Fri Nov 04, 2016 9:02 pm
by DonCzirr
Hi Amaris - wht dir do I copy the CPF file to ?

Re: Stalingrad Campaign

Posted: Fri Nov 04, 2016 9:30 pm
by pipfromslitherine
You copy the LST link into the custom user popup on the user content download screen.

Cheers

Pip

Re: Stalingrad Campaign

Posted: Sat Nov 05, 2016 2:42 am
by DonCzirr
Thanks for the tip Pip !

Looking really good Amaris.

Just loaded the first mission and was panning around - has a good Stalingrad feel to it.

Will attempt to play sometime in the coming week.

Re: Stalingrad Campaign

Posted: Sat Nov 05, 2016 10:16 am
by Amaris
Thx 8)

I guess we need more rubble on street but as there are already a lot of objects (OBJECTCOUNT 3812) and some 3D models are heavily complex. I test on my Ipad Air and the game seems run fine.

Note:
- there is only one battle for now! Don't worry other is planning.
- the walls can be destroy by all units: this requires no move and one satchel charge.

Re: Stalingrad Campaign

Posted: Tue Nov 08, 2016 1:56 pm
by glenghiscan
Just played it for the first time it's a brutal map as I'm sure you intended even down to shelling your own troops my 1st attempt I got 1 flag with 6 units remaining I'm sure I'll do better next time keep up the good work it looks like this maps going to be a cracker when it's done

Re: Stalingrad Campaign

Posted: Thu Nov 10, 2016 2:22 pm
by Amaris
Yeah this battle is too brutal. And russians are too many. I was able to take the control of the rail station but not more. :lol:

Otherwise no slowdown?

Re: Stalingrad Campaign

Posted: Sat Nov 12, 2016 10:31 am
by glenghiscan
Able to capture 3 flags by flanking wide right and left run out of time to capture the 4th will you be making multiplayer maps aswell as the single player ?