Tracer Mod

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Paul59
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1909
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Tracer Mod

Post by Paul59 » Sun Oct 20, 2019 10:31 pm

Here is a simple mod to replace the original tracer graphic with something a bit more colourful.

http://www.mediafire.com/file/148km7ijv ... r.rar/file

When downloaded and extracted the file contains 4 folders:

Tracer Green: This gives green tracer fire as normally used by the Soviets. Ideal for use in BA2.

Tracer Red: This has a red tracer effect, as used by the Western allies. Ideal for the original Battle Academy.

Tracer Yellow: An alternative yellow effect, for those who do not like the Green or Red colours.

Tracer Original: The original Battle Academy tracer graphics, in case you want to revert to the original effects.


Installation: All the above folders contain a Data folder. Just select the tracer colour that you want to use, and copy and paste the Data folder into your Battle Academy main folder and overwrite the original Data folder. That is all you have to do!

My Data folders are set up with the correct internal folder structure to make things really simple for you, and it will place the tracer.tga in the correct place without you having to do any searching, just copy and paste the Data folder.

My folders only contain one file, the tracer.tga file, so none of the other Battle Academy files will be overwritten. If you do not like the coloured tracers, just install the Original tracer.

One slight complication is that some Campaigns ie; The Desert, The Bulge and some user created scenarios, have their own tracer.tga in their file structure. So to use these new tracer effects with those campaigns you would have to copy and paste the new tracer data file into the appropriate Campaign folder.

Here are some screenshots:

Green

Image

Red

Image

I have gone for a subtle effect, I did try a more stronger colour, but did not like it. The result was more like Star Wars! The green is very difficult to make out in the screenshot, but is more noticeable in game.

By request, here are the brighter tracers:

http://www.mediafire.com/file/1w7p2arnd ... s.rar/file

And these are the extreme coloured tracers:

http://www.mediafire.com/file/c1tdbwqan ... s.rar/file






cheers

Paul
Last edited by Paul59 on Mon Oct 28, 2019 10:55 am, edited 2 times in total.
Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

TT Mod Creator

Paul59
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1909
Joined: Tue Jul 21, 2015 11:26 pm

Re: Tracer Mod

Post by Paul59 » Mon Oct 21, 2019 11:10 am

I have updated the original post after I discovered this:

"One slight complication is that some Campaigns ie; The Desert, The Bulge and some user created scenarios, have their own tracer.tga in their file structure. So to use these new tracer effects with those campaigns you would have to copy and paste the new tracer data file into the appropriate Campaign folder."
Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

TT Mod Creator

PoorOldSpike
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
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Location: Plymouth, England

Re: Tracer Mod

Post by PoorOldSpike » Tue Oct 22, 2019 12:21 am

Thanks but can you tell me how to open it?
I downloaded it from Mediafire onto my Desktop and it calls itself an 'Adobe Acrobat Document (.rar)', and when I click on it I get a 'Cannot open' message and some mumbo-jumbo about 'unsupported file'.

Paul59
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1909
Joined: Tue Jul 21, 2015 11:26 pm

Re: Tracer Mod

Post by Paul59 » Tue Oct 22, 2019 12:56 am

PoorOldSpike wrote:
Tue Oct 22, 2019 12:21 am
Thanks but can you tell me how to open it?
I downloaded it from Mediafire onto my Desktop and it calls itself an 'Adobe Acrobat Document (.rar)', and when I click on it I get a 'Cannot open' message and some mumbo-jumbo about 'unsupported file'.
The file is compressed, that is quite normal procedure when posting files for users to download. You will need a file compression program like Winrar, 7-Zip or WinZip to extract it. If you don't already have one on your PC, I think you should be able to download one for free from the internet.
Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

TT Mod Creator

PoorOldSpike
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 977
Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

Re: Tracer Mod

Post by PoorOldSpike » Tue Oct 22, 2019 3:04 am

Okay thanks I've muddled through and the tracers work fine in BA2, I'll swap them around for different scenarios to suit the lighting conditions and summer/winter etc, and shall also have a try at modifying them further myself to try to get insanely bright and thicker firework displays..:)

Paul59
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1909
Joined: Tue Jul 21, 2015 11:26 pm

Re: Tracer Mod

Post by Paul59 » Tue Oct 22, 2019 8:54 am

PoorOldSpike wrote:
Tue Oct 22, 2019 3:04 am
Okay thanks I've muddled through and the tracers work fine in BA2, I'll swap them around for different scenarios to suit the lighting conditions and summer/winter etc, and shall also have a try at modifying them further myself to try to get insanely bright and thicker firework displays..:)
The intensity of the effect is governed by that Alpha layer I was talking about. Basically, making the alpha layer brighter makes the effect brighter.

If you want that effect, I can add the brighter tracers download to the post above.
Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

TT Mod Creator

PoorOldSpike
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 977
Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

Re: Tracer Mod

Post by PoorOldSpike » Tue Oct 22, 2019 1:15 pm

Paul59 wrote:
Tue Oct 22, 2019 8:54 am
The intensity of the effect is governed by that Alpha layer I was talking about. Basically, making the alpha layer brighter makes the effect brighter.
If you want that effect, I can add the brighter tracers download to the post above.
Thanks yes, if you can add brighter versions it'd put a smile on my face bigger than a wave on a slop bucket..:)
Sadly we were never taught anything about computers at school back in the 1960's stone age, and I never even owned a computer til I was 35 years old in 1983.
I once signed up for a free computer course but the tutor kept rattling on about databases and spreadsheets (yawn) and I thought "what the hell am I doing here, how will this help me play wargames?" so I walked out..:)

Paul59
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1909
Joined: Tue Jul 21, 2015 11:26 pm

Re: Tracer Mod

Post by Paul59 » Tue Oct 22, 2019 5:10 pm

PoorOldSpike wrote:
Tue Oct 22, 2019 1:15 pm
Paul59 wrote:
Tue Oct 22, 2019 8:54 am
The intensity of the effect is governed by that Alpha layer I was talking about. Basically, making the alpha layer brighter makes the effect brighter.
If you want that effect, I can add the brighter tracers download to the post above.
Thanks yes, if you can add brighter versions it'd put a smile on my face bigger than a wave on a slop bucket..:)
Sadly we were never taught anything about computers at school back in the 1960's stone age, and I never even owned a computer til I was 35 years old in 1983.
I once signed up for a free computer course but the tutor kept rattling on about databases and spreadsheets (yawn) and I thought "what the hell am I doing here, how will this help me play wargames?" so I walked out..:)
I have added the brighter tracers to the bottom of the first post.

I also got my first computer when I was 35, but that was 1996. I have never taken any computer courses, I have picked up stuff along the way, I can do a quite a bit with graphics and some other things that are useful for modding, but the rest I haven't a clue!
Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

TT Mod Creator

PoorOldSpike
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 977
Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

Re: Tracer Mod

Post by PoorOldSpike » Wed Oct 23, 2019 1:50 am

Paul59 wrote:
Tue Oct 22, 2019 5:10 pm
I have added the brighter tracers to the bottom of the first post.
Wow very nice, I'm a PC dummy and always will be..:)

Paul59
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1909
Joined: Tue Jul 21, 2015 11:26 pm

Re: Tracer Mod

Post by Paul59 » Mon Oct 28, 2019 10:56 am

I have uploaded an even brighter set of tracers to the bottom of the first post!

cheers

Paul
Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

TT Mod Creator

PoorOldSpike
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 977
Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

Re: Tracer Mod

Post by PoorOldSpike » Tue Nov 19, 2019 8:37 pm

Here's a shot of Paul59's yellow tracer in action during an exchange of fire between machine gunners..:)

Image
"Fight with your brain first and your weapons second, think or sink"- PoorOldSpike

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