Multiplayer scenarios by Cavehobbit

Download scenarios and talk about scenario design.
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cavehobbit
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Multiplayer scenarios by Cavehobbit

Post by cavehobbit » Fri Sep 26, 2014 8:35 pm

Near Smolensk
https://www.dropbox.com/s/jxc07hbwnq5jj ... K.LST?dl=1
Pdf: https://www.dropbox.com/s/ew041t07hlr7o ... k.pdf?dl=1
July 1941 -- German armoured forces have driven deep into Russian territory on the direct route to Moscow. Enormous Soviet forces have been encircled.
German units are now exploiting towards Smolensk on the Moscow highway. Resistance has been stiffening and German air recon reports Soviet armour assembling in the area.
Both sides will get some reinforcements. The battle is 18 turns and can end in a Draw.

In this scenario you will find some new models not included in the original BA or BA2. Some scripts and unit stats have been tweaked and new features added. Among the new features are Leaders, units which have the ability to Rally units near them. You will also find that engineers/sappers and some tanks (strong enough) can remove wall sections. In addition, engineers/sappers have the ability to remove tank traps (no tank traps in this scenario though).

Thanks to Enric and Amaris for their many scripts! And a special thanks to Amaris for his help creating some new models! And thanks to Morge4, Collier4 and Pomakli for helping me playtest the scenario!

--------------------------
Sovkhoz79
https://www.dropbox.com/s/d727x4zg5gnov ... 9.LST?dl=1
*** This scenario still needs more testing, please send me feedback if you try this scenario. ***
December 1942. Following the encirclement of the Sixth Army at Stalingrad, the Germans launched a relief effort from the bridgehead at Nizhna Chirskaya, 25 miles from the nearest troops of the Sixth Army. But at Sovkhoz 79 the Soviets put up a defence. Both sides will get reinforcements. The battle is 15 turns and can end in a Draw.

--------------------------
Ingouf Farm
https://www.dropbox.com/s/mjeguudqmgiep ... 4.LST?dl=1
*** This scenario was originally created for BA1 (more info here: viewtopic.php?f=105&t=43495#p411561), but it's been adapted to BA2. I'm not sure everything works as intended as I've not been testing the scenario in BA2 much. ***
June 11th, 1944. US Airborne vs German Fallschirmsjäger. Both sides have Medic and Rally bonuses.

--------------------------
Blood and Honour
https://www.dropbox.com/s/3m59y1wax7c9r ... A.LST?dl=1
Pdf: https://www.dropbox.com/s/5xt7m4qp919iw ... a.pdf?dl=1
*** This map pack is still in beta. I had hoped to have some more time to work on the scenarios in this map pack... Therefore I release the beta for everyone and I'm grateful for any feedback. I'll save the feedback until I have time to work on the scenarios again. Those of you who have this beta already, thanks for all your help this far. There are no new updates in this map pack. ***
Normandy, June, 1944.
The following scenarios are all based on the battles of the 12th SS in Normandy. Please read the pdf to find out which custom scripts and units are included.

--------------------------
Fighting North of Antwerp
https://www.dropbox.com/s/qbh3ke2i9dghj ... T.LST?dl=1
*** This scenario map pack was originally created for BA1 (more info here: viewtopic.php?f=249&t=45202), but it's been adapted to BA2. ***
Just north of Antwerp, The Netherlands, October, 1944.
These scenarios depicts some of the fightings when the Canadians advanced north of Antwerp in October 1944.

New! -------------------------- New!
FGH40 Tourney map pack
https://www.dropbox.com/s/n4orb9fk4kshj ... Y.LST?dl=1
*** This scenario map pack was originally created for BA1 (more info here: viewtopic.php?f=115&t=49729 and viewtopic.php?f=115&t=52290, but it's been adapted to BA2. ***
Eight MP maps depicting the early fightings in France 1940. These maps were used in two BA1 MP tourneys.
Last edited by cavehobbit on Sat Apr 22, 2017 8:21 am, edited 14 times in total.

pipfromslitherine
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Re: Multiplayer scenario

Post by pipfromslitherine » Fri Sep 26, 2014 9:18 pm

Wow! That was quick! :)

Cheers

Pip
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jcb989
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Re: Multiplayer scenario

Post by jcb989 » Fri Sep 26, 2014 10:16 pm

Pip, you're already falling behind on new downloadable content versus the modders, haha :mrgreen:

pipfromslitherine
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Re: Multiplayer scenario

Post by pipfromslitherine » Sat Sep 27, 2014 1:46 am

<shakes fist at kids on lawn>

:)

Cheers

Pip
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Gerry4321
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Re: Multiplayer scenario

Post by Gerry4321 » Sat Sep 27, 2014 2:40 am

Hello:

Need some help please.
1. When I click on the link I just get text on a webpage.
2. When I can download it, do I place it in the C:\Program Files (x86)\Slitherine\Battle Academy 2\Campaigns folder?

Thanks,

Gerry

pipfromslitherine
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Re: Multiplayer scenario

Post by pipfromslitherine » Sat Sep 27, 2014 2:50 am

You should never install mods into your install folder - all mods live in My Documents/My Games/BA2 in the appropriate CAMPAIGN or MULTIPLAER folder. However - there is an ingame download and install approach - and this uses the LST file as you see above. Simply follow the user campaigns button on the campaign screen (top left) and then use the top right button to open an edit box - paste the link in there and hit OK. It will download the list and add them to the roster of missions in the list. You can then download the mission(s) as you desire and they will be installed to the My Docs folder.

Cheers

Pip
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Gerry4321
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Re: Multiplayer scenario

Post by Gerry4321 » Sat Sep 27, 2014 3:16 am

Thanks Pip.

Have downloaded successfully. I can accept challenges for it in MP.

However I don't see it show up in any list where the other campaigns are on the BA2 screens (i.e. not the MP screen)? Shouldn't it?

Gerry

jcb989
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Re: Multiplayer scenario

Post by jcb989 » Sat Sep 27, 2014 5:21 pm

pipfromslitherine wrote:<shakes fist at kids on lawn>
:lol:

enric
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Re: Multiplayer scenario

Post by enric » Sat Sep 27, 2014 5:47 pm

Cavehobbit

To avoid the icon too large on some units you must modify the UI.BSF, I'll post some new scenarios with all scripts ready for BA2 soon, but if you would like to avoid this issue in you scenario just modify the indicated file.

FUNCTION DrawSelectedUI(me)

change RenderUnitIcon(me, -49, 616, 218, 218) ;

line 330 for RenderUnitIcon(me, 0, 635, 120, 120) ;

FUNCTION DrawTargetUI(me, target)

486 RenderUnitIcon(target, 856, 616, 120, 120) ;

The lines are a reference may change in your script file.
This could be improved yet but for now it works.
Attachments
Screen Shot 2014-09-27 at 19.39.07.jpg
Screen Shot 2014-09-27 at 19.39.07.jpg (40.39 KiB) Viewed 8158 times

Gerry4321
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Re: Multiplayer scenario

Post by Gerry4321 » Sat Sep 27, 2014 7:36 pm

How close do the leaders have to be to rally troops and does it happen automatically or do you choose the troops to be affected, etc.?

Also is it using a custom map?

Thanks for the scenario.

Gerry
cavehobbit wrote:Near Smolensk
https://dl.dropboxusercontent.com/u/535 ... OLENSK.LST

July 1941 ................ Leaders, units which have the ability to Rally units near them.

jcb989
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Re: Multiplayer scenario

Post by jcb989 » Sat Sep 27, 2014 7:45 pm

There is some formula for the distance. 3 or 4 squares away in the open, and 1-2 squares away in rougher terrain (like buildings too).

There is an action button, like choosing to fire, to rally 1 specific unit. It will cost nearly all your action points, so you may want to try it before moving, so you see how it goes. I believe it takes 20 AP, leaving 4 for a 1-square move..

cavehobbit
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Re: Multiplayer scenario

Post by cavehobbit » Sat Sep 27, 2014 7:49 pm

enric wrote:Cavehobbit

To avoid the icon too large on some units you must modify the UI.BSF, I'll post some new scenarios with all scripts ready for BA2 soon, but if you would like to avoid this issue in you scenario just modify the indicated file.

FUNCTION DrawSelectedUI(me)

change RenderUnitIcon(me, -49, 616, 218, 218) ;

line 330 for RenderUnitIcon(me, 0, 635, 120, 120) ;

FUNCTION DrawTargetUI(me, target)

486 RenderUnitIcon(target, 856, 616, 120, 120) ;

The lines are a reference may change in your script file.
This could be improved yet but for now it works.
Thanks for the info, Enric :D
So far I've not cared much about such cosmetic details, been waiting for you scripting wizards to release some scenarios and then copy the code :wink:

cavehobbit
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Re: Multiplayer scenario

Post by cavehobbit » Sat Sep 27, 2014 7:55 pm

jcb989 wrote:There is some formula for the distance. 3 or 4 squares away in the open, and 1-2 squares away in rougher terrain (like buildings too).

There is an action button, like choosing to fire, to rally 1 specific unit. It will cost nearly all your action points, so you may want to try it before moving, so you see how it goes. I believe it takes 20 AP, leaving 4 for a 1-square move..
I think your are quite correct, Jcb. The Leader must have LOS to the unit being rallied.
Gerry wrote:Also is it using a custom map?

Thanks for the scenario.
Yes it's a custom map. The scenario is an adaption of a tabletop scenario.

Hope you'll will like it and have a good time playing.

Cheers,
P-A

cavehobbit
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Re: Multiplayer scenario

Post by cavehobbit » Sat Sep 27, 2014 7:58 pm

pipfromslitherine wrote:Wow! That was quick! :)

Cheers

Pip
Quick? This one has been available for EAP 8) viewtopic.php?f=221&t=50868

Gerry4321
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Re: Multiplayer scenario

Post by Gerry4321 » Sat Sep 27, 2014 8:47 pm

Very nice map. Can you please tell me which tabletop game and scenario?

Gerry
cavehobbit wrote:
Yes it's a custom map. The scenario is an adaption of a tabletop scenario.

Hope you'll will like it and have a good time playing.

Cheers,
P-A

cavehobbit
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Re: Multiplayer scenario

Post by cavehobbit » Sat Sep 27, 2014 9:36 pm

Gerry wrote:Very nice map. Can you please tell me which tabletop game and scenario?

Gerry
cavehobbit wrote:
Yes it's a custom map. The scenario is an adaption of a tabletop scenario.

Hope you'll will like it and have a good time playing.

Cheers,
P-A
http://www.fireandfury.com/scenarios.shtml
http://www.fireandfury.com/scenarios/nearsmolensk.pdf

I'm working on more of these scenarios... :wink:

Gerry4321
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Re: Multiplayer scenario

Post by Gerry4321 » Sat Sep 27, 2014 10:22 pm

Thanks for the links. Had not heard of the game.

Take care,

Gerry

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Re: Multiplayer scenario

Post by morge4 » Sun Sep 28, 2014 3:26 pm

cavehobbit wrote:
pipfromslitherine wrote:Wow! That was quick! :)

Cheers

Pip
Quick? This one has been available for EAP 8) viewtopic.php?f=221&t=50868
How about your second Soviet scenario from EAP? ever get it balanced out?

cavehobbit
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Re: Multiplayer scenario

Post by cavehobbit » Sun Sep 28, 2014 3:46 pm

morge4 wrote:How about your second Soviet scenario from EAP? ever get it balanced out?
Been a bit occupied with the FGH'40 tournament plus I've started working on another BA2 scenario :roll: (I sent you the link, didn't I? Back to GJS battleground again... :mrgreen: )
But I could make some adjustments and upload it here for someone to beta test.

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Re: Multiplayer scenario

Post by morge4 » Tue Sep 30, 2014 2:45 pm

cavehobbit wrote:
morge4 wrote:How about your second Soviet scenario from EAP? ever get it balanced out?
Been a bit occupied with the FGH'40 tournament plus I've started working on another BA2 scenario :roll: (I sent you the link, didn't I? Back to GJS battleground again... :mrgreen: )
But I could make some adjustments and upload it here for someone to beta test.
Just wondering. It was fun but was a bit unbalanced.

Yes, you sent me the new BA2 GJS style game. Playing against JCB. :shock:

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