jcb989 wrote:playing a pair of V1.1b right now.. here are some very initial thoughts
1) one of my T-70 broke down going over the bridge lol, creating a massive traffic jam. is that intended? Maybe they should start in front of the bridge unless you find this bit of randomness appealing (you might or might not; I'm indifferent so far about it lol but its only turn 3 in that game)
oops! Definitely NOT intentional. It's worth preventing T70 (and Pumas also to keep it fair) from breaking down. Added to changelist
jcb989 wrote:2) I fear the German mortars while 3 are now available, are now too weak. I think I detected you contemplating editing the 120MM properties, which I believe will be the best plan forward myself. If they are toned down by 10% and fire with accuracy similiar to the ZiS-3 guns (or even less) then you may have something.
Agreed. German 82mm really doesn't do much. I remember Granfali increased these to 3-man teams to have more effect? Could try that? But T34s are tougher beasts than the PzIVs of GJS. Alternatively the 120mm is * very * powerful (and longer range). I could use those instead, but soften their power to make 'em similar to the ZiS-3 (although maybe more accurate for both; ZiS-3 accuracy sucks!). Added to the changelist.
jcb989 wrote:3) already has been mentioned by you, the Zis-3 HE round is useless IMO. Those four guns are strictly smoke machines.
Thanks Justin. ZiS-3 bombardments are shockingly ineffective. Not sure why. Still haven't found the code that regulates this yet. But it feels like ZiS-3 bombardments rarely hit on target, such at of a salvo of 3 shots, on average 1 drop will hit where it's meant to, often none at all. And even when they do hit, they only reduce target morale maybe 5-20 points, even for infantry in the open. I'd like to make ZiS-3's behave the same way as the German mortar bombardments, which are much more accurate/effective (but, while the current setup is too easy for the Soviets, I'm reluctant to give than an even stronger advantage). Added your comments to the changelist tho, so I remember to do something!
jcb989 wrote:4) the Soviet infantry does seem more useful this time for attack.
jcb989 wrote:5) the map new edits are pleasing.
That is all. Will report more findings as I go
Thanks mate. Am grateful for your early thoughts!