Witnessing the Ferdinand

Download scenarios and talk about scenario design.
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Petcat
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Witnessing the Ferdinand

Post by Petcat » Fri Feb 06, 2015 7:00 pm

Now has official download
New scenario made with the elefant/ferdinand.
The original article that it's based on: http://overlord-wot.blogspot.co.uk/2015 ... inand.html
The elefant was provided by Amaris.
Model can be found here: viewtopic.php?f=104&t=46625&p=462549&hi ... nt#p462549
And here: http://amaris-games.com/ba-amaris/ba-3d-models/

Screenshot:
BA2 2015-02-06 18-49-00-024.jpg
BA2 2015-02-06 18-49-00-024.jpg (232.28 KiB) Viewed 8252 times
Single player:
https://www.dropbox.com/s/dmdyat8jhq8xp ... 3.LST?dl=1
Multiplayer
https://www.dropbox.com/s/ltxtl7wtazvj3 ... 3.LST?dl=1

Instructions as usual:
Delete FERDINAND2 and FERDINAND_MULTIPLAYER in My Games
Right click
Copy link address
Then paste in BA2

Any feedback welcome.
Last edited by Petcat on Thu Jan 07, 2016 10:46 pm, edited 4 times in total.
BA2 Stuff: http://www.slitherine.com/forum/viewtopic.php?f=313&p=564794#p564794
Cheers Petcat

pipfromslitherine
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Re: Witnessing the Ferdinand

Post by pipfromslitherine » Fri Feb 06, 2015 7:55 pm

I really like the look of that map :)

Cheers

Pip
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morge4
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Re: Witnessing the Ferdinand

Post by morge4 » Fri Feb 06, 2015 8:03 pm

Very cool...nice work to you and Aramis!

I would like to be able to Deploy my units if it is possible.

Petcat
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Re: Witnessing the Ferdinand

Post by Petcat » Fri Feb 06, 2015 8:09 pm

Sure I'll work on that.

Cheers

Petcat

Petcat
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Re: Witnessing the Ferdinand

Post by Petcat » Fri Feb 06, 2015 8:35 pm

Deployment mode added:
https://www.dropbox.com/s/1dohtwls3vj6q ... 2.LST?dl=1
Thanks Morge.

morge4
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Re: Witnessing the Ferdinand

Post by morge4 » Fri Feb 06, 2015 8:50 pm

:mrgreen: thx!

Celeborn
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Re: Witnessing the Ferdinand

Post by Celeborn » Sun Feb 08, 2015 6:18 pm

Any plans for MP?

Petcat
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Re: Witnessing the Ferdinand

Post by Petcat » Sun Feb 08, 2015 8:06 pm

Multiplayer for Witnessing the Ferdinand

Link:
https://www.dropbox.com/s/4p4a6vcd2j1md ... R.LST?dl=1

Tunisia multiplayer next.

Instructions as usual:
Right click
Copy link address
Then paste in BA2

Any feedback welcome.
BA2 Stuff: http://www.slitherine.com/forum/viewtopic.php?f=313&p=564794#p564794
Cheers Petcat

Celeborn
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Re: Witnessing the Ferdinand

Post by Celeborn » Tue Feb 10, 2015 6:36 pm

Thank you!

glenghiscan
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Re: Witnessing the Ferdinand

Post by glenghiscan » Wed Feb 11, 2015 8:25 pm

Got it and put 2 challenges up brrrrrrrring it on

Celeborn
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Re: Witnessing the Ferdinand

Post by Celeborn » Wed Feb 11, 2015 8:52 pm

Who is the defender? Sounds like the Germans but then why would they want to buy a Flammpanzer...

Petcat
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Re: Witnessing the Ferdinand

Post by Petcat » Wed Feb 11, 2015 9:34 pm

The Germans were meant to be the attackers but the Soviets have a lot of offensive equipment.
The Flammpanzer was to back up the Ferdinands as they have no MGs, so are vulnerable to infantry attack.
Most of the mission is accurate apart from the Flammpanzer which is the least historical bit of the scenario.

Nutmegkillshot
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Re: Witnessing the Ferdinand single player

Post by Nutmegkillshot » Fri Feb 13, 2015 4:06 am

Hey Petcat. Thanks for a great scenario. I've only tried the solo version. Struck me that there are a wicked amount if T 34s to blast through. Took a long while for the beasties to fire off when it was their turn. I bet that's fun when you are the Soviets in multiplayer but was pretty rough as the German in a solo match. Was wondering if you considered modifying to bring the T34s on in reinforcement waves? Maybe after there's some more playtime with it and others have chance to play in solo and multi. Just an idea. I'm going to post it for a challenge in multi and see how it goes.

MacD2013
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Re: Witnessing the Ferdinand

Post by MacD2013 » Sun Feb 15, 2015 1:15 am

Is this available for Ipad?

glenghiscan
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Re: Witnessing the Ferdinand

Post by glenghiscan » Mon Feb 16, 2015 6:14 am

Played 2 games and both games finished 6 turns in ? Both with starting flags intact ? Strange ?

Petcat
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Re: Witnessing the Ferdinand

Post by Petcat » Tue Feb 17, 2015 4:35 pm

Reinforcements seem a good idea for multiplayer and singleplayer. I'll work on it.
The LST file should work on Ipad just follow the same instructions above, however I can't test it on Ipad.
Ending on turn 6 seems a bit odd. It should be 21/25 turns from what I can remember. The Soviets should win if they capture one more German flag. The Germans win if they capture all or most of the flags.
I'll try and work on this but I maybe some time.
Thanks.

Sabratha
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Re: Witnessing the Ferdinand

Post by Sabratha » Fri Mar 20, 2015 8:06 pm

Played it, very fun scenario and very good lookign map. I salute the designer! 8)

glenghiscan
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Re: Witnessing the Ferdinand

Post by glenghiscan » Sun Mar 22, 2015 5:23 pm

Good map would be better if game didn't end as soon as axis lost a flag should be given chance to win it back ! I havnt been able to last longer than 10 rounds as axis player maybe it's my poor play but this is heavily allied favoured

peterjfrigate
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Re: Witnessing the Ferdinand

Post by peterjfrigate » Sun Mar 29, 2015 2:08 pm

Noticed that too. Russians only need to drop smoke and bumrush one of the flags to win every time.

Petcat
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Re: Witnessing the Ferdinand

Post by Petcat » Sun Mar 29, 2015 2:37 pm

I'll re-balance it when I have time.
Bit busy at the moment but thanks for letting me know.

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