Turn based victory

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Brummbar44
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 689
Joined: Sun Oct 16, 2011 3:53 pm
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Turn based victory

Post by Brummbar44 »

Has anyone or does anyone know, how to set up a turn based victory condition?

For example, if a scenario is a delaying action, it would be ideal to determine victory based on the turn that one player achieves all of the objectives.

I'm not sure if this has been done yet?
enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
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Joined: Sun May 15, 2011 8:47 am

Re: Turn based victory

Post by enric »

If I understand well, you want a scenario ends when a side has achieved all objectives?
Brummbar44
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 689
Joined: Sun Oct 16, 2011 3:53 pm
Location: Canada
Contact:

Re: Turn based victory

Post by Brummbar44 »

Thanks Enric, yes, once a side obtains all objectives, the game ends...it would be great if there were levels (I guess they could be done as achievements for early turns?).
enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1855
Joined: Sun May 15, 2011 8:47 am

Re: Turn based victory

Post by enric »

Ii I remember well in the Lipki scenario, when a number of units have exited the map, the game ends.
I think also remembering that Road to Wiltz or Buckhold on BA1, the game ends when conditions were done.
Brummbar44
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 689
Joined: Sun Oct 16, 2011 3:53 pm
Location: Canada
Contact:

Re: Turn based victory

Post by Brummbar44 »

Thanks for the references Enric, I'll check into those.
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