B44 for BA2 - Multiplayer Campaign League

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random27
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Re: B44 for BA2 - Multiplayer Campaign League

Post by random27 » Fri Aug 12, 2016 11:57 am

game created for real password barb
let ready to fight , have good games partners :)

JagBRLobo
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Re: B44 for BA2 - Multiplayer Campaign League

Post by JagBRLobo » Sun Aug 14, 2016 7:51 pm

Hi morge4,

It seems that we had a bug in our match - I've sent you a private message - please check.

Thanks,

Lobo

Brummbar44
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Re: B44 for BA2 - Multiplayer Campaign League

Post by Brummbar44 » Sun Aug 14, 2016 10:41 pm

Greeting Generals,

Hope all is progressing well.

I think I've discovered the reasons for the script mismatch errors. Those players who are on an iPad have no way of deleting the previous version of the files, thus the message. While I don't think it is truly having an impact, it is annoying none the less. So for the next turn, we'll have a whole new file to download.

Here are some of the things I've been working on in evolving the play...

- Only these Army Lists to choose from (so no worry about the default ones or different years etc..)
- Scout vehicles can actually scout (not as good as actual scouts but have a longer range and can see adjacent woods/buildings etc...)
- 15cm fires every other turn (what a beast!)
- Better balanced forces
- Historically correct unit availability (KV-1 was left out! Along with the Sturmpanzer)

Here are some things I'd like discussion on...

- Added Bonuses (if one side gets, then both sides get)
  • - chance for side Artillery bonus
    - chance for Smoke Artillery
    - chance for ReSupply
    - Do we want a chance Airpower? If so, Fighters or just Air strikes?
    - Do we want a chance for Air Recon?
    - Should any of these be one sided only (ie. just Germans have Air Strikes)
I've figured out how to give a percentage chance to the other bonuses. While it might be fun to have more than just the Rally, Medic and Drill Sgt. We'll want to be careful with what we add.

- Objective Captures : the concept is for each objective held at the end of the battle, the Generals earn Prestige points. These points could be used to purchase Skirmish points and could be used for ranking that General. It would also be assumed that if a General defeats all of the enemy forces in a battle, it would be considered they have taken all of the objectives.

My main concern about the Prestige points is that it might start making the game too competitive...I really want this to be more of a Fun league. However, there is a value to having a ranking for the FM's to decide who they want to assign where.

I'll be thinking this through but I do welcome views about pros and cons and if the consensus is if it would be good to add or bad.

cavehobbit
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Re: B44 for BA2 - Multiplayer Campaign League

Post by cavehobbit » Mon Aug 15, 2016 4:51 pm

Anyone been in contact with Erling lately? I'm still waiting for him to set up our game.

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Re: B44 for BA2 - Multiplayer Campaign League

Post by Brummbar44 » Mon Aug 15, 2016 5:05 pm

cavehobbit wrote:Anyone been in contact with Erling lately? I'm still waiting for him to set up our game.
Maybe we need a cut off not only for the end of the games, but the setting them up as well (technically there is). Keep us info'd if you don't hear from him or see a challenge in the next couple of days (your call) and we'll arrange for another player to cover it.

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Re: B44 for BA2 - Multiplayer Campaign League

Post by bruce1944 » Mon Aug 15, 2016 8:36 pm

Before we begin to alter things we need to consider unintended consequences. These changes could have altered the outcome of prior games. How about we finish the tourney and then you can alter the games as you wish. :wink:

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Re: B44 for BA2 - Multiplayer Campaign League

Post by Brummbar44 » Mon Aug 15, 2016 9:32 pm

skyrider wrote:Before we begin to alter things we need to consider unintended consequences. These changes could have altered the outcome of prior games. How about we finish the tourney and then you can alter the games as you wish. :wink:
Because of the script mismatch, we will certainly need to update the file to prevent that (and whatever issues are actually arising there). Further, it has been made quite clear to me that the forces need a little more balancing. So an update to the file will be coming for the next turn.

However, I am happy to hold off on the changing of the Bonuses and the Objective Prestige rule until the next campaign and I agree, the Bonuses will certainly impact future results.

Thanks for the input. Comments and suggestions are welcome!

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Re: B44 for BA2 - Multiplayer Campaign League

Post by bruce1944 » Mon Aug 15, 2016 9:42 pm

Played hundreds of games of " The Campaign Series" until they "improved" the game to a point, that it was no longer fun! If players don't speak up a few can ruin a game!

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Re: B44 for BA2 - Multiplayer Campaign League

Post by bruce1944 » Mon Aug 15, 2016 9:43 pm

Not to say your ruining the game, just a reflection on the past!

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Re: B44 for BA2 - Multiplayer Campaign League

Post by Brummbar44 » Mon Aug 15, 2016 9:55 pm

Thanks and understood. I certainly don't want to endlessly fiddle with it either...but with the script mismatch and the obvious unbalance of forces, I feel that this one upgrade is needed.

We'll hold off on the Bonuses and the Objective prestige. If all goes well, I'm happy to create campaigns that carry us through the war. Plenty of time to expand then.

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Re: B44 for BA2 - Multiplayer Campaign League

Post by bruce1944 » Mon Aug 15, 2016 11:22 pm

Your work is a source of pleasure to us all. Thank You!!! :D :D

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Re: B44 for BA2 - Multiplayer Campaign League

Post by Brummbar44 » Tue Aug 16, 2016 2:17 am

Thanks for the kind words, but without you all, this is nothing. Community! Let's have fun! (unlike all those poor buggers who actually had to live through all of it!)

Onward and upward!

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Re: B44 for BA2 - Multiplayer Campaign League

Post by collier4 » Tue Aug 16, 2016 2:31 am

I agree on both counts. Let's keep changes to the minimum required and thanks for making the tournament happen.

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Re: B44 for BA2 - Multiplayer Campaign League

Post by collier4 » Tue Aug 16, 2016 2:34 am

Also, and admittedly from my perspective, I am not finding infantry to infantry battles unbalanced. Having said that, the Axis arty is real benefit, but the Soviets do have that 120mm mortar.

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Re: B44 for BA2 - Multiplayer Campaign League

Post by morge4 » Tue Aug 16, 2016 2:59 am

skyrider wrote:Your work is a source of pleasure to us all. Thank You!!! :D :D
+1 :mrgreen:

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Re: B44 for BA2 - Multiplayer Campaign League

Post by morge4 » Tue Aug 16, 2016 3:00 am

collier4 wrote:I agree on both counts. Let's keep changes to the minimum required and thanks for making the tournament happen.
+1 8)

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Re: B44 for BA2 - Multiplayer Campaign League

Post by bruce1944 » Tue Aug 16, 2016 12:27 pm

collier4 wrote:Also, and admittedly from my perspective, I am not finding infantry to infantry battles unbalanced. Having said that, the Axis arty is real benefit, but the Soviets do have that 120mm mortar.
Also we could get rid of that pesky T 34, its a real source of unbalance!! :D :D :D

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Re: B44 for BA2 - Multiplayer Campaign League

Post by Brummbar44 » Tue Aug 16, 2016 8:16 pm

Thanks folks, glad to hear that things seem to be fair for the most part. No worries about the Infantry/Rifle Div's not a lot of change there at all (some Militia to Rifle trade for the Soviets)...and yes, the T-34 is still going to be around...and the occasional KV-1 as per history. But on the German side, I somehow overlooked the Pz. IV-F1...so that will bring a balance there as well.

On the Bonus side, I'll hold off but was thinking of offering it up as a solo play option so you can check it out and see how it feels against the AI first.

Thanks again guys, the appreciation makes the effort worthwhile!

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Re: B44 for BA2 - Multiplayer Campaign League

Post by bruce1944 » Tue Aug 16, 2016 8:45 pm

Solo sounds fun and instructive!

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Re: B44 for BA2 - Multiplayer Campaign League

Post by Brummbar44 » Wed Aug 17, 2016 4:16 pm

skyrider wrote:Solo sounds fun and instructive!
It is Battle ACADEMY after all! :lol:

It just got even better, I managed to turn the side bonus scripts inside out. So in the Solo version, the Germans will have different chances for different bonuses than the Soviets. The bonuses will vary not only per game but per side as well and in keeping with history.

I'll also make suggestions on points to help players determine their skill levels (trust, me, with enough points, the AI can be downright brutal!).

In the immediate term though, it appears that Erling has gone MIA. The German FM may need to take his place (or order a General to do so)...be prepared.

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