Pike & Shot Sillyflower V Manstein63 new game

Moderators: rbodleyscott, Slitherine Core, Gothic Labs

Manstein63
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Pike & Shot Sillyflower V Manstein63 new game

Post by Manstein63 » Sat Jun 16, 2018 3:43 pm

Have a new game on the server Sillyflower V Manstein63 Danish v Imperials & I cant access it it goes to deployment mode then says other side has surrendered and then sticks in a loop. my other current game seems fine so can you delete this from the server game details below
Random Map Open Battle Hilly Danish 1625 to 1629 v Imperials 1619 to 1632
Thanks
Manstein63

zakblood
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Re: Pike & Shot Sillyflower V Manstein63 new game

Post by zakblood » Sat Jun 16, 2018 3:53 pm

ok will post a note to the server team

Manstein63
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Re: Pike & Shot Sillyflower V Manstein63 new game

Post by Manstein63 » Sat Jun 16, 2018 11:38 pm

Thanks Zak,
Sillyflower has uploaded another Danish V Imperial game to the server. the one that should be removed is the one dated 16th June 2018 @ 0701

rbodleyscott
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Re: Pike & Shot Sillyflower V Manstein63 new game

Post by rbodleyscott » Sun Jun 17, 2018 7:13 am

Manstein63 wrote:Thanks Zak,
Sillyflower has uploaded another Danish V Imperial game to the server. the one that should be removed is the one dated 16th June 2018 @ 0701
If by any mischance the server team don't delete it, you should be able to remove it yourself after it has been inactive for the week.
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Manstein63
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Re: Pike & Shot Sillyflower V Manstein63 new game

Post by Manstein63 » Thu Jul 12, 2018 9:54 pm

I now have at least half a dozen games that are unplayable every time I go in it goes to the deployment screen and then say that I have won (even though nothing has happened) then it just stick in a loop until i go to task manager & kill the game.
it is extremely frustrating for both myself & my opponent. We have both uninstalled & reinstalled the game but it appears to have made no difference and the problems still persist. also I am unable to delete any of the games. I would appreciate it if this issue can be fixed

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Re: Pike & Shot Sillyflower V Manstein63 new game

Post by rbodleyscott » Fri Jul 13, 2018 8:35 am

Hi Manstein. In order to track down and fix this issue, we need some additional information.

Are these games being played with Pike and Shot: Campaigns, or with the original Pike and Shot?

Are you playing on PC or iPad?

If either of you are playing on the PC, please can you post the error.log file from immediately after the problem occurs. (You need to do this before the game overwrites it, which it will do if you restart the program)

If using Pike and Shot, you will find it in: /Documents/My Games/PIKEANDSHOT

If using Pike and Shot: Campaigns, you will find it in: /Documents/My Games/PSCAMP
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Manstein63
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Re: Pike & Shot Sillyflower V Manstein63 new game

Post by Manstein63 » Fri Jul 13, 2018 9:04 am

To my knowledge both games are being played on PC I will look but there is to be no error message being sent it just goes from deployment to victory screen and loops until I kill the game. Forgot to add that we are playing the campaigns version (at least I am I will check with my opponent)

Manstein63
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Re: Pike & Shot Sillyflower V Manstein63 new game

Post by Manstein63 » Fri Jul 13, 2018 11:34 am

found this error message hope it helps

VER:10004
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 7
Model = 10
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 1
CPU Brand String: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
Couldn't initialise sound driver - sound card already in use
INITIAL LOAD 6365
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended

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Re: Pike & Shot Sillyflower V Manstein63 new game

Post by rbodleyscott » Mon Jul 16, 2018 1:06 pm

Thanks. I suspect that the stated error is not related to the issue you are having.

The usual reason for this sequence of in-game messages to occur is if one side's army has not been initialised correctly, so it has no units on the map. This is usually due to the challenge data having a name string for the army list which does not match the "chunk name" in the army list file.

Obviously this should not happen, unless either player is using a modded army list file. (And both are not using the same modded version, from start to finish).

Can you tell me which were the army lists specified as having "lost" in each of these battles, and which skirmish module they are from?

Also, if you have not modded the ArmyList.txt file in any way, could you please check that your opponent hasn't.

See the other thread for further possibilities.
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Manstein63
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Re: Pike & Shot Sillyflower V Manstein63 new game

Post by Manstein63 » Mon Jul 16, 2018 10:06 pm

We are not using any modded army lists just the ones in the standard Pike & Shot Campaign all games have very large force size
not sure about which side wins or loses but the six games where this has happened are between the following armies
Spanish 1635-48 v German Protestant 1639-48
Polish 1635-48 v Ottoman Turks 1630-48
German Protestant 1639-48 v Spanish 1635-48
French 1550-59 v Spanish Imperial 1543-59
Polish 1618-32 v Ottoman Turks 1618-29
French 1635 - 42 v German Catholic 1632-38
terrain varies as well
Agricultural
Hilly
Wooded

hope this is of use
Manstein63

ahuyton
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Re: Pike & Shot Sillyflower V Manstein63 new game

Post by ahuyton » Tue Jul 17, 2018 6:08 am

I posted on the same problem, maybe I should add that in our game the force chosen was also 'very large'.

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Re: Pike & Shot Sillyflower V Manstein63 new game

Post by rbodleyscott » Tue Jul 17, 2018 7:46 am

The "Very Large" army size might possibly be the issue. Has this happened with any battles that are not "very large"?

I set up the Ottoman vs Russian matchup that ahuyton reported (in the other thread), and I noticed that neither side got any units to purchase. This is because both armies reached the 64 unit limit (including artillery limbers) that is the maximum that the STUB engine allows.

This means that either or both sides probably won't get their full points worth of troops and hence the armies won't have equal points.

I am not sure how this could cause the issue you are having, but I would recommend playing Large battles rather than Very Large to avoid hitting the maximum units issue.

Hopefully this may fix the other issue, but if not, we will have to look into it further.
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ahuyton
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Re: Pike & Shot Sillyflower V Manstein63 new game

Post by ahuyton » Tue Jul 17, 2018 9:17 am

Thanks, I'll do that. In any case, I prefer the smaller sized battles.

And, no, it has not happened in any other size battles so indeed maybe that is the issue.

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Re: Pike & Shot Sillyflower V Manstein63 new game

Post by jjaquemond » Tue Jul 17, 2018 9:38 pm

I too have had this issue in Multiplayer - Random Map Battle against: clausml

Bohemian Revolt vs Imperial German 1618 / custom size 800 pts

I chose my army - then didn't even get to the deployment phase- the system simply said the game was over I had lost

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Re: Pike & Shot Sillyflower V Manstein63 new game

Post by rbodleyscott » Wed Jul 18, 2018 7:04 am

jjaquemond wrote:
Tue Jul 17, 2018 9:38 pm
I too have had this issue in Multiplayer - Random Map Battle against: clausml

Bohemian Revolt vs Imperial German 1618 / custom size 800 pts

I chose my army - then didn't even get to the deployment phase- the system simply said the game was over I had lost
Thanks.

Guys, if this happens again, please could you post your error.log file from /Documents/My Games/PSCAMP.

You need to do this immediately after the error, without restarting the game, otherwise the file will get overwritten.

What we are looking for is server messages.
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Re: Pike & Shot Sillyflower V Manstein63 new game

Post by rbodleyscott » Thu Jul 26, 2018 7:13 am

We are still working on trying to find the cause of this issue.
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Manstein63
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Re: Pike & Shot Sillyflower V Manstein63 new game

Post by Manstein63 » Sun Jul 29, 2018 1:42 pm

Will this be of any use?
VER:10400
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 7
Model = 10
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 3
CPU Brand String: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
Couldn't initialise sound driver - sound card already in use
INITIAL LOAD 2438
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
The following was returned by the server:
0

[{"ErrorCode":"0","clientVersion":"00010102","login":"Manstein63"}]

Playing as: 0
TO: 43 (out of order...)
TO: 20 (out of order...)
TO: 25 (out of order...)
SEARCHING: C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns;C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns;C:\WINDOWS


MODULE NAME: PIKEANDSHOT.exe

executable = C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns\PIKEANDSHOT.exe

process ID = 0x00003560

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x00400000

base size = 4235264


MODULE NAME: ntdll.dll

executable = C:\WINDOWS\SYSTEM32\ntdll.dll

process ID = 0x00003560

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x77870000

base size = 1638400


MODULE NAME: KERNEL32.DLL

executable = C:\WINDOWS\System32\KERNEL32.DLL

process ID = 0x00003560

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x74E40000

base size = 917504


MODULE NAME: KERNELBASE.dll

executable = C:\WINDOWS\System32\KERNELBASE.dll

process ID = 0x00003560

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x769A0000

base size = 1982464


MODULE NAME: apphelp.dll

executable = C:\WINDOWS\SYSTEM32\apphelp.dll

process ID = 0x00003560

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x5A500000

base size = 643072


MODULE NAME: AcLayers.DLL

executable = C:\WINDOWS\SYSTEM32\AcLayers.DLL

process ID = 0x00003560

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x5AFD0000

base size = 2625536


MODULE NAME: msvcrt.dll

executable = C:\WINDOWS\System32\msvcrt.dll

process ID = 0x00003560

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x76F90000

base size = 782336


MODULE NAME: USER32.dll

executable = C:\WINDOWS\System32\USER32.dll

process ID = 0x00003560

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x763C0000

base size = 1626112


MODULE NAME: win32u.dll

executable = C:\WINDOWS\System32\win32u.dll

process ID

Or this
VER:10400
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 7
Model = 10
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 3
CPU Brand String: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
Couldn't initialise sound driver - sound card already in use
INITIAL LOAD 2438
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
The following was returned by the server:
0

[{"ErrorCode":"0","clientVersion":"00010102","login":"Manstein63"}]

Playing as: 0
TO: 43 (out of order...)
TO: 20 (out of order...)
TO: 25 (out of order...)
SEARCHING: C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns;C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns;C:\WINDOWS


MODULE NAME: PIKEANDSHOT.exe

executable = C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns\PIKEANDSHOT.exe

process ID = 0x00003560

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x00400000

base size = 4235264


MODULE NAME: ntdll.dll

executable = C:\WINDOWS\SYSTEM32\ntdll.dll

process ID = 0x00003560

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x77870000

base size = 1638400


MODULE NAME: KERNEL32.DLL

executable = C:\WINDOWS\System32\KERNEL32.DLL

process ID = 0x00003560

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x74E40000

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Re: Pike & Shot Sillyflower V Manstein63 new game

Post by rbodleyscott » Mon Jul 30, 2018 7:16 am

We shall have to see when Pip sees it, but thanks for posting it.
Richard Bodley Scott

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Manstein63
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Re: Pike & Shot Sillyflower V Manstein63 new game

Post by Manstein63 » Tue Aug 07, 2018 9:57 pm

Just had another game crash & burn
here is the error log hopefully you can resolve this issue

VER:10400
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 7
Model = 10
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 6
CPU Brand String: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
Couldn't initialise sound driver - sound card already in use
INITIAL LOAD 2359
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
The following was returned by the server:
0

[{"ErrorCode":"0","clientVersion":"00010102","login":"Manstein63"}]

Playing as: 1
SIDE 0
SEARCHING: C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns;C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns;C:\WINDOWS


MODULE NAME: PIKEANDSHOT.exe

executable = C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns\PIKEANDSHOT.exe

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x00400000

base size = 4235264


MODULE NAME: ntdll.dll

executable = C:\WINDOWS\SYSTEM32\ntdll.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x77870000

base size = 1638400


MODULE NAME: KERNEL32.DLL

executable = C:\WINDOWS\System32\KERNEL32.DLL

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x74E40000

base size = 917504


MODULE NAME: KERNELBASE.dll

executable = C:\WINDOWS\System32\KERNELBASE.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x769A0000

base size = 1982464


MODULE NAME: apphelp.dll

executable = C:\WINDOWS\SYSTEM32\apphelp.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x5A500000

base size = 643072


MODULE NAME: AcLayers.DLL

executable = C:\WINDOWS\SYSTEM32\AcLayers.DLL

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x59000000

base size = 2625536


MODULE NAME: msvcrt.dll

executable = C:\WINDOWS\System32\msvcrt.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x76F90000

base size = 782336


MODULE NAME: USER32.dll

executable = C:\WINDOWS\System32\USER32.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x763C0000

base size = 1626112


MODULE NAME: win32u.dll

executable = C:\WINDOWS\System32\win32u.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x76750000

base size = 94208


MODULE NAME: GDI32.dll

executable = C:\WINDOWS\System32\GDI32.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x767D0000

base size = 139264


MODULE NAME: gdi32full.dll

executable = C:\WINDOWS\System32\gdi32full.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x76590000

base size = 1458176


MODULE NAME: msvcp_win.dll

executable = C:\WINDOWS\System32\msvcp_win.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x74750000

base size = 512000


MODULE NAME: ucrtbase.dll

executable = C:\WINDOWS\System32\ucrtbase.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x742C0000

base size = 1171456


MODULE NAME: SHELL32.dll

executable = C:\WINDOWS\System32\SHELL32.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x75070000

base size = 20226048


MODULE NAME: cfgmgr32.dll

executable = C:\WINDOWS\System32\cfgmgr32.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x76550000

base size = 233472


MODULE NAME: shcore.dll

executable = C:\WINDOWS\System32\shcore.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x776E0000

base size = 557056


MODULE NAME: RPCRT4.dll

executable = C:\WINDOWS\System32\RPCRT4.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x74FB0000

base size = 786432


MODULE NAME: SspiCli.dll

executable = C:\WINDOWS\System32\SspiCli.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x74130000

base size = 131072


MODULE NAME: CRYPTBASE.dll

executable = C:\WINDOWS\System32\CRYPTBASE.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x74120000

base size = 40960


MODULE NAME: bcryptPrimitives.dll

executable = C:\WINDOWS\System32\bcryptPrimitives.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x74DE0000

base size = 360448


MODULE NAME: sechost.dll

executable = C:\WINDOWS\System32\sechost.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x76700000

base size = 278528


MODULE NAME: combase.dll

executable = C:\WINDOWS\System32\combase.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x76B90000

base size = 2473984


MODULE NAME: windows.storage.dll

executable = C:\WINDOWS\System32\windows.storage.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x77120000

base size = 6004736


MODULE NAME: advapi32.dll

executable = C:\WINDOWS\System32\advapi32.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x74F20000

base size = 491520


MODULE NAME: shlwapi.dll

executable = C:\WINDOWS\System32\shlwapi.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x76F40000

base size = 282624


MODULE NAME: kernel.appcore.dll

executable = C:\WINDOWS\System32\kernel.appcore.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x77050000

base size = 61440


MODULE NAME: profapi.dll

executable = C:\WINDOWS\System32\profapi.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x74430000

base size = 98304


MODULE NAME: powrprof.dll

executable = C:\WINDOWS\System32\powrprof.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x743E0000

base size = 282624


MODULE NAME: FLTLIB.DLL

executable = C:\WINDOWS\System32\FLTLIB.DLL

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x74250000

base size = 32768


MODULE NAME: OLEAUT32.dll

executable = C:\WINDOWS\System32\OLEAUT32.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x74D40000

base size = 614400


MODULE NAME: SETUPAPI.dll

executable = C:\WINDOWS\System32\SETUPAPI.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x74910000

base size = 4370432


MODULE NAME: MPR.dll

executable = C:\WINDOWS\SYSTEM32\MPR.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x70C40000

base size = 98304


MODULE NAME: sfc.dll

executable = C:\WINDOWS\SYSTEM32\sfc.dll

process ID = 0x0000225C

ref count (g) = 0xFFFF

ref count (p) = 0xFFFF

base address = 0x66680000

base size = 12288


MODULE NAME: WINSPOOL.DRV

executable = C:\WINDOWS\SYSTEM32\WINSPOOL.DRV

process ID = 0x0000225C

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FAILED
LOAD: Cannot create a file when that file already exists.


Rebuilding the Device....
Clearing 174 VB
Clearing 3 Textures
SUCCESS!!!! Rebuilding the Device....
REBUILDING MINIMAP

pipfromslitherine
Site Admin
Site Admin
Posts: 8889
Joined: Wed Mar 23, 2005 10:35 pm

Re: Pike & Shot Sillyflower V Manstein63 new game

Post by pipfromslitherine » Tue Aug 07, 2018 10:41 pm

Are either of you using Google Drive or Dropbox or another file syncing approach that includes the folder where the P&S save files are located (My Documents/My Games/PIKEANDSHOT)?

Cheers

Pip
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