Unmovable ships ?

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Athos1660
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Re: Unmovable ships ?

Post by Athos1660 » Thu Aug 22, 2019 5:02 pm

@ Cronos09 : Thx a lot for the info ! :-)

rbodleyscott
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Re: Unmovable ships ?

Post by rbodleyscott » Sun Aug 25, 2019 10:59 am

The problem is that:

a) we did not implement ship models firing from either broadside - they can shoot from either side, but the smoke will puff out on the side that is implemented, not on the side that is shooting. To make it work on both sides we would have to have implement "turrets", which we did not do.
b) There is no code to take into account wind, currents etc.

So it works OK for galleys, which fired from the front and could largely ignore the wind, but not for sailing ships.
Richard Bodley Scott

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Athos1660
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Re: Unmovable ships ?

Post by Athos1660 » Mon Aug 26, 2019 11:25 am

@rbodleyscott : Thx for this explanatory reply :-)
It totally makes sense.

Simulating wind, currents, weather gauge, type of ammunition (grape…), sail profiles (fore-and-aft riggers vs square-riggers) in Age of sail turn-based tactical combat game must be indeed challenging !

There are currently some interesting tabletop projects such as the Oak and Iron kickstarter. Hoping some day there’ll be also a video game in the same vein. I don’t know if some kind of simplified implementation is possible in a sequel to P&S. Landing/shore scenarios are so tempting ! How about a system with :
- unmovable sailing ships used as gun batteries (like currently in P&S),
- slowly moving galleys,
- and unarmed troop ‘boats’ sailing at a constant speed (1-2 squares per turn) that turns into soldiers when hitting the coast ?

As for this current thread, my objective was modest : dropping on a map a couple of slowly moving sailing ships as supporting gun batteries in land battles against soldiers, forts and other ships and find out if it was fun. P&S is so great !

Best regards
:-)

Athos1660
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Re: Unmovable ships ?

Post by Athos1660 » Mon Apr 27, 2020 9:50 pm

Thanks to Cronos' mod, the first Swedish landing in P&S with movable ships (WIP) :-)

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Turn 1

1) The ship shoots :

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2) The landing boat approaches the coast :

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Turn 2

1) The ship shoots again :

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2) The troop disembarks :

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... move :

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... and shoot :

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Cronos09
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Re: Unmovable ships ?

Post by Cronos09 » Tue Apr 28, 2020 6:10 am

A cool idea, Athos! It reminds me of Panzer Corps landing missions.

Athos1660
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Re: Unmovable ships ?

Post by Athos1660 » Tue Apr 28, 2020 11:23 am

Thanks, Cronos !

I saw such unit transformation in Order of Battle WWII, also by Slitherine. iirc it is automatic when the unit reaches either a land or a sea square.

Don’t repeat it, right now, the Swedish troops are willing to take a bath and build ships in the middle of the enemy countryside :lol: :

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And smoke only appears on the left side of the ship type, even though the shooting works on both sides :

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No big deal :-)

As a possible project of developing a P&S landing mod, both types of in-game vessel could be used :
  • the ship, moving only in deep waters (can’t move in shallows ('waters' in game) because of the size of their hull) slowly moving and used as a shooting platform, their 3D model being the current in-game galleon. Different flag textures depending on the nationality would have to be made.
  • the boat used as landing boat bringing troops on shore, able to move in (shallow) water too, moving a bit faster (or not), unable to shoot (or only some %musket at max 4-square range), very vulnerable to enemy cannon balls but a small target. It would need to import a 3D model of a rowboat or a small sailing boat and texture it.
Galleys (able to sail in shallows/'waters') could also be added. And several types of units could land : Skirmishers, P&S, light artillery, even sometimes mounted infantry...

As for scenarios/skirmishes/MP, during P&S timeframe (1494-1700), there are several historical attempts/success of :
  • island invasions : invasions of Lérins Islands (1635, 1637), invasion of Martinique (1674)...
  • raids on enemy shores
  • settlements (and attacks on enemy settlements)

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