Assault Unit has access to the 'assault' button functionality for attacking with melee weaponry. Fearless Unit only takes 1/2 morale loss from combat Flyer Unit has increased evasion against all attack and is immune to being assaulted. Heroic All allied units within 2 hexes of a heroic unit have their morale boosted to maximum Leadership Unit has a morale boosting effect friendly units within 3 hexes Recon Unit can stagger movement like recon cars in Panzer Corps Support Unit provides support fire for adjacent friendly units. ?Amphibious? Unit can cross minor river and minor toxic river as if they were clear. Heavypull Unit can only be given a transport that also has the Heavypull trait.
Yarrick Purchasing a unit with this trait prohibits purchasing of any more units with this trait. Unique When unit available in default game modes (no AVAIL file attached to scenario) this unit can only be acquired once for the entire pre-set phase of the scenario and also during the course of the scenario itself. Nopurchase Unit cannot be purchased under any circumstance. Reserved for special campaign units such as Hive Turret. Noreinforce Unit cannot raise its maximum number or hit points. Noupgrade Unit cannot be changed another unit type in the upgrade unit interface. Kamikaze Unit is destroyed after it initiates an attack on an enemy unit Nozoc Unit does not project zone of control Camo Unit can evade attacks Visible Unit is not hidden by fog of war
Weapon file traits: AA Weapon ignores 'Flyer' evasion bonus Area Weapon affects more than one hex cannot be fired in retaliation combat Bulky Weapon does not fire in retaliation combat Indirect Weapon will ignore all LOS modifiers when attacking and if fired in this manner weapon does not provoke retaliation Mine Special mine functionality Terror Double normal moral penalty from attacks made by this weapon Siege Ignores 1/2 of evasion bonus provided by any terrain