More Seasons - Experimental
Moderators: rbodleyscott, Slitherine Core, Gothic Labs
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- Sergeant First Class - Panzer IIIL
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More Seasons - Experimental
While I'm at it: experimenting with further season styles. Perhaps more mod packs? Just for variety's sake.
Autumn: No big changes, same tiles like Central Europe, just the vegetation object textures are modded.
Winter without snow: depressing landscapes sometimes make ideal battlegrounds. Central Europe used as base, toned down the colours about 60%.
Spring textures: Forests ...
... and shrubs.
Summer vegetation:
Autumn: No big changes, same tiles like Central Europe, just the vegetation object textures are modded.
Winter without snow: depressing landscapes sometimes make ideal battlegrounds. Central Europe used as base, toned down the colours about 60%.
Spring textures: Forests ...
... and shrubs.
Summer vegetation:
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- Corporal - Strongpoint
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Re: More Seasons - Experimental
Look really good seems to transform the game...Giving it more atmosphere. Thanks for providing us with the Snow mod.
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- Master Sergeant - Bf 109E
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Re: More Seasons - Experimental
Very, very nice! I would love to see those integrated into the game.
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- Sergeant First Class - Panzer IIIL
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Re: More Seasons - Experimental
Thanks!
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Some updates and info.
Revised the Summer vegetation textures; below how they look in the game (Odenathus' Morat scenario):
Closeup.
The new look of trees and shrubs is caused by "perforating" the texture. Below left the original, right the modded texture.
All five season packs will contain the new tree textures. Winter/Snow, Summer and Spring packs are finished, Autumn and Winter/NoSnow will need some more work. I've got a day off tomorrow, so I hope I can finish the better part of it.
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Some updates and info.
Revised the Summer vegetation textures; below how they look in the game (Odenathus' Morat scenario):
Closeup.
The new look of trees and shrubs is caused by "perforating" the texture. Below left the original, right the modded texture.
All five season packs will contain the new tree textures. Winter/Snow, Summer and Spring packs are finished, Autumn and Winter/NoSnow will need some more work. I've got a day off tomorrow, so I hope I can finish the better part of it.
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- Sergeant First Class - Panzer IIIL
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Re: More Seasons - Experimental
The Summer pack is based on the vanilla SouthernEurope terrain style, only vegetation texture is modded. And pine trees (like with 'TreesRoadStraight seen below') are replaced by common deciduous trees. You will still have two kinds of single pine trees though.
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- Sergeant First Class - Panzer IIIL
- Posts: 399
- Joined: Tue Oct 14, 2014 10:39 pm
- Location: HRR
Re: More Seasons - Experimental
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- Corporal - Strongpoint
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Re: More Seasons - Experimental
Wondering if the Devs could intergate "Seasons" into main game, or perhaps just the Skirmish mode under advanced settings ? Then we could choose which season we would like the battle to take place.I certainly think it would be a great add on.
Re: More Seasons - Experimental
Hi Adebar,
I'm really looking forward to this mod, it looks great. One small comment I would like to make though; I'm not sure if these new sparse trees are suitable for summer. Trees are normally very thick with vegetation in Summer, it is in Spring, Winter and perhaps Autumn (Fall) when they should look bare.
regards
Paul
I'm really looking forward to this mod, it looks great. One small comment I would like to make though; I'm not sure if these new sparse trees are suitable for summer. Trees are normally very thick with vegetation in Summer, it is in Spring, Winter and perhaps Autumn (Fall) when they should look bare.
regards
Paul
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
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- Sergeant First Class - Panzer IIIL
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Re: More Seasons - Experimental
You're right, they look sparse when you're zooming in very close (which I do only seldom) but zoomed out they are ok IMO. But I'll keep on experimenting with the tree textures for the Summer pack, perhaps replacing them with less perforated ones some day. The first version of the mod pack which will hopefully be finished and realeased soon will include the textures in the screens above though.Paul59 wrote:I'm not sure if these new sparse trees are suitable for summer. Trees are normally very thick with vegetation in Summer, it is in Spring, Winter and perhaps Autumn (Fall) when they should look bare.
BTW, they look quite picturesque in some other game too ...
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Re: More Seasons - Experimental
It looks great in the other game too! By the way, what font are you using there?
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
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- Sergeant First Class - Panzer IIIL
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Re: More Seasons - Experimental
Klaber Fraktur. I like it, although all Gothic type fonts look terrible when it comes to words in majuscules (which this game unfortunately uses for scenario and texture files in the editor).
http://www.1001fonts.com/klaber-fraktur-font.html
Here's the guide to change the P&S font:
http://www.slitherine.com/forum/viewtop ... 22&t=72328
http://www.1001fonts.com/klaber-fraktur-font.html
Here's the guide to change the P&S font:
http://www.slitherine.com/forum/viewtop ... 22&t=72328
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Re: More Seasons - Experimental
Thanks for that Adebar,
I like the Klaber Fraktur font, but you are right, it is a bit difficult to read.
However, this did inspire me to look on the web for fonts suitable for the 16th/17th century. I found these;
http://www.1001fonts.com/renaissance-fonts.html
I particularly like Hultog. Included in the download is an italic version, which I am using in game at the moment and looks really good while still very readable.
I wish I knew how to include a screenshot of it in this post, unfortunately I don't!
regards
Paul
I like the Klaber Fraktur font, but you are right, it is a bit difficult to read.
However, this did inspire me to look on the web for fonts suitable for the 16th/17th century. I found these;
http://www.1001fonts.com/renaissance-fonts.html
I particularly like Hultog. Included in the download is an italic version, which I am using in game at the moment and looks really good while still very readable.
I wish I knew how to include a screenshot of it in this post, unfortunately I don't!
regards
Paul
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
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- Sergeant First Class - Panzer IIIL
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Re: More Seasons - Experimental
Many thanks for the link, Paul.
Screenshots: Choose a site like this: http://www.directupload.net/
- Upload a screenshot there (as .pgp or .jpg).
- Copy the link given after the upload - several options there like thumbnail, resizeable picture etc.).
- Paste this link in your post.
- This should work ... or not.
Screenshots: Choose a site like this: http://www.directupload.net/
- Upload a screenshot there (as .pgp or .jpg).
- Copy the link given after the upload - several options there like thumbnail, resizeable picture etc.).
- Paste this link in your post.
- This should work ... or not.
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Re: More Seasons - Experimental
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
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- Sergeant First Class - Panzer IIIL
- Posts: 399
- Joined: Tue Oct 14, 2014 10:39 pm
- Location: HRR
Re: More Seasons - Experimental
Yes, you're right, it's a very nice font!
(And I see that there's a new scenario in the making ... with fitting unit icons. )
(And I see that there's a new scenario in the making ... with fitting unit icons. )
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- Sergeant First Class - Panzer IIIL
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Re: More Seasons - Experimental
Tested Hultog Italic in the game - unfortunately it has no German umlaute and "ß" ...
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Re: More Seasons - Experimental
That's a shame. It should still be good for English language users though.Adebar wrote:Tested Hultog Italic in the game - unfortunately it has no German umlaute and "ß" ...
Yes, I have a new scenario; Combat at Leuze 1691. It will be ready for download in a day or two. It was a cavalry battle at the end of the 1691 campaign in Flanders, famous for the charge of the French Horse Grenadiers of the Guard.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.