Army List Editing Help

Moderators: rbodleyscott, Slitherine Core, Gothic Labs

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NemoNomen
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Private First Class - Opel Blitz
Posts: 1
Joined: Tue Mar 28, 2017 2:28 am

Army List Editing Help

Post by NemoNomen » Wed Jan 03, 2018 2:48 am

Modding noob here. I've been trying to modify vanilla army lists to create custom skirmish/campaign setups. Nothing really fancy, just adding/removing certain units and changing the maximum numbers available. For the most part it works, but in some lists I lose the ability to select forces even though there should still be plenty of selectable units for the points. I've tried removing all minimum unit requirements from the uncooperative lists but this didn't work. Why?

rbodleyscott
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Joined: Sun Dec 04, 2005 6:25 pm

Re: Army List Editing Help

Post by rbodleyscott » Wed Jan 03, 2018 2:56 pm

The usual reason is that the list is broken in some way, so the program is not reading all of the units in the list. Then there aren't enough to make up the points, so no choice is given.

A common reason for this is if the unit type numbers are not consecutive:

Code: Select all

// 1618 - 1619
[ETYW_BOHEMIAN]
SIDE ALLIES
SIDEID 19
NAME IDS_ARMY_ETYW_BOHEMIAN
YEARS 1618 1619
SKIN TYW_Bohemian
 
UNIT_0 Blue_Early_Tercio
// fixed quantity for 2000 point army
MIN_0 3
// total (fixed + selection) quantity for 2000 point army
MAX_0 6
 
UNIT_1 Blue_German_Foot_Early
MIN_1 0
MAX_1 4
 
UNIT_2 Blue_Raw_German_Foot_Early
MIN_2 2
MAX_2 6
 
UNIT_3 Blue_Kurassiers_Early
MIN_3 0
MAX_3 3
 
UNIT_4 Blue_Kurassiers_Early_Small
MIN_4 0
MAX_4 3
 
UNIT_5 Blue_Arkebusiers_Large
MIN_5 5
MAX_5 8
 
UNIT_6 Blue_Arkebusiers
MIN_6 3
MAX_6 8
 
UNIT_7 Blue_Hussars_Late
MIN_7 0
MAX_7 5
 
UNIT_8 Blue_Detach_Shot_Medium
MIN_8 0
MAX_8 4
 
UNIT_9 Blue_Medium_Guns
MIN_9 1
MAX_9 2
 
UNIT_10 Blue_Heavy_Guns
MIN_10 0
MAX_10 1

UNIT_11 Blue_Dragoons
MIN_11 0
MAX_11 2
would work.

Code: Select all

// 1618 - 1619
[ETYW_BOHEMIAN]
SIDE ALLIES
SIDEID 19
NAME IDS_ARMY_ETYW_BOHEMIAN
YEARS 1618 1619
SKIN TYW_Bohemian
 
UNIT_0 Blue_Early_Tercio
// fixed quantity for 2000 point army
MIN_0 3
// total (fixed + selection) quantity for 2000 point army
MAX_0 6
 
UNIT_1 Blue_German_Foot_Early
MIN_1 0
MAX_1 4
 
UNIT_2 Blue_Raw_German_Foot_Early
MIN_2 2
MAX_2 6
 
UNIT_3 Blue_Kurassiers_Early
MIN_3 0
MAX_3 3
 
UNIT_4 Blue_Kurassiers_Early_Small
MIN_4 0
MAX_4 3
 
UNIT_6 Blue_Arkebusiers
MIN_6 3
MAX_6 8
 
UNIT_7 Blue_Hussars_Late
MIN_7 0
MAX_7 5
 
UNIT_8 Blue_Detach_Shot_Medium
MIN_8 0
MAX_8 4
 
UNIT_9 Blue_Medium_Guns
MIN_9 1
MAX_9 2
 
UNIT_10 Blue_Heavy_Guns
MIN_10 0
MAX_10 1

UNIT_11 Blue_Dragoons
MIN_11 0
MAX_11 2
would not. Everything after unit 4 would be ignored because there is no unit 5.

Another reason is if one of the unit names does not match the name in the squads file.

I suggest you post the offending list here if you cannot see what is wrong with it.
Richard Bodley Scott

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