Passive AI in Battle on the Diabolus?

Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators

Post Reply
rezaf
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1487
Joined: Mon Aug 15, 2011 3:27 pm

Passive AI in Battle on the Diabolus?

Post by rezaf »

I'm not sure this is a bug, but halfway through the mission "Battle on the Diabolus", the AI stopped doing anything - is this supposed to happen?
There were some Stormboyz in the process of crossing the river, they just sat there and let themselves be ripped apart from my artillery. No other units even attempted to advance and I basically skipped at least eight turns.
None of my core units except artillery and a flyer saw any combat action whatsoever.
Maybe this is how it's supposed to be, but after defending the bridges in the mission before, it sure felt like a bug...
_____
rezaf
fsx
Warhammer Moderator
Warhammer Moderator
Posts: 389
Joined: Mon Dec 26, 2011 2:47 pm

Re: Passive AI in Battle on the Diabolus?

Post by fsx »

As I played the mission, the AI does nothing since turn 8 or 9.
The trigger for the Orks are set. In tunr 9 all Orks should attack the victory hexes.
I dont know why they dont do it. Will ask Alex.
fsx
Warhammer Moderator
Warhammer Moderator
Posts: 389
Joined: Mon Dec 26, 2011 2:47 pm

Re: Passive AI in Battle on the Diabolus?

Post by fsx »

I tried to change the scenario.
But I seems to me. that the triggers should work, but they dont. I learned from Alex, thta Instantly triggers would work, if something on map changed. If I dont make a move in turn 9, perhaps the Trigger would not start.
many units at the left side dont moved (starting position)
many units at the left side dont moved (starting position)
units.jpg (78.01 KiB) Viewed 6301 times
my changes:
* time conditions from [5,5] to [5,-1] (also for turn 9)
* from Instantly to begin of side 2 turn
* added message to check the Triggers
triggers.jpg
triggers.jpg (54.79 KiB) Viewed 6301 times
As I replayed the scenario, all enemy units are far from their starting Position
no Ork Units on the left side
no Ork Units on the left side
units2.jpg (74.13 KiB) Viewed 6301 times
@Kerensky: Plese, let us talk. May I write you a PM?
fsx
Warhammer Moderator
Warhammer Moderator
Posts: 389
Joined: Mon Dec 26, 2011 2:47 pm

Re: Passive AI in Battle on the Diabolus?

Post by fsx »

Perhaps I found a way to reproduce the problem.

Yesterday, I tested the scenario again. I used my savegame from the end of turn 4 and played. The triggers dont fired.
Today, I tried again with my savegame and the triggers fired.

I looked at the changes between yesterday and today and try to separate (different game options, laptop with/without power supply, internet connetion..)
But the reason that the triggers fired was my laziness.

If I kill all Ork units in turn 4 and 5, they see me, the other Ork units, they should attack, dont know where to go and refrain from attacking.
It looks like: if my units after my turn 5 "invisible" for Orks, they would not attack me.
It seems like a bug in the program. The Orks should attack the victory hexes, if they spot no enemies.

Checked my guess twice, with / without killing all visible orks in turn 4 and 5.

ALEX - please fix it.
Last edited by fsx on Fri Dec 05, 2014 9:52 am, edited 1 time in total.
Kerensky
Content Designer
Content Designer
Posts: 8623
Joined: Wed Jan 12, 2011 2:12 am

Re: Passive AI in Battle on the Diabolus?

Post by Kerensky »

We did get reports on this scenario during BETA, but I wasn't able to detect the issue. Every time I played it seemed to work fine. This kimage was a test I ran after the first report, and it seemed to work fine.

Image

However, you may be on to something with that last report there. Thanks for the extra investigation, we'll see if we can take a closer look at that!
fsx
Warhammer Moderator
Warhammer Moderator
Posts: 389
Joined: Mon Dec 26, 2011 2:47 pm

Re: Passive AI in Battle on the Diabolus?

Post by fsx »

This is my savegame.
Use next turn.


If you kill on the lower part of the map
1. the Ork infantery (14 strenght) and
2. the other Ork infantery (40 sterngth)
in this turn and
3. you don't move your units

in the next turn: kill all new spotted Ork units without moving (to far in left direction) your units

--> the Orks does not attack you in the next turns


If you do nothing with the Orks in this turn
--> the Orks attacks you in the next turns
Attachments
Battle on the Diabolus, Turn 4_205.zip
(17.72 KiB) Downloaded 210 times
caca
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 936
Joined: Sun Apr 22, 2012 6:45 pm

Re: Passive AI in Battle on the Diabolus?

Post by caca »

Do not worry, fxs. :D I managed to convince rudankorta that the script does not work correctly. :wink:
In all scenarios, where changes the behavior of AI to attack, if the orcs do not see the enemy, they just stand still.
I thought they should go to the VH.
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16505
Joined: Thu Jun 12, 2014 6:44 pm

Re: Passive AI in Battle on the Diabolus?

Post by zakblood »

should and does are 2 different words caca m8 :roll: :wink:
caca
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 936
Joined: Sun Apr 22, 2012 6:45 pm

Re: Passive AI in Battle on the Diabolus?

Post by caca »

zakblood_slith wrote:should and does are 2 different words caca m8 :roll: :wink:
I suggest you recall what happened with this scenario, zak.
In this scenario, we have been defending retreat across the river.
There should have been three waves of attacks.

Kerensky, this scenario has changed in each build.
First removed retreat.
Then removed wave.
Changes the Zone 2 on All maps.
But the units do not want to go on the attack.
Do you think that these changes will make the scenario more interesting?

This occurs not only in this scenario, but in others, which use this script.
Correct this error, the game will only improve.
Therefore, it should be and needs to be corrected. :)
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16505
Joined: Thu Jun 12, 2014 6:44 pm

Re: Passive AI in Battle on the Diabolus?

Post by zakblood »

agree mate, and my comments were a play on words, not to disagree, but to agree m8

should and does are 2 different words caca m8

should be fixed and does get fixed etc, one positive and the other negative :roll: :wink:

so was agreeing with you all the time :shock: :lol:
Loyal_Viggo
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Wed Nov 21, 2012 3:19 pm

Re: Passive AI in Battle on the Diabolus?

Post by Loyal_Viggo »

I just wanted to chip in that I had the exact same passive AI issue on this map.

From around turn 8 until the end of the scenario the AI does nothing and all I did was finish my turn to win the mission.
Post Reply

Return to “Tech Support”