airbornemongo101 wrote:K..thx
Link re-uploaded. You can download it now.
Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators
airbornemongo101 wrote:K..thx
airbornemongo101 wrote:Got it..thx for the reset and the hard work
deranzo wrote:- All Steel Legion and Space Marines' healths are tripled and added 10-20 more defence. Its overpowered in normal but still you can die quickly in very hard difficult if you don't make strategic tactics.
Shrike wrote:deranzo wrote:- All Steel Legion and Space Marines' healths are tripled and added 10-20 more defence. Its overpowered in normal but still you can die quickly in very hard difficult if you don't make strategic tactics.
Love the new units and sound mod, but this one's a game breaker. I completed a campaign on hard without losing a single unit and that's by using mostly the steel legion. They are now so resilient that you don't even need space marines anymore, although I'll admit it's fun romping around with a warlord titan making those cool sounds.
nexusno2000 wrote:In terms of graphics some new units blend in perfectly, like the new LR variants.
But some of the new stuff, like the Firesword and upgraded Stormhammer look quite different.
deranzo wrote:I have updated mod with more new units and decreased all Imperium's units healths because it was too overpowered even in very hard difficulty.
nexusno2000 wrote:deranzo wrote:I have updated mod with more new units and decreased all Imperium's units healths because it was too overpowered even in very hard difficulty.
I'll have a look
deranzo wrote:I have reseted healths and defences to original values. Then, increased healths 1 point. Some heavy/super heavy vehicles, heavy walkers, titans healths' are increased 2-3 points. Defences are same as original and new units' healths and defences are modified according to base units. Now all units have Almost same health as original ones.
Parallax wrote:deranzo wrote:I have reseted healths and defences to original values. Then, increased healths 1 point. Some heavy/super heavy vehicles, heavy walkers, titans healths' are increased 2-3 points. Defences are same as original and new units' healths and defences are modified according to base units. Now all units have Almost same health as original ones.
Testing this on last single scenario. Much better and interestingBut i can't find some of the units from preview. No mechanicum units, no SM infantry. Can you unlock them for single scenarios? Ordinatus Ulator have only 3 hp
I think it's mistake. Also game crashing when i pick one of the following units: Questoris Knight Magaera, Cerastus Knigt Costigator, Acastus Knight Porphyrion and Warlord Titan (Plasma Annihilator) (last 4 titans).
And this small bug:
deranzo wrote:Hey, Parallax, please just download data.rar file in download section. I have fixed game crashing.
By the way, I couldn't saw UNKNOWN WEAPON bug in Blood Angels Sicaran Battle Tank. Do you still seeing it after downloading and overwriting .whdat files?
Matchstick101 wrote:I keep getting the same error message with the Ultramarines.... any way of fixing it?
screenshot of the error
https://prnt.sc/i9bqz9
seems to be something wrong with the dreadnought
Parallax wrote:deranzo wrote:Hey, Parallax, please just download data.rar file in download section. I have fixed game crashing.
By the way, I couldn't saw UNKNOWN WEAPON bug in Blood Angels Sicaran Battle Tank. Do you still seeing it after downloading and overwriting .whdat files?
Sicaran is now fine, but i can't enter SM units sections - game crashes. Also, i can't enter Titan section of SL - game also crashes.
PS. Can you explain, please, how flyer unit's "evasion" works? I can't see flying units as a good choice and want to rebalance them, but i need to undestand how it works
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