Community Version New Mechanics for Modders
Posted: Fri Jul 06, 2018 8:47 am
Hello people.
As you know, I have developed some new unit and weapon traits/mechanics. Here is explanation for all of them. Consider them when you are developing new mods or modifying existing ones.
1- "Heavy" weapon trait: If a unit with this weapon trait moves first, it fires with decreased accuracy because of weapon's weight/size.
2- "InfantryKiller" weapon trait: Flame and chemical based weapons have devastating effects for infantry such as Inferno Cannon, Chem Cannon, Heavy Flamer etc. So, a weapon with this trait does more damage to infantry than to vehicle. But also does less damage to vehicles than infantry. Approximately 1-5 point of more damage to infantry and 1-5 point of less damage to vehicles than older mechanic.
"TankHunter" weapon trait: This trait works with same mechanic as InfantryKiller with difference only for some anti-tank weapons of Orks.
If you use InfantryKiller and/or TankHunter traits, you must use "Infantry" unit trait is added to infantry and new "Vehicle" traits as well to properly use InfantryKiller and TankHunter mechanic.
3- "MoveAndShoot" unit trait: Some units are adapted to heavy weapons and they don't get effected from weapon's weight/size. So they can move and shoot with full efficency if this trait is written in their traits list.
4- "GrindingAdvance" unit trait: Some Leman Russ tank variants (Conqueror and Annihilator) can fire 2 times if they don't move. But if they fire second time, they can't move anymore in that turn.
5- "Melta" weapon trait: If a unit with "Melta" weapon trait is adjacent to an enemy, that weapon does significantly more damage rather than firing 2 hex away.
As you know, I have developed some new unit and weapon traits/mechanics. Here is explanation for all of them. Consider them when you are developing new mods or modifying existing ones.
1- "Heavy" weapon trait: If a unit with this weapon trait moves first, it fires with decreased accuracy because of weapon's weight/size.
2- "InfantryKiller" weapon trait: Flame and chemical based weapons have devastating effects for infantry such as Inferno Cannon, Chem Cannon, Heavy Flamer etc. So, a weapon with this trait does more damage to infantry than to vehicle. But also does less damage to vehicles than infantry. Approximately 1-5 point of more damage to infantry and 1-5 point of less damage to vehicles than older mechanic.
"TankHunter" weapon trait: This trait works with same mechanic as InfantryKiller with difference only for some anti-tank weapons of Orks.
If you use InfantryKiller and/or TankHunter traits, you must use "Infantry" unit trait is added to infantry and new "Vehicle" traits as well to properly use InfantryKiller and TankHunter mechanic.
3- "MoveAndShoot" unit trait: Some units are adapted to heavy weapons and they don't get effected from weapon's weight/size. So they can move and shoot with full efficency if this trait is written in their traits list.
4- "GrindingAdvance" unit trait: Some Leman Russ tank variants (Conqueror and Annihilator) can fire 2 times if they don't move. But if they fire second time, they can't move anymore in that turn.
5- "Melta" weapon trait: If a unit with "Melta" weapon trait is adjacent to an enemy, that weapon does significantly more damage rather than firing 2 hex away.