Detecting enemy spawn points

It is 1965 and the US ground war in Vietnam is in full swing. As a US Army commander, wage a counter-insurgency (COIN) war to secure the Ia Drang valley, on the border with Cambodia.
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rf900
Staff Sergeant - Kavallerie
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Detecting enemy spawn points

Post by rf900 » Thu Apr 23, 2015 2:49 pm

I know about the 10 points of the trail been randomly generated and the mechanic of the creation of enemy units.

But I would like to know what are some good ways to detect those spawn points while playing. Also not sure if this is an exploit or a strategy that can be used.

I have not been very lucky detecting these points, it will require setting ambushes and having a detailed account of the approximate position of all enemy units. A couple of questions that may help me:
  • Do enemy units move the same turn they spawn?
  • Do they move with the same costs as player infantry?
  • When the enemy unit retreats after combat where does it go, can it be anywhere on the map? Is it the same when they successfully do a RPG attack for example?

Every Single Soldier
Vietnam ’65 developer
Vietnam ’65 developer
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Re: Detecting enemy spawn points

Post by Every Single Soldier » Thu Apr 23, 2015 4:07 pm

The best way is to look on the Intel map and switch on the VC contacts, you will see a pattern emerge which will indicate where the trail points are. :)

Enemy spawn and move at the same turn and move with slightly better movement than players troops, but not not dramatic.

When NVA win a battle they retreat to the west and continue with their original mission, when VC win a battle they disband , so the VC always disband after combat regardless of result as they are a militia and have no cohesion, the NVA are a regular army and regroup and continue.

The animation of the VC running across the map after a combat is misleading and we have fixed this in the update. :)

Dorb
Lance Corporal - SdKfz 222
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Re: Detecting enemy spawn points

Post by Dorb » Thu Apr 23, 2015 5:55 pm

Wait until you drop a base on/next to a spawn point. You see them running all round and it becomes the mother load for PP. :wink:

Every Single Soldier
Vietnam ’65 developer
Vietnam ’65 developer
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Re: Detecting enemy spawn points

Post by Every Single Soldier » Sat Apr 25, 2015 11:56 am

Perfect storm .... :)

Mylo42
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Re: Detecting enemy spawn points

Post by Mylo42 » Fri May 08, 2015 4:09 pm

I can see where trying to locate and eliminate a spawn point would be a fun (and realistic) part of the game. Im glad to see that NVA and VC are modelled differently.

Every Single Soldier
Vietnam ’65 developer
Vietnam ’65 developer
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Re: Detecting enemy spawn points

Post by Every Single Soldier » Fri May 08, 2015 5:51 pm

The asymmetric nature of the war, and indeed most COIN wars, is fundamental, guerilla and conventional warfare.

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