if you want to test some different before patch...

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alaric318
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 88
Joined: Wed Jun 20, 2007 3:55 pm

if you want to test some different before patch...

Post by alaric318 » Tue Jul 03, 2007 9:46 pm

greetings, i finished my first mod for Commander, slighty net advantage for allies, winable by both sides, most parameters and some units stats changed, i hope you enjoy it and all feedback will be appreciated,

link... http://alaric.files-upload.com/345167/A ... d.zip.html

with regards,

alaric.

ps... a backup of the 1.0 default files used is included, do not forget to have one at hand.

alaric318
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 88
Joined: Wed Jun 20, 2007 3:55 pm

Post by alaric318 » Fri Jul 06, 2007 10:14 pm

hi, posted at matrix a preview picture and a link for an alternate oob for my mod, if interested follow the link, please,

regards,

alaric.

http://www.matrixgames.com/forums/tm.asp?m=1507308

IanF1966
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 70
Joined: Tue Jun 26, 2007 1:53 pm
Location: UK

Post by IanF1966 » Sat Jul 07, 2007 3:19 am

How did you change the OOB?

alaric318
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 88
Joined: Wed Jun 20, 2007 3:55 pm

Post by alaric318 » Sat Jul 07, 2007 5:07 am

jack_w wrote:How did you change the OOB?
at this time i only changed existing units, them are listed all in the 1939.scn and possibly in any other scenario, in the .scn files is easy to make a search and find the units to change... http://www.matrixgames.com/forums/tm.asp?m=1492410, units are listed by hexagon, from 0-0 onwards and by two numbers, i do not know what are the numbers for minors but yes for major powers, so, in example, united kingdom garrisons are listed by order in the map as the coordinates of the hex, that i do not control yet but followed by a 2 (united kingdom number and a 1, garrison unit), so you get in example...
8130 2 1, there are a garrison unit of united kingdom, unit types include hvy_tank but if you place one the game will not show it,

nations number...
0 - germany
1- italy
2- united kingdom
3- france
4- united states
5 - russia

in the .scn files first are listed hexex types, just above the nations explained at... http://www.matrixgames.com/forums/tm.asp?m=1492410 there are listed the units, for edit, better way is go trough hexes types, place cursor over first unit allocation (no unit is -1 -1) and make search for what nation and unit type you are searching for change, unit numers is...

1 - garrison
2- corps
3- motor corps
4- armor
5- hvy_tank (do not use it)
6- fighter
7- tactical bomber
8- strategic bomber
9- submarine
and so on.
units are listed from his placement on the map, so, first 2 2 (united kingdom corps) is the corps that start at ottawa an so on,

hope it helps and you can make your choice at start order of battle, in some time we will have scenario editor but i was wanting to setup an alternate-optional scenario for who that like to try something different,

ps- minor country nations units too are listed, be aware of do not make error and edit one of these.

with best regards,

alaric.

IanF1966
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 70
Joined: Tue Jun 26, 2007 1:53 pm
Location: UK

Post by IanF1966 » Sun Jul 08, 2007 6:37 am

Thank you Alaric !

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