Moscow not dead

Discuss Crisis in Command Volume II: Drive on Moscow. Designed by Ted Raicer
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ErissN6
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 543
Joined: Wed Nov 20, 2013 11:34 pm
Location: France

Moscow not dead

Post by ErissN6 » Sat Dec 16, 2017 7:15 am

GettysburgTTT v.1.04: "- Singleplayer Campaign game can now be continued even if an early victory is achieved"

As the AI does not know how to defend Moscow , I think taking Moscow should not end the game.
Figure: in each of my DoM campaigns I don't take Moscow even she's wide open to me, I go to the end of timer and victory points.
So, for the German, Moscow should give VPs rather than end the game, like 5VP if we hold it in the end, and +2VP/turn we have hold it.
I even think it could make the game more difficult, for the German will have to always suffer the counter-attacks.

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