What exactly influences warscale?

Star Hammer: The Vanguard Prophecy is a game of 3D tactical space battles. Play your part in the Second Contact War in a campaign with a branching story and over 60 missions, or create your own scenarios in skirmish mode battles.
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DuskyOwl
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What exactly influences warscale?

Post by DuskyOwl » Wed Dec 23, 2015 3:58 am

I've tried googling this question, and only found some threads with pretty vague answers.

From the current patch notes, ramming or deploying countermeasures have an impact. What else? Missiles seem to add to defensive. Taking hull damage adds to aggressive? Repairing hull damage or charging shields adds to defensive? Does crew skill selection have an effect? What about targeted vs auto-fire? Does energy allocation matter?

I'm naturally trying to be consistent with the warscale bonuses, but can't always figure out why the bonus is aggressive/defensive in the first place, much less why the numerical value is what it is.

blacklab
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Re: What exactly influences warscale?

Post by blacklab » Wed Dec 23, 2015 10:53 am

All of the things you've mentioned have an impact, except for crew selection. Energy allocation is a big part of it, the only one is defending escorts adds to defensive warscale.

Cheers, Paul
Paul Turbett - Game Director - Black Lab Games
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DuskyOwl
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Re: What exactly influences warscale?

Post by DuskyOwl » Thu Dec 24, 2015 2:13 am

Gotcha. Thanks for the great game.

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