Game continues to crash, fails to send crash report.
Posted: Wed Jul 05, 2017 4:15 am
Running the game through steam.
Running without any mods.
Ran the steam file validation, first time failed, second attempt passed. Later ran this validation again, first time fail, second time pass, this is repeating.
Loaded the game after validation, end the turn, game crashes.
A crash report appears, fails to send, see screen shot.
Playing as Dragon Hold
Unable to play past this point there is an attached screen shot of the crash report and here is the text of the report.
An error has occurred
User ID: 76561198032671778
Build Number: 1515
Mods Active: None
Adding more than 20 units to a stack
at SovereigntyTK.Game.ActiveGameData.WorkingStack.AddUnit(WorkingUnit Unit, Boolean IgnorePackChecks, Boolean IgnoreSizeLimit)
at SovereigntyTK.Game.ActiveGameData.WorkingStack.TransferFromStack(WorkingUnit Unit, Path MovePath, Boolean IgnorePackChecks)
at SovereigntyTK.Game.SovereigntyGame.MoveUnit(WorkingStack OldStack, WorkingStack NewStack, WorkingUnit Unit, Path MovePath, Boolean IgnorePackChecks)
at SovereigntyTK.AI.AIPlayer.CheckForAction()
at SovereigntyTK.Game.SovereigntyGame.Update(Single ElapsedTime)
at SovereigntyTK.Sovereignty.Render(Single ElapsedTime)
at SovereigntyTK.GameBase.RenderInternal()
at SovereigntyTK.GameBase.UpdateInternal()
at SovereigntyTK.GameBase.Start()
at SovereigntyTK.Program.Main(String[] args)
Please help, thanks.
Running without any mods.
Ran the steam file validation, first time failed, second attempt passed. Later ran this validation again, first time fail, second time pass, this is repeating.
Loaded the game after validation, end the turn, game crashes.
A crash report appears, fails to send, see screen shot.
Playing as Dragon Hold
Unable to play past this point there is an attached screen shot of the crash report and here is the text of the report.
An error has occurred
User ID: 76561198032671778
Build Number: 1515
Mods Active: None
Adding more than 20 units to a stack
at SovereigntyTK.Game.ActiveGameData.WorkingStack.AddUnit(WorkingUnit Unit, Boolean IgnorePackChecks, Boolean IgnoreSizeLimit)
at SovereigntyTK.Game.ActiveGameData.WorkingStack.TransferFromStack(WorkingUnit Unit, Path MovePath, Boolean IgnorePackChecks)
at SovereigntyTK.Game.SovereigntyGame.MoveUnit(WorkingStack OldStack, WorkingStack NewStack, WorkingUnit Unit, Path MovePath, Boolean IgnorePackChecks)
at SovereigntyTK.AI.AIPlayer.CheckForAction()
at SovereigntyTK.Game.SovereigntyGame.Update(Single ElapsedTime)
at SovereigntyTK.Sovereignty.Render(Single ElapsedTime)
at SovereigntyTK.GameBase.RenderInternal()
at SovereigntyTK.GameBase.UpdateInternal()
at SovereigntyTK.GameBase.Start()
at SovereigntyTK.Program.Main(String[] args)
Please help, thanks.