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Burma Road - Churchill AVRE and Crocodile stats bug

Posted: Thu Dec 14, 2017 2:18 pm
by Oleksandr
In Burma Road DLC Churchill AVRE and Churchille Crocodile have 0 assault and shock values. It is, obviously, a bug

Re: Burma Road - Churchill AVRE and Crocodile stats bug

Posted: Sun Mar 11, 2018 5:37 pm
by Oleksandr
Soooo... is this going to be fixed? At the moment these units are pointless - along with the whole specialization

Re: Burma Road - Churchill AVRE and Crocodile stats bug

Posted: Sun Mar 11, 2018 5:53 pm
by kondi754
I think it has not been changed, buy Wasp (much cheaper :wink: ) or Mathilda Frog ... :roll:

Re: Burma Road - Churchill AVRE and Crocodile stats bug

Posted: Sun Mar 11, 2018 8:45 pm
by Oleksandr
kondi754 wrote:I think it has not been changed, buy Wasp (much cheaper :wink: ) or Mathilda Frog ... :roll:
Eh, finished the DLC long ago... Just was hoping they have finally fixed it for new players... Or for a possible replay :)

Re: Burma Road - Churchill AVRE and Crocodile stats bug

Posted: Wed Mar 14, 2018 5:29 pm
by GabeKnight
Oleksandr wrote:
kondi754 wrote:I think it has not been changed, buy Wasp (much cheaper :wink: ) or Mathilda Frog ... :roll:
Eh, finished the DLC long ago... Just was hoping they have finally fixed it for new players... Or for a possible replay :)
I'm planning to implement these changes in my mod. Any suggestions for the stats and traits? Mortar like heavy infantry or with higher range? Mine clearing ability?

Re: Burma Road - Churchill AVRE and Crocodile stats bug

Posted: Wed Mar 14, 2018 8:57 pm
by Oleksandr
GabeKnight wrote:
Oleksandr wrote:
kondi754 wrote:I think it has not been changed, buy Wasp (much cheaper :wink: ) or Mathilda Frog ... :roll:
Eh, finished the DLC long ago... Just was hoping they have finally fixed it for new players... Or for a possible replay :)
I'm planning to implement these changes in my mod. Any suggestions for the stats and traits? Mortar like heavy infantry or with higher range? Mine clearing ability?
Hi GabeKnight! I looked at your planned mod - and it promises to be a very nice unofficial patch! Looking forward to it being released.

As for Crocodile and AVRE changes - this is what Ichthyic suggested in a different topic, and I agree with his suggestion:

"The Churchill tanks you can get with Hobart's Funnies are unmodified heavy tanks. they SHOULD be: AVRE - standard fire, plus mortar launcher option that does much more shock and assault damage, and minesweeping. Crocodile - Heavy long range flamethrowing tank. Plus, the dates of acquisition are wrong, and you actually can't even get them in the campaign, even if you take the special, unless you change the dates."

Crocodile should definitely get some assault and shock values, in line with other flamethrowing units (like WASP or engineers). As for the dates - I'm pretty sure I was able to get these units in the last mission.

Re: Burma Road - Churchill AVRE and Crocodile stats bug

Posted: Thu Mar 15, 2018 9:07 pm
by GabeKnight
Thanks for the input, Oleksandr, I've implemented it.
Hopefully I'll do the rest of the changes, the testing and finishing polish of my mod over the weekend.