Page 7 of 7
Re: Current Bugs - Version 7.1.4
Posted: Wed Dec 19, 2018 8:49 am
by bebro
Erik2 wrote: ↑Wed Dec 19, 2018 8:39 am
I don't understand why you need to remove a commander.
You can simply elect to not assign the commander to a unit.
If a commander is already assigned to a unit, you can un-assign it.
I understand he wants them to be perma-dead.
AndreyBacerage: the commanders are not meant to be permanently lost, this is how the game is set up currently.
So it is not planned to be patched. However, if you argue for a change in the way this works I can surely bring it up in the team, but it is not something I can promise you to happen, as it touches other people's work.
Re: Current Bugs - Version 7.1.4
Posted: Thu Jan 17, 2019 7:12 am
by terminator
Turn Start -> Check Date = Starting Date -> Event Popup never shown :
- Screenshot 334.jpg (214.85 KiB) Viewed 1777 times
Re: Current Bugs - Version 7.1.4
Posted: Thu Jan 17, 2019 9:05 am
by Erik2
if you want to use the Set Date it is better to do this (assuming using the 31st is not an issue):
Date > 31.12.1940
Date = 1.1.1941 will only trigger if there is a turn using te exact date, which may not be the case depending on the turn/day relation set for the scenario.
Re: Current Bugs - Version 7.1.4
Posted: Thu Jan 17, 2019 9:32 am
by terminator
Erik2 wrote: ↑Thu Jan 17, 2019 9:05 am
if you want to use the Set Date it is better to do this (assuming using the 31st is not an issue):
Date > 31.12.1940
Date = 1.1.1941 will only trigger if there is a turn using te exact date, which may not be the case depending on the turn/day relation set for the scenario.
Thanks for the advice, it works
but you have to know this trick
- Screenshot 1282.jpg (219.18 KiB) Viewed 1769 times
- Screenshot 1281.jpg (335.92 KiB) Viewed 1769 times
Re: Current Bugs - Version 7.1.4
Posted: Sat Feb 16, 2019 11:16 pm
by terminator
Erik2 wrote: ↑Sun Dec 16, 2018 6:07 pm
I'll never use the Nato counter in this game either.
But there was at least one forum member (on Matrix I believe) that stated he would not buy OOB unless this mode was in place.
So there is at least one sale waiting for a fix
Units (Nato) Counters are not dead
- SC_FB-post_mod_list.jpg (195.46 KiB) Viewed 1652 times
Re: Current Bugs - Version 7.1.4
Posted: Mon Feb 18, 2019 10:12 am
by AndreyBacerage
AndreyBacerage: the commanders are not meant to be permanently lost, this is how the game is set up currently.
So it is not planned to be patched. However, if you argue for a change in the way this works I can surely bring it up in the team, but it is not something I can promise you to happen, as it touches other people's work.
Thank you - but than its really inpossible to use commanders also for auxilia units - only for core forces ! Would be nice to have an trigger to eliminate auxilia used commanders please.
Re: Current Bugs - Version 7.1.4
Posted: Sun Aug 04, 2019 4:35 pm
by fidelio77
As you can see on attached file (can you?) there are completed all primary objectives by 16 turn on operation star scenario and victory has not been triggered. Why is that?
Re: Current Bugs - Version 7.1.4
Posted: Mon Aug 05, 2019 7:34 pm
by terminator
fidelio77 wrote: ↑Sun Aug 04, 2019 4:35 pm
As you can see on attached file (can you?) there are completed all primary objectives by 16 turn on operation star scenario and victory has not been triggered. Why is that?
I see nothing and the actual version is 7.1.8 but not for very long...