terminator wrote: ↑Thu Feb 14, 2019 10:35 am
Do you find logical that the
Marder III which offers only a small protection to its crew against artillery bombardment has a better defense against artillery value that the
Semovente 105/25 (14 vs 10)
If you compare Air Defense value, Semovente has better Air Defense than Marder III (12 VS 11)
I've said that one could always argue over one unit or another.

Those closed-off tank types should offer better protection against shrapnel than the "topless" types, for sure. Not much you can do besides going into cover and waiting it out.
In this case you could be right. Some of the Semovente types seem to share the same chassis as the Carro Armato M-series tanks.
Still, the Marder looks quite well-protected in your pic, if the crew can find cover behind the armoured parts.
But yeah, stats are difficult. Did the Italian mechanized units had the same amount of armour on those vehicles as the Germans? Are arty-class types generally easier to hit because they are stationary? Should speedier units get higher def. values even with poor armour?
In the end, the
combination of all stats defines the "whole" unit and its combat behaviour.
terminator wrote: ↑Thu Feb 14, 2019 10:35 am

Compare the values
Ground Defense in
Panzercorps Marder III vs Semovente M43 105/25 (11 vs 15) :
As I've said before, I never played PanzerCorps, so it's hard for me to compare these games, but from looking at the screenshots it seems to me as there was only one value for "ground defense" in PC instead of OoB's split "vehicle defense" and "bomb defense" (and naval defense) values. If that's true, then comparing the stats of these games is NOT fair.