There is a bug for the calculation of the Air Supply on the AI side (v7.1.6):
The number indicated for the calculation of the Air Supply on the AI side is the number of the Human side
Not very practical for scenario creation
Air supply bug
Moderators: Order of Battle Moderators, The Artistocrats
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- Field Marshal - Elefant
- Posts: 5853
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Air supply bug
I can confirm this. Calculation of airfield supply doesn't account for terrain ownership.
Re: Air supply bug
Did a quick test, and while I get similar in the editor, it looks fine in the game for me:
(the map has two more AI airfields further north, but it correctly shows the player-owned air supply only).
(the map has two more AI airfields further north, but it correctly shows the player-owned air supply only).
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- Field Marshal - Elefant
- Posts: 5853
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Air supply bug
The problem is not for the player-owned side, the problem is for the AI side. Why the AI side is showing the player-owned side Air supply and not the AI side Air supply ? When I am making a scenario, I do not know if I gave enough Air supply for the AI side.
Another example :
We have the impression that the Ai does not have enough Air supply (-2)
Another example :
The correct Air supply for the AI should be 50-11x3 = +17
PS: I think it’s just a variable problem, it’s not the right variable that is displayed (?)
Re: Air supply bug
Well in the editor we can just take the number of AI planes*3 supply each (unless modded) and compare it to the air supply available to the AI.
The question is, does this issue affect anything in the game. Like, do the AI planes show low supply icons when the player has low supply or is AI air supply completely wrong resulting from this.
The question is, does this issue affect anything in the game. Like, do the AI planes show low supply icons when the player has low supply or is AI air supply completely wrong resulting from this.
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- Field Marshal - Elefant
- Posts: 5853
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Air supply bug
For me it is a graphical problem, it is not the right variable that would be displayed without consequence on the game itself but embarrassing for the scenario creator. Difficult to testbebro wrote: ↑Mon Mar 18, 2019 3:41 pm Well in the editor we can just take the number of AI planes*3 supply each (unless modded) and compare it to the air supply available to the AI.
The question is, does this issue affect anything in the game. Like, do the AI planes show low supply icons when the player has low supply or is AI air supply completely wrong resulting from this.
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- Field Marshal - Elefant
- Posts: 5853
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Air supply bug
Finally, the only interest I have found in Air supply aircraft and the possibility of deploying or not deploying new aircrafts for the human player :
I did a test with Air Supply = 0 for each camp, I saw no change other than the impossibility of deploying new planes for the human.
At the end of the day, I have the impression that the Air Supply has no impact on the AI player (spawn plane possible for AI).
this explains why it is the value of the human player Air Supply that is always displayed
Finally, I don’t think it’s a bug but rather a curiosity
I did a test with Air Supply = 0 for each camp, I saw no change other than the impossibility of deploying new planes for the human.
At the end of the day, I have the impression that the Air Supply has no impact on the AI player (spawn plane possible for AI).
this explains why it is the value of the human player Air Supply that is always displayed
Finally, I don’t think it’s a bug but rather a curiosity