Boot Camp to US Pacific - Fleet Admiral
Moderators: Order of Battle Moderators, The Artistocrats
Boot Camp to US Pacific - Fleet Admiral
After playing a lot of Panzer Corps I've decided on a foray into Order of Battle due to both games sharing the same qualities that I greatly enjoy, in particular, building your own core from scratch and detailed historical context. However there are some key differences that caused me some great bungling at first such as: stricter rules for attacking and moving, being able to positionally swap two adjacent units, naval attack ranging, movement penalties to combat effectiveness, supply, and core transfer mechanics between campaigns.
I chose the Fleet Admiral difficulty because I like the challenge first and foremost and the fact that there are already some excellent AARs on standard difficulty. I believe Fleet Admiral is only(?) +3 enemy strength which makes them harder to kill, harder hitting, and more aggressive.
House Rules:
1) If needed, one reload per 50 turn scenario for use at full discretion (adjust strategy, hindsight, etc.). Each scenario I will call out whether I used a reload.
2) Allow a reload for especially bad mis-clicks (rare) since there is no undo functionality. I will then load that turn's auto-save and repeat the same actions up to the mis-click, worse rolls and all.
3) All scenarios played on Fleet Admiral with the default gameplay options selected.
I chose the Fleet Admiral difficulty because I like the challenge first and foremost and the fact that there are already some excellent AARs on standard difficulty. I believe Fleet Admiral is only(?) +3 enemy strength which makes them harder to kill, harder hitting, and more aggressive.
House Rules:
1) If needed, one reload per 50 turn scenario for use at full discretion (adjust strategy, hindsight, etc.). Each scenario I will call out whether I used a reload.
2) Allow a reload for especially bad mis-clicks (rare) since there is no undo functionality. I will then load that turn's auto-save and repeat the same actions up to the mis-click, worse rolls and all.
3) All scenarios played on Fleet Admiral with the default gameplay options selected.
Boot Camp #1
Boot Camp #1
Not gonna go too in depth on the boot camp scenarios. Mostly just learning the game and making mostly bad decisions in hindsight, especially regarding specializations. Field medic is a huge no-go due to the core transfer mechanics only carrying over experience so you're much better off taking the exp specs. None of the points you save will carry over.
Not gonna go too in depth on the boot camp scenarios. Mostly just learning the game and making mostly bad decisions in hindsight, especially regarding specializations. Field medic is a huge no-go due to the core transfer mechanics only carrying over experience so you're much better off taking the exp specs. None of the points you save will carry over.
- Attachments
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- BC-1.zip
- (4.39 KiB) Downloaded 109 times
Boot Camp #2
Boot Camp #2 0 reloads
This is quite the boot camp I was surprised with how big these next few scenarios are but it's just taste of the epic combined arms battles to come in US Pacific. Guadalcanal, Marshal Islands, Leyte, and Okinawa which I just finished are all incredible.
Bought two cruisers and a 7.5 cm towed artillery.
For some reason the replay ended here but this how things ended for a complete victory.
This is quite the boot camp I was surprised with how big these next few scenarios are but it's just taste of the epic combined arms battles to come in US Pacific. Guadalcanal, Marshal Islands, Leyte, and Okinawa which I just finished are all incredible.
Bought two cruisers and a 7.5 cm towed artillery.
For some reason the replay ended here but this how things ended for a complete victory.
- Attachments
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- BC-2.zip
- (9.95 KiB) Downloaded 117 times
Boot Camp #3
Boot Camp #3 1 Reload
The first of a scant few naval-only scenarios. I really had no idea what I was doing here besides move my ships until number go up.
Went right at the first task force of destroyers
First objective captured, middle island with its pesky fort
Sea hex captured, providing some destroyers
Final eastern island captured
Battleship sunk
Carrier escaped for a partial victory, needed to be more aggressive
The first of a scant few naval-only scenarios. I really had no idea what I was doing here besides move my ships until number go up.
Went right at the first task force of destroyers
First objective captured, middle island with its pesky fort
Sea hex captured, providing some destroyers
Final eastern island captured
Battleship sunk
Carrier escaped for a partial victory, needed to be more aggressive
- Attachments
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- BC-3 no carrier kills.zip
- (13.5 KiB) Downloaded 104 times
Boot Camp #4 1 Reload
Boot Camp #4 1 Reload
Don't remember much about this one, apart from reloading some time late scenario after discovering that exp and officers are the only thing that effectively transfers to the next campaign, so focused on gaining as much exp as possible.
Other than that I did enjoy this, another nice amphibious landing epic. Many more to come!
https://i.imgur.com/KWUOIXp.png
Dep
First landings
Secondary landings and moving up the first group inland
10 Checkpoint - Three supply depots captured
20 Checkpoint - Just Riverfork city remaining
Fin
https://i.imgur.com/z6w2V1A.png
Don't remember much about this one, apart from reloading some time late scenario after discovering that exp and officers are the only thing that effectively transfers to the next campaign, so focused on gaining as much exp as possible.
Other than that I did enjoy this, another nice amphibious landing epic. Many more to come!
https://i.imgur.com/KWUOIXp.png
Dep
First landings
Secondary landings and moving up the first group inland
10 Checkpoint - Three supply depots captured
20 Checkpoint - Just Riverfork city remaining
Fin
https://i.imgur.com/z6w2V1A.png
US Pacific #1 - Pearl Harbor
US Pacific #1 - Pearl Harbor no reloads
Don't remember why, but a full victory was impossible here I think due to the difficulty? Went southwest then up northwest, no chance of making every stop.
https://i.imgur.com/BXGygEu.png
1
Five destroyed at least...
Fin
Don't remember why, but a full victory was impossible here I think due to the difficulty? Went southwest then up northwest, no chance of making every stop.
https://i.imgur.com/BXGygEu.png
1
Five destroyed at least...
Fin
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: US Pacific #1 - Pearl Harbor
Doesn't depend on difficulty. Follow these simple rules for a "Major" win:
"The jeep has to stay on the eastern side of the map all the time. Use it to capture the AA near the BB and then Hickam on turn 2,
then go capture Keneohe Bay on the peninsula next, and then the other two up the road. You'll have plenty of turns to do that.
The core AA w/o truck (from the BB location) goes capturing objectives in the western part of the map..."
Re: US Pacific #1 - Pearl Harbor
Hmm I suppose it might depend on difficulty if you need to keep the AA at Pearl to help defend against the +3 strength enemy planes instead of using it to capture the western objectives.GabeKnight wrote: ↑Sun Nov 15, 2020 9:43 pmDoesn't depend on difficulty. Follow these simple rules for a "Major" win:
"The jeep has to stay on the eastern side of the map all the time. Use it to capture the AA near the BB and then Hickam on turn 2,
then go capture Keneohe Bay on the peninsula next, and then the other two up the road. You'll have plenty of turns to do that.
The core AA w/o truck (from the BB location) goes capturing objectives in the western part of the map..."
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- Lieutenant-General - Karl-Gerat 040
- Posts: 3700
- Joined: Mon Nov 27, 2017 10:24 pm
Re: US Pacific #1 - Pearl Harbor
Sure, following that logic I guess that achieving every secondary objective depends on difficulty. Anyhow, all I wanted to say was that in no way it's "impossible" - just harder, as it should be.
Re: Boot Camp to US Pacific - Fleet Admiral
If you look at my AAR (on a much lower difficulty level) it gives a map for how you should move the jeep and the AA unit to quickly activate all of the fighters and AA guns at Pearl Harbor.
That being said - giving the Japanese +3 will make it much harder to win Coral Sea - which is a very tough scenario.
Good luck! They have also added many more scenarios to "Boot Camp" since I played it way back on the first release in the series.
That being said - giving the Japanese +3 will make it much harder to win Coral Sea - which is a very tough scenario.
Good luck! They have also added many more scenarios to "Boot Camp" since I played it way back on the first release in the series.