Erik's Campaigns

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bru888
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Re: Erik's Campaigns

Post by bru888 » Sun Aug 13, 2017 2:22 pm

However . . . (see posts on previous page) . . .

He may be talking about this instead. As I nuked through your campaign, I notice that I keep accumulating unused specialization points after having acquired all of them for 1939. Then I hovered over the bottom of the screen and noticed that you have at least one more specialization available in 1940 but there is no way to roll the screen down to access it/them.
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- Bru

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Re: Erik's Campaigns

Post by bru888 » Sun Aug 13, 2017 2:42 pm

I looked at <specs> in all of the DLC campaign data.cmp files. I see that you copied yours from the official Blitzkrieg campaign (and I was wrong about the initial Tank School which is bestowed to start with in their campaign, too).

However, I noticed that in all the other DLC, the format of <specs> is different. Instead of:
<specs>
hidden = Naval_Academy germany, Damage_Control germany, Wolfpack germany, Elektroboote germany, Beaching germany, Armed_Merchants germany, Homing_Torpedo germany, Supply_Subs germany, Magnetic_Mines germany, Flight_Deck_Wing germany, Unrestricted_Submarines germany
acquired = tank_school germany
</specs>

The other DLC besides Blitzkrieg have this format:
<specs>
start = 1/1/1941
points = 1
available = marine_corps scrambling, boot_camp, Tank_School, Field_Medics, Jerry_Can, Landing_Craft_Tank, Landing_Craft_Infantry, Flight_School, Pilot_Rotation, Drop_Tank, Super_Chargers, Advanced_Aeronautics, Thach_Weave, Tizard_Mission, Radar_I, Radar_II, Proximity_Fuse, War_Economy, Female_Laborers, Rationing
</specs>

In other words, a starting date, maybe starting points, but what is available, not what is hidden. And yet, the <specs> in the official Blitzkrieg work, as shown here:
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Is it because your campaign ends earlier? Or maybe it would be better to take the more direct "available" approach instead of "hidden" <specs>?
- Bru

Erik2
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Re: Erik's Campaigns

Post by Erik2 » Mon Aug 14, 2017 8:42 am

If I remember correctly :roll: , I split the specialisations into Wehrmacht (land, air) and Kriegsmarine (naval, air?) and hid the ones that were not applicable to the two factions.

BTW, I really appreciate you checking this out, Bru.

bru888
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Re: Erik's Campaigns

Post by bru888 » Mon Aug 14, 2017 2:23 pm

Erik wrote:BTW, I really appreciate you checking this out, Bru.
My pleasure. I only did so because you had said your computer was on the fritz.
- Bru

Erik2
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Blitzkrieg 39-40 updated to 4.4

Post by Erik2 » Mon Aug 21, 2017 9:56 am

Replaced substitute units with proper British unit types.
Removed at start acquired specialisations.
Reduced specialisation income from 5 to 3.
Added Kriegsmarine specialisation income.
Added specialisation point rewards to applicable secondary objectives.
Scenario fixes.

https://dl.dropboxusercontent.com/u/168 ... 40_4.4.zip

Erik2
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Sea Lion updated to 3.0

Post by Erik2 » Mon Aug 21, 2017 10:50 am

Replaced substitute units with proper British unit types.
Removed at start acquired specialisations.
Reduced specialisation income from 5 to 3.
Added Kriegsmarine specialisation income.
Added specialisation point rewards to applicable secondary objectives.
Scenario fixes.

https://dl.dropboxusercontent.com/u/168 ... on_3.0.zip

ctskelly
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Re: Erik's Campaigns

Post by ctskelly » Mon Aug 21, 2017 11:01 am

Hi Erik,

It took me forever to get my login to work, but I have been wanting to write you and thank you from the bottom of my heart for designing those awesome scenarios and campaigns. They have given me so many more hours with my no. 1 favorite game. Are these beta for future DLC? Anyway, whatever the case, is there some way I can make a small contribution for your efforts? If so, send me an address by which I can contact you off list.

I am doing the scenarios on my IMAC with El Capitan OS. I noticed a few problems:

1) SeaLion - Can't get the 6th scenario after Folstvne defense to load.
2) Sea Lion, Airborne attack. Can't get the victory conditions to show I captured the radio tower.
3) Blitzkrieg 39-40 Denmark: If I connect the two ends of Denmark, can't get victory conditions to show I did. Does it have to be a rail supply connection?

4) After doing last OoB upgrade, can no longer see customs scenarios button.

If there is anything I can do to help, let me know. Those campaigns/scenarios are really good. Takes some thinking. Best designer I've ever encountered. Hey players, shout if you agree.

Erik2
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Re: Erik's Campaigns

Post by Erik2 » Mon Aug 21, 2017 11:10 am

Thanks

First, these campaigns/scenariuos are not my original design.
They are enchancements/developments of original Panzer Corps campaigns with a few of my original scenarios thrown in.

The recently published updates are made using patch 4.1.5 (which fixes the Custom button not working in 4.1.4).
You can install it from here:
viewtopic.php?f=372&t=78916

Several Sea Lion scenarios were fixed in the update.
Maybe the Denmark scenario... Sorry, can't remember.
Hope the updated campaigns work for you.

jeff00t
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Re: Erik's Campaigns

Post by jeff00t » Wed Aug 23, 2017 4:03 pm

i agree with ctskelly : without Erik scenarios and campaigns, we would'nt have so many hours playing on this game. Im trying to make a mini-campaign and it is a lot of work for me when i have free time. I just don't imagine what it is with big campaign like sealion!

So many thanks to you Erik.
my custom single player mini-campaign in order of battle : normandie-niemen: Image
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

best75
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Re: Erik's Campaigns

Post by best75 » Wed Aug 23, 2017 10:29 pm

jeff00t wrote:i agree with ctskelly : without Erik scenarios and campaigns, we would'nt have so many hours playing on this game. Im trying to make a mini-campaign and it is a lot of work for me when i have free time. I just don't imagine what it is with big campaign like sealion!

So many thanks to you Erik.
Agreed. Erik does an amazing job. He has made so many campaigns and scenarios already.

Aaric
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Re: Erik's Campaigns

Post by Aaric » Thu Aug 24, 2017 11:09 am

Hi! How´s about the 41-42 update? :)

calmhatchery
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Re: Erik's Campaigns

Post by calmhatchery » Thu Aug 24, 2017 11:49 am

I think that we have to wait for next DLC as continuation of the Blitskrieg wit the new models :)

Erik2
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Re: Erik's Campaigns

Post by Erik2 » Thu Aug 24, 2017 12:21 pm

Blitzkrieg 41-42 will have to wait until we get additional German/Soviet unit types in a future DLC.

best75
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Re: Erik's Campaigns

Post by best75 » Fri Aug 25, 2017 5:53 am

Stalingrad scenarios in panzer corps was a bit of a nightmare and I am sure one of the most memorable scenarios. I am kinda excited for when the next German DLC comes and we will be able to see it in OOB

Erik2
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Re: Erik's Campaigns

Post by Erik2 » Fri Aug 25, 2017 8:44 am

While I'd be very pleased to see OOB move to North Africa, another East Front installment would hopefully allow me to add Stalingrad etc and finish my Blitzkrieg 41-42 campaign.

HobbesACW
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Re: Erik's Campaigns

Post by HobbesACW » Sat Aug 26, 2017 1:43 pm

I folks, I must be missing a post somewhere - can anyone explain how I load these campaigns. I have no problems loading individual scenarios but if I put the campaign files in the campaign folder I don't see the option in game to load them. I also tried putting them under the mod folder with no joy. Do I go into the original game or the Battle of Britain mod when loading up?

Thanks,
Chris

bru888
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Re: Erik's Campaigns

Post by bru888 » Sat Aug 26, 2017 2:41 pm

HobbesACW wrote:I folks, I must be missing a post somewhere - can anyone explain how I load these campaigns. I have no problems loading individual scenarios but if I put the campaign files in the campaign folder I don't see the option in game to load them. I also tried putting them under the mod folder with no joy. Do I go into the original game or the Battle of Britain mod when loading up?

Thanks,
Chris
Chris, I think I know what the problem is, but let's start with the basics, starting with downloading the campaign file and opening it up in 7-Zip or some other decompression program:
2017-08-26_01.jpg
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This is Windows, as you can see; if your are on a Mac and/or have your game through Steam, you will need to interpolate a bit.

But I bet the problem is, you don't see the Custom content button at the bottom of the screen:
Screenshot 1.jpg
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The reason for this is probably that you are still on version 4.1.4, the last publicly released auto-patch. In that version, or shortly before, the Custom content button went missing. It will be restored in the next public auto-patch but if you want to manually patch to 4.1.6 in order to fix this (there's no reason not to do so), go to this thread.
- Bru

HobbesACW
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Re: Erik's Campaigns

Post by HobbesACW » Sat Aug 26, 2017 3:09 pm

Many thanks Bru! That was the problem. All working fine now that I patched.

Chris

best75
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Re: Erik's Campaigns

Post by best75 » Fri Sep 01, 2017 3:29 pm

I played the first two scenarios of the Kokoda trail campaign and I done the primary objective of the both scenarios but it gives me a draw at the end of both. On another note, I can't purchase any regular infantry so I think it's good you gave the player some in the first two scenarios.

bru888
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Re: Erik's Campaigns

Post by bru888 » Fri Sep 01, 2017 4:56 pm

best75 wrote:I played the first two scenarios of the Kokoda trail campaign and I done the primary objective of the both scenarios but it gives me a draw at the end of both. On another note, I can't purchase any regular infantry so I think it's good you gave the player some in the first two scenarios.
In both scenarios, the objective is to hold a VP while the Trigger Event is set to capture a VP. That's what the problem is; the trigger to declare the Primary Objective as Completed (and therefore declare Victory) is not being activated because the trigger itself is not being evaluated when the scenario ends. If the Japanese don't take the exit hex on the last turn, then the Australians are still holding it, so no Capture VP event.

The Trigger Event needs to be set for Turn Start or Any Event so that it will look at the Conditions - who owns the Target Hex at the Scenario turn limit - and see that it's still the Australians and thus Set Objective State (defend exit) as Completed.
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The matter concerning Australian infantry would be easily resolved if the gap between Australian Infantry 1941 and Australian Infantry 1944 were closed. No new unit is necessary; perhaps just change the expire date for the 1941 unit to 31/12/1943 and the available date for the 1944 unit to 01/01/1944. Erik has requested this repeatedly but the developers have not responded.
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- Bru

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