LCT and LCVP

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SirkoGlaser
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LCT and LCVP

Post by SirkoGlaser » Sat Apr 14, 2018 4:39 pm

I work on an own scenario - Landing on Phillippiens. I like to use the LCT and LCVP for the US Infantry and tanks - but in scenario there is only the normal transport ship.
Any help to set this naval tranport ships also for tanks in the scenario ?

I read this - but its possible to spawn only for Infantry - without Trucks only. But I like to set also trucks and tanks !
http://www.slitherine.com/forum/viewtop ... ct#p693618

terminator
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Re: LCT and LCVP

Post by terminator » Sat Apr 14, 2018 4:49 pm

You have to add these 2 specialisations as in my scenario Omaha :
Specialisation.JPG
Specialisation.JPG (17.54 KiB) Viewed 573 times
Download the last version of my scenario for example :http://www.slitherine.com/forum/viewtop ... 40#p702312

SirkoGlaser
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Re: LCT and LCVP

Post by SirkoGlaser » Sat Apr 14, 2018 4:53 pm

Thank you ! But where I have to set this specializations ?

terminator
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Re: LCT and LCVP

Post by terminator » Sat Apr 14, 2018 5:10 pm

Specialisations.png
Specialisations.png (921.86 KiB) Viewed 568 times

SirkoGlaser
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Re: LCT and LCVP

Post by SirkoGlaser » Sat Apr 14, 2018 6:06 pm

Thank you ! is it possible to set the LCTs also for the Recon and Artillery units ?

terminator
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Re: LCT and LCVP

Post by terminator » Sat Apr 14, 2018 10:14 pm

SirkoGlaser wrote:Thank you ! is it possible to set the LCTs also for the Recon and Artillery units ?
With "Spawn Unit" :
SpawnUnit(LCVP).png
SpawnUnit(LCVP).png (796.19 KiB) Viewed 545 times

SirkoGlaser
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Re: LCT and LCVP

Post by SirkoGlaser » Sat Apr 14, 2018 10:39 pm

I think - you missunderstood me - I mean for recons and Artillery units with trucks.
For recon units (Jeeps) there is now spawn tranport option - and also not for the artillery with trucks.

terminator
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Re: LCT and LCVP

Post by terminator » Sun Apr 15, 2018 6:13 am

SirkoGlaser wrote:I think - you missunderstood me - I mean for recons and Artillery units with trucks.
For recon units (Jeeps) there is now spawn tranport option - and also not for the artillery with trucks.
You are right, there are no solutions in these cases.

SirkoGlaser
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Re: LCT and LCVP

Post by SirkoGlaser » Sun Apr 15, 2018 7:10 am

Is there a mod to handle with this problem ?

terminator
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Re: LCT and LCVP

Post by terminator » Sun Apr 15, 2018 3:18 pm

SirkoGlaser wrote:Is there a mod to handle with this problem ?
I do not think because it is a specialization. Do not waste time with these details.

SirkoGlaser
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Re: LCT and LCVP

Post by SirkoGlaser » Sun Apr 15, 2018 11:37 pm

Is it possible to mod the specializations or create own ?
BTW - where are some modders here - to help us with this question.
Terminator - you are an OoB modder ?

terminator
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Re: LCT and LCVP

Post by terminator » Mon Apr 16, 2018 3:06 pm

SirkoGlaser wrote:Is it possible to mod the specializations or create own ?
BTW - where are some modders here - to help us with this question.
Terminator - you are an OoB modder ?
The possible modifications are small: Description,Land, date, picture.
I am creating a mod : http://www.slitherine.com/forum/viewtop ... 74&t=82935
@GabeKnight is another modder : http://www.slitherine.com/forum/viewtop ... 74&t=82566
You can ask @GabeKnight if you want more precision.

SirkoGlaser
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Re: LCT and LCVP

Post by SirkoGlaser » Mon Apr 16, 2018 5:57 pm

OK - but there are only some changes inside the units parametes - there are also some more further developed modders to set new units etc into the game ?

GabeKnight
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Re: LCT and LCVP

Post by GabeKnight » Mon Apr 16, 2018 6:22 pm

SirkoGlaser wrote:OK - but there are only some changes inside the units parametes - there are also some more further developed modders to set new units etc into the game ?
Adding new 3D units
You can do it yourself. It's not that hard.

SirkoGlaser
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Re: LCT and LCVP

Post by SirkoGlaser » Mon Apr 16, 2018 6:37 pm

Thank - I never see this tutorial ! Do you have some examples for new included 3d units.
Or someone set many new units inside the engine ?

GabeKnight
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Re: LCT and LCVP

Post by GabeKnight » Mon Apr 16, 2018 6:45 pm

It's from the main "Stickies" thread - Design & Modding Guides
Read it first, there's also guides and examples included.

And you can try this guy Changing decoration objects

SirkoGlaser
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Re: LCT and LCVP

Post by SirkoGlaser » Mon Apr 16, 2018 7:27 pm

Can you send me some of your included examples - there is only an Churchill model - I like to set an own plane unit , but know how ?
I have the 3ds max 2104 and also the tool yet - but for now I cant see any of my created test figures inside the game.

terminator
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Re: LCT and LCVP

Post by terminator » Mon Apr 16, 2018 9:07 pm

In the official free mod "Battle of Britain" (downloadable content), there are more examples :
BoB.jpg
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Last edited by terminator on Mon Apr 16, 2018 9:20 pm, edited 1 time in total.

SirkoGlaser
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Re: LCT and LCVP

Post by SirkoGlaser » Mon Apr 16, 2018 9:16 pm

Where can I download this models ?

GabeKnight
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Re: LCT and LCVP

Post by GabeKnight » Mon Apr 16, 2018 9:19 pm

terminator wrote:In the official free mod "Battle of Britain", there are more examples.
Those are just the compiled binary MDB files. He can't really use them.

@SirkoGlaser
How about you send me (or post it here) your .max file and I'll take a look.

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