Erik's Multiplayer scenarios

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Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 » Sun Jan 07, 2018 12:05 pm

Yolo911 wrote:Erik, I have to ask you, why would you reduce the Soviet supply level to amber on the second turn of the game. (Road to Moscow)? The Russians are going to get their asses kicked anyway, but when the supply level drops on the second turn then it reduces the reasons to zero to play as the Russians. I lost about twenty units so I quit.
It is not a drop in supply, but more Soviet reinforcements are arriving and they take up suppply.
The solution is to disband those units at the front that are on low strength/efficiency and no longer combat-worthy anyway.
This is similare to Soviet doctrine where they would let units burn out and just replace them.

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Re: Erik's Multiplayer scenarios

Post by bohun » Mon Jan 08, 2018 8:26 am

I think something is wrong with victory condition in scenario poland39. We recently finished it, i played poland and warsaw, brest-litowsk and lwow were not captured by germans but final result was draw. :shock: I dont know what to do to win as poland.

Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 » Mon Jan 08, 2018 11:11 am

bohun wrote:I think something is wrong with victory condition in scenario poland39. We recently finished it, i played poland and warsaw, brest-litowsk and lwow were not captured by germans but final result was draw. :shock: I dont know what to do to win as poland.
The draw result is probably due to the asymmetric primary objectives. The Germans have two extra objectives and capturing those means they have managed 2 out of 5 objectives.
In the next version I have removed those extra objectives.
Additional small changes as well.

Thanks for reporting

Erik2
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Road to Leningrad/Moscow scenarios updated

Post by Erik2 » Sun Jan 14, 2018 3:04 pm

A number of changes to better simulate the German surprise attack and unpreparedness of the Red Army.

Reduced Soviet air unit strength at start to 5.
Reduced Soviet unit experience from 1 to zero.
Replaced NKVD border regiments with MG Foxholes.
Replaced Soviet regular infantry with conscripts.
Added new German commanders.
Added 3 German Constructions Groups for creating forward airstrips.
Moved Kriegsmarine further north (Leningrad).
More detailed Finnish, German and Soviet naval forces/reinforcements (Leningrad).
Minor clean-ups and reinforcement/withdrawal event messages added.

Links:
https://www.dropbox.com/s/rg306w9vs9pep ... 0.zip?dl=0
https://www.dropbox.com/s/bvba0wbo37jkc ... 0.zip?dl=0

Erik2
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1v1 Velikiye Luki updated to 1.1

Post by Erik2 » Tue Jan 16, 2018 2:18 pm

Fixed German primary objectives.

Link
https://www.dropbox.com/s/zbli1w42pwwek ... 1.zip?dl=0

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1v1 Velikiye Luki updated to 2.0

Post by Erik2 » Sun Jan 21, 2018 8:27 pm

Moved control of Ju52 and train supply units from AI to German player.
Earlier German reinforcements.
Panzer reinforcements at full strength.
Better German supply.
Additional Soviet primary objectives.
More restricted deploy zones.

Link:
https://www.dropbox.com/s/af6azlxczkhck ... 0.zip?dl=0

Erik2
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3v1 Scandinavia 1940 2.0

Post by Erik2 » Tue Jan 23, 2018 11:41 am

This scenario has gotten an extensive update that fixes and enhances reinforcements.

German,British and French (except naval) reinforcements are changed from spawned units to purchasing units.
Added more Royal Navy/French naval deployment zones and RAF air deployment zones.

Link:
https://www.dropbox.com/s/jnbckynv41tds ... 0.zip?dl=0

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Re: Road to Leningrad/Moscow scenarios updated

Post by Shards » Sat Jan 27, 2018 10:53 pm

Good to see more Eastern Theatre action. I'll take a look at this next week!

Erik2
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Velikiye Luki 1942 2.1

Post by Erik2 » Mon Jan 29, 2018 10:02 am

Changed the German armored trains and JU52s to deliver extra resources instead of supply.
Added supply locations to German reinforcements locations.

https://www.dropbox.com/s/op9any2q1jhfw ... 1.zip?dl=0

uran21
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Re: Erik's Multiplayer scenarios

Post by uran21 » Wed Jan 31, 2018 9:21 am

Is it intended to have -114 supply for Germans in East Prussia? (scenario Poland 1939 v3.6) If my forces connect all of German army will be undersuplied.

Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 » Wed Jan 31, 2018 10:33 am

uran21 wrote:Is it intended to have -114 supply for Germans in East Prussia? (scenario Poland 1939 v3.6) If my forces connect all of German army will be undersuplied.
Absolutely not...

Fixed in v3.7

https://www.dropbox.com/s/rultak2vg0mhn ... 7.zip?dl=0

a432
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Re: Erik's Multiplayer scenarios

Post by a432 » Thu Feb 01, 2018 8:13 pm

road to Leningrad link is broken

Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 » Fri Feb 02, 2018 9:25 am

a432 wrote:road to Leningrad link is broken
Clicking on the link and then Open displays the folder with a lot of zips for me.

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Re: Erik's Multiplayer scenarios

Post by a432 » Fri Feb 02, 2018 2:04 pm

When I click on the link
https://www.dropbox.com/s/rg306w9vs9pep ... 0.zip?dl=0

404
That file isn’t here anymore
Someone might’ve deleted the file or disabled the link.
Learn more

Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 » Fri Feb 02, 2018 3:56 pm

This is the official link in the scenario vault.
I think you're probably using an older link.

http://www.slitherine.com/forum/viewtop ... 1&start=20

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Coloured scenarios

Post by Erik2 » Fri Feb 02, 2018 4:31 pm

I have updated the various grey vs green vs red vs blue vs yellow scenarios to v2.0
Players must now purchase and deploy all units using the same amount of resources/command points for each side.
One small exception regarding Soviet naval units which must lend-lease British naval units for now.

Links in the scenario vault.
http://www.slitherine.com/forum/viewtop ... 1&start=40

uran21
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Re: Erik's Multiplayer scenarios

Post by uran21 » Sat Feb 03, 2018 2:45 pm

In (old) Poland scenario Poles are low on supply already at turn 3. Only Katowice taken and small villages.

Erik2
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Road to Moscow 2.0

Post by Erik2 » Mon Feb 05, 2018 10:31 am

Changed forests to open terrain on roads.
Changed swamps to open terrain on roads.
Replaced dense forest with forest.
Doubled German resource income.

This should allow the Germans to blitz closer to Moscow.

Link:
https://www.dropbox.com/s/c1004zh4osikz ... 0.zip?dl=0

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Re: Erik's Multiplayer scenarios

Post by bohun » Sun Feb 18, 2018 7:17 am

I dont see possible for germany to win scenario Road to Lenningrad. In my game oponnent didnt defend to much other towns and focus on create strong defence around Leningrad. So i quick reach area south of Lenningrad (24 turn) but in 6 turn it was not possible to break such strong defence. I think problem is in bad designated VP for soviet and german players. Generaly in Order of Battles victory condition are weak resolved - you can only win or lose but there is nothin like marginal victory or major victory.

Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 » Mon Feb 19, 2018 10:17 am

Are you playing the 2.0 Leningrad version?
There were a number of changes made to allow the Germans a better chance.
I may add more changes similar to the Moscow scenario v3.1.

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