[Boardgame's counter MOD] Order of Battle Pacific

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maitrebongo
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[Boardgame's counter MOD] Order of Battle Pacific

Post by maitrebongo » Fri Mar 04, 2016 3:56 pm

Image

This mod allows you to play the "Order of Battle Pacific" game with boardgame's style counters instead of the 3D units.

As fan of the traditional wargames (with paper maps and cardboard counters), I decided to modify this excellent game whom is Order of Battle to be able to find the sensations of a good old game around a table.

----- EDIT : MOD IS READY :D ------------------------------------------------

You can download it here : here

To use it, unzip the archive file in the folder "Documents\My Games\Order of Battle-Pacific\Mods" of your computer.

Enjoy it :wink:

This mod is now available "as it is"


-----------------------------------------------------------------------------------------------------------------

It is based on the work i made on the Battle of Britain borgame's mod you can find here : http://www.slitherine.com/forum/viewtop ... 74&t=70800

In the meantime, I suggest you following the evolution of its creation...

Some screenshots

Image
Last edited by maitrebongo on Mon May 23, 2016 9:02 am, edited 7 times in total.

maitrebongo
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Re: [Boardgame's counter MOD] Order of Battle Pacific

Post by maitrebongo » Thu Mar 10, 2016 9:03 am

I move forward well.

I finished all the infantry counters, all the vehicles, all the artilleries and almost all the ships ...
More than 270 different counters at the moment. :twisted:

let's have a look :wink:

Image

Image

Image

Erik2
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Re: [Boardgame's counter MOD] Order of Battle Pacific

Post by Erik2 » Thu Mar 10, 2016 9:52 am

They look great.
But I would like the counters to always have the same facing for ease of reading.
Can this be selected in the Classic Units Facing option 'Always'?

maitrebongo
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Re: [Boardgame's counter MOD] Order of Battle Pacific

Post by maitrebongo » Thu Mar 10, 2016 9:57 am

Yes, you can always select this option.

Cataphract88
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Re: [Boardgame's counter MOD] Order of Battle Pacific

Post by Cataphract88 » Thu Mar 10, 2016 4:37 pm

Very nice! And Thanks a lot for the Battle of Britain mod, too. :D
Richard

berto
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Re: [Boardgame's counter MOD] Order of Battle Pacific

Post by berto » Fri Mar 11, 2016 7:12 am

Looks great!
Campaign Series Legion, http://cslegion.com/csl/
CS Lead Coder http://www.matrixgames.com/forums/tt.asp?forumid=1515
PzB Lead Coder http://johntillersoftware.com/PanzerBattles.html
CWB Lead Coder http://johntillersoftware.com/CivilWarBattles.html

Magic1111
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Re: [Boardgame's counter MOD] Order of Battle Pacific

Post by Magic1111 » Fri Mar 11, 2016 9:08 am

berto wrote:Looks great!
Yes, very nice MOD! :D

Erik2
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Re: [Boardgame's counter MOD] Order of Battle Pacific

Post by Erik2 » Fri Mar 11, 2016 9:13 am

I really need to try this out when it's finished.
Do the board counters work in the editor as well?
The editor map is already in board game map mode, so the counters would blend in nicely methinks.

And you may have won berto over :wink:

maitrebongo
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Re: [Boardgame's counter MOD] Order of Battle Pacific

Post by maitrebongo » Fri Mar 11, 2016 9:45 am

Thanks at everybody :D

It's almost finished (some last counters to do and to debug some visual effects...)

Yes these counters are available in the editor, so you can use them to create scenarios :wink:

berto
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Re: [Boardgame's counter MOD] Order of Battle Pacific

Post by berto » Fri Mar 11, 2016 6:03 pm

Erik wrote:
And you may have won berto over :wink:
Oh, I had bought the game. This boardgame counter mod (or perhaps the official developer version, if and when) will have a major, decisive impact on my willingness to play it.
Campaign Series Legion, http://cslegion.com/csl/
CS Lead Coder http://www.matrixgames.com/forums/tt.asp?forumid=1515
PzB Lead Coder http://johntillersoftware.com/PanzerBattles.html
CWB Lead Coder http://johntillersoftware.com/CivilWarBattles.html

maitrebongo
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Re: [Boardgame's counter MOD] Order of Battle Pacific

Post by maitrebongo » Fri Mar 11, 2016 6:29 pm

Happy for you.
This is a good game with a lot of extension possibilities.

You don't have to wait too long, the counter's mod should be ready for download next week :wink:

maitrebongo
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Re: [Boardgame's counter MOD] Order of Battle Pacific

Post by maitrebongo » Sun Mar 13, 2016 7:58 pm

Good news, it is finished and complete :D
I have redone all the 538 counters (even the surprising german Zundapp motorcycle :shock: ) and corrected some bugs.

I post the download link to the 1.0 version on the first post of this thread.

Just enjoy it.

If you are interrested, here are the 561 .JPG files used to create this Mod :

here

Feel free to use them for what you want (like creating new OOB or integrate them in a mod, etc...).

Magic1111
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Re: [Boardgame's counter MOD] Order of Battle Pacific

Post by Magic1111 » Mon Mar 14, 2016 8:43 am

maitrebongo wrote:Good news, it is finished and complete
Wonderful, many thx for your work! :D

Cataphract88
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Re: [Boardgame's counter MOD] Order of Battle Pacific

Post by Cataphract88 » Mon Mar 14, 2016 3:58 pm

Thank you for all your hard work. :D
Richard

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Re: [Boardgame's counter MOD] Order of Battle Pacific

Post by harry_vdk » Sat Mar 19, 2016 3:42 pm

Erik wrote:They look great.
But I would like the counters to always have the same facing for ease of reading.
Can this be selected in the Classic Units Facing option 'Always'?
Why is this not working for me? The counters are always have different facing. But very thanks for this mod.
Always not working.jpg
Always not working.jpg (241.42 KiB) Viewed 7079 times

maitrebongo
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Re: [Boardgame's counter MOD] Order of Battle Pacific

Post by maitrebongo » Sat Mar 19, 2016 4:56 pm

As far as i see, it seems to be in the initial placement of units in the scenario...
But, when you move your units they are facing in the direction of the last segment of the white arrow.
If you select the required option, they are always facing in the same direction as in the initial placement.

berto
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Re: [Boardgame's counter MOD] Order of Battle Pacific

Post by berto » Sat Apr 09, 2016 8:02 pm

In tutorial scenario 2, an enemy air unit, or possibly paratroops, have landed on my base island (the one with "Westport"). The counter graphic is showing as a magenta square -- i.e., what appears to be an empty graphic cell with just the magenta mask color displaying.

I would like to show this in a screenshot, but I cannot capture the screen to the Windows Clipboard while playing the game in full-screen mode, apparently.

Would you please review possibly the counter mod graphics for enemy (unknown enemy?) unit displays? Something seems to be broken here.
Campaign Series Legion, http://cslegion.com/csl/
CS Lead Coder http://www.matrixgames.com/forums/tt.asp?forumid=1515
PzB Lead Coder http://johntillersoftware.com/PanzerBattles.html
CWB Lead Coder http://johntillersoftware.com/CivilWarBattles.html

berto
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Re: [Boardgame's counter MOD] Order of Battle Pacific

Post by berto » Sat Apr 09, 2016 8:36 pm

Definitely, something is broken here, or the mod lacks a needed graphic. I engaged that "magenta square" enemy unit in combat, it lost, whirled around, retreated, all the while displaying a floating magenta square.
Campaign Series Legion, http://cslegion.com/csl/
CS Lead Coder http://www.matrixgames.com/forums/tt.asp?forumid=1515
PzB Lead Coder http://johntillersoftware.com/PanzerBattles.html
CWB Lead Coder http://johntillersoftware.com/CivilWarBattles.html

berto
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Re: [Boardgame's counter MOD] Order of Battle Pacific

Post by berto » Sat Apr 09, 2016 8:45 pm

Another: When I destroy an enemy unit, the enemy counter is a blank white.

Again, sorry I can't capture and display a screenshot. (I don't want to interrupt my current game to switch to windowed mode.)
Campaign Series Legion, http://cslegion.com/csl/
CS Lead Coder http://www.matrixgames.com/forums/tt.asp?forumid=1515
PzB Lead Coder http://johntillersoftware.com/PanzerBattles.html
CWB Lead Coder http://johntillersoftware.com/CivilWarBattles.html

harry_vdk
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Re: [Boardgame's counter MOD] Order of Battle Pacific

Post by harry_vdk » Sat Apr 09, 2016 8:47 pm

F9: Take screenshot, saved in the game documents folder.

The para's have a landing problem on mine pc. the stay above the ground.

This mod looks great but incorporated with the main game is better.

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