OoB Peoples General

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Brazenman
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Re: OoB Peoples General

Post by Brazenman » Wed Feb 08, 2017 4:52 pm

The crashed mod game found two main errors in error.log

KERNELBASE.dll caused a Breakpoint
WW2.exe caused an Access Violation

Thats declared unity problems in many games on steam.
How can I fix this ?

Brazenman
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Re: OoB Peoples General

Post by Brazenman » Wed Feb 08, 2017 9:00 pm

New screens from first scenario gameplay:

Big clash around city of Lübeck - commander of the 27th MSR wounded - 3 T-55 lost !
Image

The middle attack tank regimets of the 9th tank division:
Image

the southern flank - now still without the soviets para divsion and motorized divsion.
Image

Brazenman
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Re: OoB Peoples General

Post by Brazenman » Thu Feb 09, 2017 6:25 am

Do this is the crash problem on my machine:
Image

I tested this out - but it dont works for me:
https://steamcommunity.com/app/242760/d ... /?l=german

Any ideas and help to the community ?

Brazenman
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Re: OoB Peoples General

Post by Brazenman » Thu Feb 09, 2017 8:37 pm

The only way to play the mod scenario without crashed is - to play the KI turns with 2d map - after that you can turn again to the maximum graphical 3d level and play your turn.
Than its without crashes. I think its why I have win 10 64 bit system´. Woulb be interesting to see the player experience from other systems please.

Brazenman
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Re: OoB Peoples General

Post by Brazenman » Fri Feb 10, 2017 6:29 am

1st soviet commanders are ready for the 1st campaign scenario !
Image

2 Naval Officers for the north landing contigents and one of the 4 para commanders and the only supporting soviet tank commander for the south.
Now I am working parallel also on the 2nd campaign map - crossing the river Elbe and breakthrough towards Bremen.

Brazenman
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Re: OoB Peoples General

Post by Brazenman » Fri Feb 10, 2017 5:22 pm

New cover splash screen OoB - Peoples General:
Image

Brazenman
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Re: OoB Peoples General

Post by Brazenman » Sat Feb 11, 2017 4:19 am

1st example of an PLA General - on 1st march I start the conquer of Taiwan campaign Sommer 2017.
Image
Many friends from China like to play an military modern war against Taiwan, USA and Japan.

uzbek2012
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Re: OoB Peoples General

Post by uzbek2012 » Sat Feb 11, 2017 3:58 pm

Brazenman wrote:New cover splash screen OoB - Peoples General:
Image

Excellent, where can you download the latest version of the Demo for this mod !?
Image
http://radikal.ru/video/wNf0nq1SfRJ

Brazenman
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Re: OoB Peoples General

Post by Brazenman » Mon Feb 13, 2017 5:08 am

Some new work on Infantry models - a creation of three soviet 1990 typs of Infantry (Para, Motorized and Naval) with AK, RPG and AKM weapons.
Image


But after creation of the Charakters with the OoB bome basic model in 3ds max 2017 - the OoB exporter shows an error and downt export my Infantry units as mdt dile to use the crypted mdb in the game.
Image


Here are the 3 examples as 3ds max files with the one texture used for all three typs:
www.file-upload.net/download-12309044/Examples.zip.html


Please I need helping hands to set my own modding Infanry units in this nice engine !

Brazenman
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Re: OoB Peoples General

Post by Brazenman » Mon Feb 13, 2017 5:11 am

newest version:
https://www.file-upload.net/download-12 ... l.zip.html

News:
1. new splash screen
2. Helicopters now have the right sounds for fly in and fly out, fuel out and crash
3. new soviet Officer pics
4. Some improvments for the 1st map
5. a new small scenario test version MP and normal

Erik2
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Re: OoB Peoples General

Post by Erik2 » Mon Feb 13, 2017 3:01 pm

Some new work on Infantry models - a creation of three soviet 1990 typs of Infantry (Para, Motorized and Naval) with AK, RPG and AKM weapons.
https://picload.org/image/ropldrdw/sovi ... xample.png


But after creation of the Charakters with the OoB bome basic model in 3ds max 2017 - the OoB exporter shows an error and downt export my Infantry units as mdt dile to use the crypted mdb in the game.
https://picload.org/image/ropldrlr/orde ... export.png


Here are the 3 examples as 3ds max files with the one texture used for all three typs:
https://www.file-upload.net/download-12 ... s.zip.html


Please I need helping hands to set my own modding Infanry units in this nice engine !

Thank you !

newest version:
https://www.file-upload.net/download-12 ... l.zip.html

News:
1. new splash screen
2. Helicopters now have the right sounds for fly in and fly out, fuel out and crash
3. new soviet Officer pics
4. Some improvments for the 1st map
5. a new small scenario test version MP and normal

bcnkor5
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Re: OoB Peoples General

Post by bcnkor5 » Tue Feb 14, 2017 1:42 pm

[quote="Brazenman"]Ok - after hard work - here is the first playable scenario - also the upcoming 1st campaign scenario.

Brazenman: Very good job, your MOD is Awesome, continue like this...

To see if you can do some scenario, for Single player of your MOD, thanks ...

Brazenman
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Re: OoB Peoples General

Post by Brazenman » Thu Feb 16, 2017 3:59 am

1st Infantry unit cards are done and comes with the next upgrade on sunday !
Image

Brazenman
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Re: OoB Peoples General

Post by Brazenman » Thu Feb 16, 2017 6:45 am

Now the Infantry have more realistic modern uniforms !
Image

I reworked some textures in resources.assets file of the original game file.
But dont know if we can upload this file ? No way to chance the textures in mod file - I changed every unit texture to TEX, DDS or TGA file format - but the game read only the original TEX file from resources.assets. But for me it runs fine now with this changed resources.assets file !

But my own uniform and weapons models would be better !

Brazenman
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Re: OoB Peoples General

Post by Brazenman » Thu Feb 16, 2017 6:46 am

SU Motschützen 90 Unitcard
Image

Erik2
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Re: OoB Peoples General

Post by Erik2 » Thu Feb 16, 2017 11:06 am

modder's post:

Now the Infantry have more realistic modern uniforms !
http://images.akamai.steamusercontent.c ... 70738AB74/

I reworked some textures in resources.assets file of the original game file.
But dont know if we can upload this file ? No way to chance the textures in mod file - I changed every unit texture to TEX, DDS or TGA file format - but the game read only the original TEX file from resources.assets. But for me it runs fine now with this changed resources.assets file !

But my own uniform and weapons models would be better !

Brazenman
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Re: OoB Peoples General

Post by Brazenman » Fri Feb 17, 2017 5:59 am

"BMD-1 included"
Image

Erik2
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Re: OoB Peoples General

Post by Erik2 » Fri Feb 17, 2017 8:44 am

From the modder:

You can post some addional parts here:
http://www.slitherine.com/forum/viewtop ... 74&t=64469


Modelpoints named with "Exhaust" are points for special effects,
Modelpoints named with "gun_support" are additional model parts between turrets and barrel or artillery units,
Modelpoints named with "gun_base" are additional model parts between turrets and barrel or artillery units,
Modelpoints named with "gunhold" are additional model parts between turrets and barrel or artillery units,
Modelpoints named with "gun" are additional model parts inside an airdefence unit,

Brazenman
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Re: OoB Peoples General

Post by Brazenman » Sun Feb 19, 2017 7:41 am

new screens from gameplay on western german side:
Image
Image

Brazenman
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Re: OoB Peoples General

Post by Brazenman » Sun Feb 19, 2017 7:42 am

"ASU-85"
Image

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