Bru's Scenarios

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bru888
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Re: Bru's Scenarios

Post by bru888 » Fri May 15, 2020 2:46 am

The Raid on Turku v2.2 is uploaded. Download link is in the opening post.

I played this version through twice. I am convinced that it is balanced and presents the player with interesting challenges because, the first time I played it, I concentrated on knocking down bombers. I got a Minor Victory because I lost 4 fighters. The second time, I conserved my fighters (lost none!) but ended up with a Draw because two enemy bombers were still on the map in the end. That is the kind of tradeoff that I look for in balanced scenarios.

Beating the enemy air force is not all that hard. What is hard is doing so while satisfying all objective requirements in time and minimizing losses.

The only significant change in this version is that I returned the coastal defence ships to strength 5 and added this sentence to the popup message about them: "Icebound and without maneuvering room, they are vulnerable to air attack." That is why they are strength 5 which seems to be the correct setting in that the player must be very adept to save them while not losing too many of his own fighters.
- Bru

Dmurphy238
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Re: Bru's Scenarios

Post by Dmurphy238 » Wed May 20, 2020 7:58 pm

I enjoyed my first try of Castle Itter. But...why do the Austrians abandon their position safe in the fort and commit suicide by attacking the SS, thus opening up the fort for the SS to come in and slaughter the French prisoners? Is it a game balance thing? Otherwise, very interesting scenario and next time, I will see if I can get there a little quicker (before the Austrians go for their jaunt).

bru888
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Re: Bru's Scenarios

Post by bru888 » Wed May 20, 2020 8:11 pm

Dmurphy238 wrote:
Wed May 20, 2020 7:58 pm
I enjoyed my first try of Castle Itter. But...why do the Austrians abandon their position safe in the fort and commit suicide by attacking the SS, thus opening up the fort for the SS to come in and slaughter the French prisoners? Is it a game balance thing? Otherwise, very interesting scenario and next time, I will see if I can get there a little quicker (before the Austrians go for their jaunt).
Hey, thanks for playing and commenting! I believe I did that for two reasons:

1) Showing heroic sacrifice in trying to save the defenseless French prisoners, and
2) Buying a bit more time for the player. The resistance fighters attack only when Waffen SS troops have seized/destroyed the gatehouse. At that point, there is not much time left.

For the "Austrian Resistance," I used the Dutch Landstorm unit because the Netherlands flag looks somewhat similar to Austria's flag (Austria is not in the game; the Dutch flag differs only in the bottom bar being blue instead of red). This Landstorm unit (attack value 10) is not very strong against Waffen SS units (German Infantry '45, attack value 16), so all it is doing is making a show and momentarily plugging the hole in the castle wall.
- Bru

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Re: Bru's Scenarios

Post by Dmurphy238 » Thu May 21, 2020 3:21 pm

Am half through the second play-through. This time I got there quicker! Bochmann escaped, mainly because I put more emphasis in protecting the castle than getting him (something for me to achieve next time). So now the question is, can I knock off the rest of the SS and what sort of assault are they going to make on the castle before my new American reinforcements can get there. Thanks for making a fun scenario!

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Re: Bru's Scenarios

Post by bru888 » Thu May 21, 2020 3:34 pm

Yes, this one seems to be my "Greatest Hit." Singular. I must have had a moment of inspiration come over me. :wink:
- Bru

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Re: Bru's Scenarios

Post by Erik2 » Thu May 21, 2020 5:29 pm

Well, Bruce. You are more than a one-hit-wonder in my book. :wink:

bru888
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Re: Bru's Scenarios

Post by bru888 » Thu May 21, 2020 5:34 pm

Erik2 wrote:
Thu May 21, 2020 5:29 pm
Well, Bruce. You are more than a one-hit-wonder in my book. :wink:
Thanks. I blush. :oops:
- Bru

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Re: Bru's Scenarios

Post by Shards » Tue Jul 21, 2020 3:47 pm

Hi Bru,

A couple of issues found in River Plate when testing it out on latest version.

The Choice popup for whether to go Aggressive or Stealthy appears before the user has a chance to read the first set of event popups. I wonder if it can be delayed in some manner?

I successfully gave the cash to Montevideo and then docked the Graf Spee, but on a subsequent turn, the Uruguayans got rather upset at the presence of the Altmark, and promptly attacked!

Finished the missions with a Minor Victory otherwise.

Recording attached
Attachments
River Plate.zip
(12.07 KiB) Downloaded 3 times

bru888
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Re: Bru's Scenarios

Post by bru888 » Tue Jul 21, 2020 5:11 pm

God, I must have been on drugs when I designed this monstrosity. Talk about complexity! And lots of reading! :roll:

Anyway, here are the triggers; starting at Turn 2 and running through Turn 5 (please have patience and get to the bottom):

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Here is the sequence, walked through (note the turn numbers):

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Now, when I played your replay, I got a bunch of messages in the beginning that looked like this:

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So I don't doubt that you saw what you are reporting. It's just that I cannot reproduce it here, nor can I pinpoint the particular messages that popped up for you.

Here is one idea, though. I am still playing, and designing on 8.3.0. You undoubtedly are on at least 8.4.x. I see in a new thread today that 8.5.4 has been released. For the sake of science, I will dip my toe in that version - to evaluate it once again - but also to see if it has caused a problem with River Plate. I really hesitate to do so, for I fear things like this: "We had to do some interesting tinkering with how OOB handles turn and scenario ends to support the tournament system. Do let us know if anything impacts any custom scenarios!" If so, the jig may be up.
- Bru

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Re: Bru's Scenarios

Post by Shards » Tue Jul 21, 2020 5:27 pm

bru888 wrote:
Tue Jul 21, 2020 5:11 pm


Here is one idea, though. I am still playing, and designing on 8.3.0. You undoubtedly are on at least 8.4.x. I see in a new thread today that 8.5.4 has been released. For the sake of science, I will dip my toe in that version - to evaluate it once again - but also to see if it has caused a problem with River Plate. I really hesitate to do so, for I fear things like this: "We had to do some interesting tinkering with how OOB handles turn and scenario ends to support the tournament system. Do let us know if anything impacts any custom scenarios!" If so, the jig may be up.
The tinkering was mostly about Turn Start triggers firing at the start of turn End+1, so they shouldn't affect what you've done here. There might be other issues which have arisen from other things though, which I'm happy to get the team to investigate and fix!

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Re: Bru's Scenarios

Post by Shards » Tue Jul 21, 2020 5:29 pm

p.s this is from the english.txt in the version of the game I'm playing:

event_trigger_39_124_title = Fregattenkapitän
event_trigger_39_124_text = Executive Officer FKpt. Paul Ascher: "Herr Kapitän, a British merchant ship has been found."|Captain Langsdorff: "They are noncombatants and die Graf Spee ist kein U-Boot. Close within range, fire a warning shot and order them to heave-to." [Inflict damage but do not sink the ship.]

It might be that you have a version locally that's different to the v2.1 that I downloaded from your link list?

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Re: Bru's Scenarios

Post by bru888 » Tue Jul 21, 2020 5:52 pm

Shards wrote:
Tue Jul 21, 2020 5:29 pm
p.s this is from the english.txt in the version of the game I'm playing:

event_trigger_39_124_title = Fregattenkapitän
event_trigger_39_124_text = Executive Officer FKpt. Paul Ascher: "Herr Kapitän, a British merchant ship has been found."|Captain Langsdorff: "They are noncombatants and die Graf Spee ist kein U-Boot. Close within range, fire a warning shot and order them to heave-to." [Inflict damage but do not sink the ship.]

It might be that you have a version locally that's different to the v2.1 that I downloaded from your link list?
That was just an example of what I was seeing in the replay - no actual text, just popups. Poor choice of an example. But I did see what may have been the popups in question but as you see above, the sequence was correct for me. Same version on hard drive and link:

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- Bru

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Re: Bru's Scenarios

Post by bru888 » Tue Jul 21, 2020 6:03 pm

Now, still in 8.3.0, I took the bribery option and was successful, including docking the Altmark:

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In that option, the Uruguayan gunboats are programmed to defend a hex, looking for the Kampfschwimmer. They will attack other ships, such as the Graf Spee and the Altmark, if they get too close. But once the bribe is paid, the Kampfschwimmer and the gunboats are removed so there is no more possibility of attack.

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Long story made short, it's all WAD as far as I can see. In 8.3.0. Check back later after I've had a chance to look at it in 8.5.4. Fingers are definitely crossed.
- Bru

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Re: Bru's Scenarios

Post by Shards » Tue Jul 21, 2020 7:15 pm

On the gunboats, they were removed successfully, but then respawned back in when the altmark sailed past the mouth of the river.

Is there a trigger that will spawn/move gunboats?

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Re: Bru's Scenarios

Post by bru888 » Tue Jul 21, 2020 7:25 pm

[David, I was posting this below when you asked your question, which is moot. It's the updated game version and a problem with how it's looking at certain triggers.]

Okay, I have good news and I have bad news. Which one do you want first? Never mind, you took too long. I will decide. Good news first.

Good news: 8.5.4 has progressed to the point where I can tolerate the graphics. Not great; I still would prefer 8.3.0 if given the choice. But better, to the point that I can move up with the rest of you guys. Otherwise, my OOB designing career would be over sooner rather than later. Thanks go to you specifically and the designers in general.

Bad news: I see the issue that you reported; again, please follow this sequence (some cargo ship captures are sprinkled in but I left the sequence intact). Notice that, as opposed to 8.3.0, now in 8.5.4 I am getting the question before the explanations. Unlike above, the 5-message sequence beginning with "Uruguay Refuses!" and ends with "The Captain's Decision" are AFTER the "Decide Now" dialog. SAME SCENARIO; DIFFERENT GAME VERSION.

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Everything was working as designed in 8.3.0. There apparently is some problem in how 8.5.4 is handling certain trigger sequencing. Let me focus on the one in question, next.
- Bru

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Re: Bru's Scenarios

Post by bru888 » Tue Jul 21, 2020 7:43 pm

So here are the nasty beasts in question, part of the "Mission to Montevideo" module. "Montevideo Order" 1 through 4 are timed for Turns 2 through 5. "Montevideo Order 4" trigger, set for Turn 5, has the five popup messages which are supposed to appear before the decision dialog:

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The "Montevideo Decision" trigger is supposed to happen last in that sequence. Instead, the game (version 8.5.4) appears to be looking ahead and activating it first:

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In 8.3.0, the game followed the sequence logically; the trigger was not turned on until last so it fired last. I am wondering whether the "Turn Start" event, without the condition of "= Turn 5" is now the problem.
- Bru

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Re: Bru's Scenarios

Post by Shards » Tue Jul 21, 2020 7:55 pm

ahh, okay, I understand the issue.

My guess is that there's some code that's gone awry. You can see that all those event popups appear in order, one by one, as you click them. I'll have a guess that when the decision popups were added (back in 6.Whatever, there was some special code added to handle them which may well not be playing nicely with the new UI system (e.g. it might have been tightly wrapped to how UI elements are displayed).

Now that we've got a reproducible issue, I'll create a smaller test scenario and get the guys to fix it!

I'll bet that this is wrong in Tallinn too, but I've just got too used to it to notice.

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Re: Bru's Scenarios

Post by bru888 » Tue Jul 21, 2020 7:59 pm

[Again, our posts have crossed. Here is what I was saying.]

Nope, same dilemma. Dialog before messages despite the sequencing of the triggers. It's a problem with the game looking at the "Montevideo Order 4" trigger and deciding to bring up the dialog box first before displaying the messages, again in 8.5.4, not 8.3.0. The last two screen prints are in sequence:

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Next, one more thought explored, then a decision to make.
- Bru

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Re: Bru's Scenarios

Post by bru888 » Tue Jul 21, 2020 8:09 pm

bru888 wrote:
Tue Jul 21, 2020 7:59 pm
Next, one more thought explored, then a decision to make.
Here was the thought: Merely tacking on the dialog box to the "Montevideo Order 4" trigger. Same result; dialog box before the messages in the same trigger.

That obviates the decision which was, if that had worked, whether I would have updated the scenario accordingly or called upon your good offices to see the programming issue be resolved. Since it does not work, then there is no point to updating the scenario which was WAD in 8.3.0 and should WAD in 8.5.4.

I see that you are in agreement and have an idea of what happened, so I will leave it in your capable hands, with my thanks. Perhaps if you could let me/us know that this was resolved someday, that would be appreciated.

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- Bru

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Re: Bru's Scenarios

Post by Shards » Wed Jul 22, 2020 12:32 pm

FWIW, I've figured out the issue with my getting Dumkopff after I'd already completed the Montevideo docking.

Your trigger for testing whether I've shot up any of the gunboats or not doesn't use the Difficulty level compensation. As i was playing on diff 2, they were at 8HP, so as soon as I shot at a British Cargo ship, their trigger fired and they turned hostile.
gunboats.jpg
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If you tick the Difficulty Bonus Compensation box here, then the game will automatically adjust this trigger to the right values for the difficulty levels in the game.

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