Erik's campaigns

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Erik2
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Re: Erik's campaigns

Post by Erik2 » Sat Sep 22, 2018 3:17 pm

Steenv - thanks for reporting.

Wacht Am Rhein up dated to 1.5.
Link updated in first post.
Fixed scenarios.

I'm a bit puzzled about the US forces all being idle in the last scenario.
I played it from the editor (without deploying any German units) and a number of US units traveled all the way to the exit in the SE map corner.
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GabeKnight
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Re: Erik's campaigns

Post by GabeKnight » Sat Sep 22, 2018 3:53 pm

Erik2 wrote:
Sat Sep 22, 2018 3:17 pm
I'm a bit puzzled about the US forces all being idle in the last scenario.
I played it from the editor (without deploying any German units) and a number of US units traveled all the way to the exit in the SE map corner.
I bet you put a supply hex directly onto the exit hex, right? :wink:

Erik2
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Re: Erik's campaigns

Post by Erik2 » Sat Sep 22, 2018 3:58 pm

GabeKnight wrote:
Sat Sep 22, 2018 3:53 pm
Erik2 wrote:
Sat Sep 22, 2018 3:17 pm
I'm a bit puzzled about the US forces all being idle in the last scenario.
I played it from the editor (without deploying any German units) and a number of US units traveled all the way to the exit in the SE map corner.
I bet you put a supply hex directly onto the exit hex, right? :wink:
Not in the updated scenario. May have done it earlier though.
I seem to remember that this will draw the AI units to the location, right?

GabeKnight
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Re: Erik's campaigns

Post by GabeKnight » Sat Sep 22, 2018 4:15 pm

Erik2 wrote:
Sat Sep 22, 2018 3:58 pm
GabeKnight wrote:
Sat Sep 22, 2018 3:53 pm
I bet you put a supply hex directly onto the exit hex, right? :wink:
I seem to remember that this will draw the AI units to the location, right?
Yes, guarding and occupying supply-hexes seems to be a priority for all AI units, even overriding move-to-hex orders (and such). On top of that, your exit hex is also a primary VP!

And I'd imagine it could be funny in this case, as each enemy tank occupying the hex will get removed and then the next one moves onto it and the next one... :D

Erik2
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Re: Erik's campaigns

Post by Erik2 » Sat Sep 22, 2018 5:37 pm

GabeKnight wrote:
Sat Sep 22, 2018 4:15 pm
Erik2 wrote:
Sat Sep 22, 2018 3:58 pm
GabeKnight wrote:
Sat Sep 22, 2018 3:53 pm
I bet you put a supply hex directly onto the exit hex, right? :wink:
I seem to remember that this will draw the AI units to the location, right?
Yes, guarding and occupying supply-hexes seems to be a priority for all AI units, even overriding move-to-hex orders (and such). On top of that, your exit hex is also a primary VP!

And I'd imagine it could be funny in this case, as each enemy tank occupying the hex will get removed and then the next one moves onto it and the next one... :D
Luckily, the US units are not removed when the reach the exit location :wink:

bru888
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Re: Erik's campaigns

Post by bru888 » Tue Sep 25, 2018 9:48 pm

Latest version of Desert Rats (4.9) is a "404" - bad link.

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- Bru

alex1917
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Re: Erik's campaigns

Post by alex1917 » Wed Sep 26, 2018 6:30 pm

Hello Eric! Downloaded Afrika Korps 1941-43 v1.5, but the campaign does not start ....

Infinite loading

https://sun1-6.userapi.com/c831108/v831 ... UsSkC4.jpg

The version of the game is the last one. What can be wrong?

bru888
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Re: Erik's campaigns

Post by bru888 » Wed Sep 26, 2018 10:10 pm

alex1917 wrote:
Wed Sep 26, 2018 6:30 pm
Hello Eric! Downloaded Afrika Korps 1941-43 v1.5, but the campaign does not start ....

Infinite loading

https://sun1-6.userapi.com/c831108/v831 ... UsSkC4.jpg

The version of the game is the last one. What can be wrong?
AK 1.5 started up immediately for me. Try downloading it again and make sure that the entire campaign folder is saved here:

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Screenshot 1.jpg
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Screenshot 2.jpg
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- Bru

alex1917
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Re: Erik's campaigns

Post by alex1917 » Wed Sep 26, 2018 10:25 pm

strange. I can not understand what's the matter. Germany Grand Campaign (1939-42) v3.0 5-8-2018 works without problems with this

https://pp.userapi.com/c850520/v8505208 ... 6tYlc4.jpg

WTF?(

https://sun1-9.userapi.com/c830401/v830 ... YsH_1Y.jpg

bru888
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Re: Erik's campaigns

Post by bru888 » Wed Sep 26, 2018 10:32 pm

The only other thing that I can think of is to make sure that you are patched up to version 6.1.9. It may be that Erik's German campaign is compatible with earlier versions of OOB but Afrika Korps is not because certain desert climate, terrain, and units were introduced in 6.1.9 for the official DLC Sandstorm. Erik's custom campaign uses much of these same desert climate, terrain, and units.
- Bru

alex1917
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Re: Erik's campaigns

Post by alex1917 » Wed Sep 26, 2018 10:53 pm

sad (all dls. I will mean without Africa to play, other campaigns of the original (


https://sun1-10.userapi.com/c830509/v83 ... DuhxQU.jpg

https://sun1-13.userapi.com/c830509/v83 ... 7u4WCI.jpg

Erik2
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Re: Erik's campaigns

Post by Erik2 » Thu Sep 27, 2018 7:46 pm

Desert Rats 4.9 link should work now.

GeneralKostas
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Re: Erik's campaigns

Post by GeneralKostas » Fri Sep 28, 2018 7:38 pm

alex1917 wrote:
Wed Sep 26, 2018 6:30 pm
Hello Eric! Downloaded Afrika Korps 1941-43 v1.5, but the campaign does not start ....

Infinite loading

https://sun1-6.userapi.com/c831108/v831 ... UsSkC4.jpg

The version of the game is the last one. What can be wrong?
I have the same problem. I put the folder correctly into the campaign folder of the game. The version of the game is 6.1.9 in Win 10 64-bit.

bru888
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Re: Erik's campaigns

Post by bru888 » Fri Sep 28, 2018 11:44 pm

And yet, 1.7 just started on my machine with no problem. My only difference from your setup, General K, is that I am still running Windows 8.1. Can either of you start Erik's Desert Rats?
- Bru

GeneralKostas
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Re: Erik's campaigns

Post by GeneralKostas » Sat Sep 29, 2018 7:58 pm

I just tried the new Afrika Korps v1.7 and the problem remains. What's the problem with that?
I don't understand, because the other campaign i am playing now is Philippines 1941 and it works normally so far.

terminator
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Re: Erik's campaigns

Post by terminator » Sat Sep 29, 2018 8:51 pm

It is necessary to choose the good language. Only compatible in English :!:

alex1917
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Re: Erik's campaigns

Post by alex1917 » Sat Sep 29, 2018 11:35 pm

so in English and start. The rest of the mods and campaigns work well ...

GeneralKostas
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Re: Erik's campaigns

Post by GeneralKostas » Sun Sep 30, 2018 6:46 pm

Sorry guys, but even the new version doesn't start. I don't know about English or other language. The language is in English by default. Afrika Korps don't start.
The Desert Rats start normally.
What's the difference between the two campaigns? I don't understand. :(

terminator
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Re: Erik's campaigns

Post by terminator » Sun Sep 30, 2018 7:16 pm

Before launching Erik's campaigns, it is necessary to put the language on English.
If you put the language on a language other than English, it will block the game even the computer (I made the test).

Screenshot 513.jpg
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Steenv
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Re: Erik's campaigns

Post by Steenv » Mon Oct 01, 2018 4:41 am

I just downloaded Afrika Korps, loads fine. Looks good.

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