Soviet Corps campaign(s) are on the list. I'll wait until new Soviet units are in place, ie after the an official Soviet campaign has been published.
Currently working on a Germany East 1944.
Moderators: Order of Battle Moderators, The Artistocrats
Soviet Corps campaign(s) are on the list. I'll wait until new Soviet units are in place, ie after the an official Soviet campaign has been published.
Just got through Rainbow, this is the biggest scenario I've seen.Erik2 wrote: ↑Mon Jun 03, 2019 11:29 am US Navy Campaign 3.1
Added new (hypothetical) scenario, Rainbow-5.
<snip>
Note that several of these scenarios, especially the later ones, are quite large (both map and number of units). I have already removed abut 1/2 of all historical destroyers and light cruisers.
The AI will take some time finishing its turns. Grab a beer and enjoy some R&R while you wait.
I need to check each and every scenario (and there are quite a lot) before publishing a new version.JustJeff88 wrote: ↑Mon Jun 17, 2019 4:00 pm Erik, could I be of any use in helping work on Sea Lion? When I asked you to repost it a few weeks ago, you said that you had pulled it due to it needing a proper going over. I'm very much a dilettante at this game, but I wanted to offer to make myself useful. If it needs to be done by someone more experienced, I understand.
Well, when you get to that point, I'm willing to give it a go. I can't promise a great deal of skill at the game or a profound knowledge of the tools, but I am thorough and take very good notes.
Bobster66 wrote: ↑Tue Jun 18, 2019 1:03 amJust got through Rainbow, this is the biggest scenario I've seen.Erik2 wrote: ↑Mon Jun 03, 2019 11:29 am US Navy Campaign 3.1
Added new (hypothetical) scenario, Rainbow-5.
<snip>
Note that several of these scenarios, especially the later ones, are quite large (both map and number of units). I have already removed abut 1/2 of all historical destroyers and light cruisers.
The AI will take some time finishing its turns. Grab a beer and enjoy some R&R while you wait.
Noticed on the 2nd turn that the Primary Obj, "Do not Lose more then one Battleship" had already Failed even though I hadn't even engaged the Japanese yet. All my transport were destroyed by turn 19 and they were only half way to Wake Island. Is it even mathematically possible to complete the first Primary Obj just based on the movement rate of the transports?
This scenario was something else. Almost packed it in by turn 9 because the computer takes 25 minutes per turn. I would say that it is probably too big. Although I eventually got through it, don't think I'd do it again and if the following scenarios are this big, might need to move on to another campaign.
I think such tasks apply to all units in the team, don't you? As evidenced by, in the end, "the other two [transports] then made the move to the port."