Erik, I think you should recheck your "Wacht am Rhein 1.8" campaign after the latest game update. Just wanted to start playing it and there are no specs active for the Germans, (but they are active for the Allies). I think that is not intended and something's messed up.
I'm unsure if I shall continue or not like this.
Also you could finally remove all those border-supply-hexes and rather add them to the towns/cities.
There's even a prim.VP without supply in your first scen. The AI won't protect such hexes.
- There was a whole group of enemies more or less sitting near Luzerny until I came near. Intended?
- Add more supply to the whole map, and some larger supply stashes to the VP hexes. Come on, this mission is not about supply. And the enemy ran out quite early.
- There are 12 VPs but the mission ends after 11. And Noville's (as some other VP(!) too) not even protected by garrison troops.
- The preplaced (towed) AA units in the east are quite useless, with slow mud terrain movement they never arrive near the action
- Screenshot 916.jpg (994.45 KiB) Viewed 3193 times
I think I'll rather start some of the desert campaigns first until I know what's going on here.