The feedback's about the same for the rest of the scens:
Basically, I would say that the ground power is about adequate, but the enemy air force is WAY too overwhelming. And as all enemy forces begin to attack from turn one on, I have to deal with too much resistance to be even able to hold my ground. I would suggest to remove about 30% of the enemy airforce altogether and let the rest attack in waves (maybe about 5-7 turns apart). And some expendable aux. forces (air and land) would be nice, too.
One often forgets how powerful naval bombardment is in this game. Like arty with the "precision strike" trait and no efficiency loss, allowing for continuous fire. And no way of sinking them. My StuKa woudn't survive even one turn in the air, and I needed my air CP for fighters anyway.
In the end I gave up, calmed down and did about what Dwight described, cheating myself a ton of money and additional land CP solely for the purpose of deploying multiple strong AA units:
And I've experienced about the same with them fighters, too. The allied air force shot down one (5-star!) German FW190G dogfighter (with a commander!) each turn - on middle difficulty. Even when landed and covered by two AA they attacked and bombed them to hell. It was impossible to save them. Actually it was the first time I've ever used the "#beammeup" cheat in a live game. I could not see my beloved core units die. I just couldn't.Dwightd wrote: ↑Tue Apr 07, 2020 10:29 pmThe allied air force is overwhelming. I started with all fighters. Once they engage, they shoot down 1 German fighter per turn, ending up with a total of 6 shot down. While the allied bombers run rampant. I had deployed 4 88's as AA and was not enough, I add on more soon after the start. On turn 3, I gave myself and extra 18 land CP for the AA and gap stopping infantry, which was still below the available supply (i.e. good supply points). It was incredibly hard to keep the Allies from just breaking through the lines outright. By turn 10, of 30, I had a reasonable line of defense. I gave myself 1900 RP during the major fighting. [...]
Best thing is, there was even a secondary objective to "not lose any air unit"...