Erik2 wrote:Guys, I'm collecting all feedback.
Currently working on another campaign, but I will get back to the German Grand at some point.
Erik, we all know that you could find and fix issues on your own. However, to the extent that we can help in this regard, it allows you to devote more of your time and creative genius to making great stuff for us to play! So, here's feedback to collect on this:
Juansana wrote:Hello Eric, I've discovered two more errors in the Albert Canal scenario:
what's with the gun ship near Maastricht?
how can I conquer/keep bridges if I have already lost before I start?
Oddly enough, the two issues involve the same hex. In four other triggers, when your Allies own a bridge hex, you Open (or re-Open) the "Capture/hold Albert Canal Bridges" objective. With this bridge, for some reason, you chose the objective to be Failed instead:
Also, that same hex is where you inadvertently clicked the screen while a generic gunboat in the units bar was in focus. You need to remove the gunboat and revert hex ownership back to the Germans.
And since this hex is not owned by the Germans, but is Neutral instead (courtesy of the gunboat), that is why the "Capture/hold Albert Canal Bridges" objective is failed as soon as any other VP is captured.