I wish that supply system could be further upgraded like on these screens of yours...Horst wrote: ↑Fri Jun 14, 2019 11:31 amA combination of jungle and mountain dead-zones can make supply routes slightly more difficult to maintain. I’ve also added the inhospitable trait to swamp, rough_desert, pine_forest, and the (Chinese) wall. Adding this even to forests would certainly destroy many scenarios like Huertgenwald and Ardennenoffensive, so I think my choice of the most disrupting terrain types is the tolerable limit.
In Blissful & Goodtime and Operation Cannibal you can see how this creates pretty mazes. The usual supply-bummers are the combinations of roads on jungle terrain, although many original maps I checked still offered a clear path to the important objectives and supplies.
It’s slightly risky to generally use such feature for vanilla maps if you don’t know for sure what silly things the AI will do during a particular scenario.
In the example below, I have set three defensive positions with Defend Hex on the flag with distance 0. Sadly, most other inf units still danced around the flag stupidity, but at least one unit was ordered to occupy each defined position, especially the one to keep the supply route open. Without defensive positions, the AI would utterly fail in keeping the supply route to the left flag open.
I currently playing Unity of Command with very smart and challenging supply system, where each hex type has own "supply capabilities". So, forest hexes can transport far less supply than plain hexes. With such solution you could avoid neutral ownership, which can give you intel about location of enemy units, as was mentioned. Nontheless, very interesting idea.
Maybe if devs could add another layer to supply system, where hex ownership isn't the only one condition to the flow of supply? Another would be linked to hex type? With such system, your troops will use supply that is in range - when deep in jungle, not all supply will be transported, even though you have ownership of large portion of a jungle and a big supply depot just outside green area. That will set a new angle for logistic (but probably will make AI life harder)