Forgotten Units Mod and stuff...

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Erik2
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Re: Forgotten Units Mod and stuff...

Post by Erik2 » Sun Sep 22, 2019 8:06 am

GabeKnight wrote:
Sat Sep 21, 2019 4:38 pm
Erik2 wrote:
Sat Sep 21, 2019 8:45 am
Note that if this mod contains new units (not only edited old ones), there will be no benefit in playing my campaigns.
For that to work, I would have to create the scenarios using the mod.
Well, that's not entirely true. The AI can use new/additional switch modes just fine, for example. Also any modified stats in the units file will be used for the AI units as well.
But the main reason for creating (and playing with) my mod were the benefits of new/additional units for my (the player's) core unit pool. And I can use those units in your campaigns without problems, Erik. :D
I understand that you can purchase new core mod core units.
I was thinking about all AI and aux units which are a large part of a campaign :wink:

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Tue Sep 24, 2019 4:26 am

SirAllan wrote:
Sat Sep 21, 2019 10:31 am
But I still need to know where to find Terminators last mod
Every time there is a new patch, you have to start all over again... :?

I currently prefer to create scenarios (when I am motivated), from the smallest to the largest :

1.Pointe du Hoc :

Close Combat The Longest Day adaptation.
I was afraid that because of the different scale of the game it does not give anything good but the first tests are encouraging.

Capture d’écran (222).jpg
Capture d’écran (222).jpg (100.32 KiB) Viewed 1997 times


2. Operation Zvesda :

Panzerkrieg scenario but Soviet side playable.
It was necessary to redo the map because of a visibility bug when changing sides :( There is only one poor unit to deploy because I wanted to test the objectives first.

Capture d’écran (223).jpg
Capture d’écran (223).jpg (138.15 KiB) Viewed 1997 times

3. Leningrad - Novgorod :

Germany at War - Barbarossa 1941 adaptation.
The greatest scenario I’ve ever done. Release 2020 ? :)

Capture d’écran (225).jpg
Capture d’écran (225).jpg (100.79 KiB) Viewed 1997 times

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Wed Sep 25, 2019 7:53 am

Capture d’écran (242).jpg
Capture d’écran (242).jpg (517.87 KiB) Viewed 1952 times

rafdobrowolski
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Re: Forgotten Units Mod and stuff...

Post by rafdobrowolski » Wed Feb 05, 2020 3:11 am

Two questions:

1. Which is the most recent "Forgotten Units" mod download link?

2. Where do you copy and paste the "hotfixes" to?

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Sun Feb 09, 2020 7:49 am

rafdobrowolski wrote:
Wed Feb 05, 2020 3:11 am
Two questions:

1. Which is the most recent "Forgotten Units" mod download link?
Forgotten Units 2.01 :arrow: https://www.slitherine.com/forum/viewto ... 80#p760356

rafdobrowolski wrote:
Wed Feb 05, 2020 3:11 am
2. Where do you copy and paste the "hotfixes" to?
Directly into the game folder but saving the original files before :!:

Erik2
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Re: Forgotten Units Mod and stuff...

Post by Erik2 » Sun Feb 09, 2020 9:16 am

terminator wrote:
Sun Feb 09, 2020 7:49 am
rafdobrowolski wrote:
Wed Feb 05, 2020 3:11 am
Two questions:

1. Which is the most recent "Forgotten Units" mod download link?
Forgotten Units 2.01 :arrow: https://www.slitherine.com/forum/viewto ... 80#p760356

rafdobrowolski wrote:
Wed Feb 05, 2020 3:11 am
2. Where do you copy and paste the "hotfixes" to?
Directly into the game folder but saving the original files before :!:
terminator

You have reserved the first post in this thread for the latest download link.
Why don't you put the link there :?: :wink:

Zekedia222
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Re: Forgotten Units Mod and stuff...

Post by Zekedia222 » Sun Feb 09, 2020 5:03 pm

terminator wrote:
Thu Mar 01, 2018 9:18 am
------------------------------------------------------------------------------------------------------------ :twisted: Reserved for the last Download Links :twisted: -----------------------------------------------------------------------------------------------------------------------
It says last, not latest
Klinger, you're dumber than you look, and THAT boggles the MIND.
- Charles Emerson Winchester III

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Sun Feb 09, 2020 5:11 pm

Erik2 wrote:
Sun Feb 09, 2020 9:16 am
terminator wrote:
Sun Feb 09, 2020 7:49 am
rafdobrowolski wrote:
Wed Feb 05, 2020 3:11 am
Two questions:

1. Which is the most recent "Forgotten Units" mod download link?
Forgotten Units 2.01 :arrow: https://www.slitherine.com/forum/viewto ... 80#p760356

rafdobrowolski wrote:
Wed Feb 05, 2020 3:11 am
2. Where do you copy and paste the "hotfixes" to?
Directly into the game folder but saving the original files before :!:
terminator

You have reserved the first post in this thread for the latest download link.
Why don't you put the link there :?: :wink:
The problem is that I have to restart the unit.csv file every time there is an update but I think I have found a solution but it will take me a bit of time...
It is because of this compatibility problem that I did not post a link at the beginning.

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Mon Feb 10, 2020 8:14 am

Zekedia222 wrote:
Sun Feb 09, 2020 5:03 pm
terminator wrote:
Thu Mar 01, 2018 9:18 am
------------------------------------------------------------------------------------------------------------ :twisted: Reserved for the last Download Links :twisted: -----------------------------------------------------------------------------------------------------------------------
It says last, not latest
Thanks, corrected and in color :)

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Tue Feb 11, 2020 7:09 am

The_Unit_Editor_Tool(1.02)

Compatible 8.3.0 Update and other novelties to discover...

Capture d’écran (1074).jpg
Capture d’écran (1074).jpg (115.41 KiB) Viewed 1507 times

Download: http://www.mediafire.com/file/99jxl2fhp ... 9.zip/file

rafdobrowolski
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Re: Forgotten Units Mod and stuff...

Post by rafdobrowolski » Wed Feb 12, 2020 1:00 am

terminator wrote:
Sun Feb 09, 2020 7:49 am
rafdobrowolski wrote:
Wed Feb 05, 2020 3:11 am
Two questions:

1. Which is the most recent "Forgotten Units" mod download link?
Forgotten Units 2.01 :arrow: https://www.slitherine.com/forum/viewto ... 80#p760356

rafdobrowolski wrote:
Wed Feb 05, 2020 3:11 am
2. Where do you copy and paste the "hotfixes" to?
Directly into the game folder but saving the original files before :!:
Thanks for the reply. A few follow up questions... When you say into the game folder, could you tell me what pathway you use (Documents > My Games > OOB WW2.. and then?)? And when you say save the originals, what do you mean by that? As separate files in the same folder with a different name?

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Sun Feb 16, 2020 7:44 am

OoB-WW2 for Modding

Mediafire link on first page.
Direct download here:
OoB-WW2 Mod.zip
(452.29 KiB) Downloaded 61 times


Capture d’écran (1102).jpg
Capture d’écran (1102).jpg (420.39 KiB) Viewed 1417 times

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Sun Feb 23, 2020 8:29 am

rafdobrowolski wrote:
Wed Feb 12, 2020 1:00 am
terminator wrote:
Sun Feb 09, 2020 7:49 am
rafdobrowolski wrote:
Wed Feb 05, 2020 3:11 am
Two questions:

1. Which is the most recent "Forgotten Units" mod download link?
Forgotten Units 2.01 :arrow: https://www.slitherine.com/forum/viewto ... 80#p760356

rafdobrowolski wrote:
Wed Feb 05, 2020 3:11 am
2. Where do you copy and paste the "hotfixes" to?
Directly into the game folder but saving the original files before :!:
Thanks for the reply. A few follow up questions... When you say into the game folder, could you tell me what pathway you use (Documents > My Games > OOB WW2.. and then?)? And when you say save the originals, what do you mean by that? As separate files in the same folder with a different name?
I’m working on a new version Forgotten Units Mod 3.0.0 compatible with 8.3.0.

New theme Battlefield V :

Capture d’écran (1112).jpg
Capture d’écran (1112).jpg (612.88 KiB) Viewed 1347 times

Mascarenhas
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Re: Forgotten Units Mod and stuff...

Post by Mascarenhas » Sun Feb 23, 2020 1:34 pm

Very nice pic, I think.But please, answer rafdobrowski questions about installation of your mod. I also got a bit confused about the right procedures.
Good luck!

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Sun Feb 23, 2020 3:12 pm

Mascarenhas wrote:
Sun Feb 23, 2020 1:34 pm
Very nice pic, I think.But please, answer rafdobrowski questions about installation of your mod. I also got a bit confused about the right procedures.
Good luck!
Here is the ALPHA version, only corrected this :

The attachment Capture d’écran (1118).jpg is no longer available

Capture d’écran (1116)b.jpg
Capture d’écran (1116)b.jpg (488.58 KiB) Viewed 1324 times

You can place here the vanilla SaveGames:

Capture.JPG
Capture.JPG (28.56 KiB) Viewed 1324 times

Link: http://www.mediafire.com/file/n6301f0ws ... 9.zip/file

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Sat Apr 25, 2020 7:06 am

UI improvement (1/2) (?)

I have some difficulties to recognize the Class of some ground and air units. It is necessary to look at the section "Unit Traits" but I do not find it very clear sometimes and often I forget :(
There are planes of different classes that are very similar and switchable ground units... :x
:arrow: The idea is to add an abbreviation of 1,2 or 3 letters to easily recognize the unit class :idea:

Example with the BT-7A in Artillery Mode (Artillery = ART) :

BT-7A(1).jpg
BT-7A(1).jpg (407.02 KiB) Viewed 1061 times


BT-7A(2).jpg
BT-7A(2).jpg (674.92 KiB) Viewed 1061 times
BT-7A(3).jpg
BT-7A(3).jpg (239.05 KiB) Viewed 1053 times

PS: there is a slight image shift in the Purchase screen, in the Unit Filter and in the Unit UI :!:
I think that with a last test by slightly shifting "ART" 1 pixel to the left and down it would be perfect :?:

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Sat Apr 25, 2020 7:54 am

UI improvement (2/2) (?)

Another possibility would be to write in column (less well?)

BT-7A(4).jpg
BT-7A(4).jpg (639.41 KiB) Viewed 1042 times

GabeKnight
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Re: Forgotten Units Mod and stuff...

Post by GabeKnight » Sat Apr 25, 2020 12:48 pm

terminator wrote:
Sat Apr 25, 2020 7:06 am
:arrow: The idea is to add an abbreviation of 1,2 or 3 letters to easily recognize the unit class :idea:
Okay, but why on the neat unit cards? Just add it to the unit name. For example in brackets, if you prefer. I think that works best - and is by far the simplest solution.

terminator
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Re: Forgotten Units Mod and stuff...

Post by terminator » Sat Apr 25, 2020 12:56 pm

GabeKnight wrote:
Sat Apr 25, 2020 12:48 pm
terminator wrote:
Sat Apr 25, 2020 7:06 am
:arrow: The idea is to add an abbreviation of 1,2 or 3 letters to easily recognize the unit class :idea:
Okay, but why on the neat unit cards? Just add it to the unit name. For example in brackets, if you prefer. I think that works best - and is by far the simplest solution.
With the unit cards it is not necessary to create a Mod, you can use them immediately without a Mod :idea:

GabeKnight
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Re: Forgotten Units Mod and stuff...

Post by GabeKnight » Sat Apr 25, 2020 1:34 pm

terminator wrote:
Sat Apr 25, 2020 12:56 pm
With the unit cards it is not necessary to create a Mod, you can use them immediately without a Mod :idea:
Change the unit names to your liking and put the new file as "english_17.txt" in the \Content\Language folder and you don't need a mod, too. :?:

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