Admiral's Alternate Arsenal (3A) The Prodigal Son :D

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bebro
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Re: Admiral's Units & stuff

Post by bebro »

Nice job on those guns (all of them) :)
Admiral_Horthy
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Re: Admiral's Units & stuff

Post by Admiral_Horthy »

Thanks) Well they are just "frankensteined" from stock units, but I hope it worth the effort) I tried to keep the style and the low poly setup to fit into the game.

Next will be some soviet guns, gap fillings here and there. Maybe you are also doing them - if not , yet - they will be available anyways.
bebro
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Re: Admiral's Units & stuff

Post by bebro »

Admiral_Horthy wrote: Sat Aug 18, 2018 11:58 am Next will be some soviet guns, gap fillings here and there. Maybe you are also doing them - if not , yet - they will be available anyways.
Sure :) If it helps you: short term there is no towed arty added in from our side for Sov, only few SP guns.
Admiral_Horthy
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Re: Admiral's Units & stuff

Post by Admiral_Horthy »

Soviet Union 76.2 m1927 4200 3 2 barely 2
Soviet Union 76.2 m1902 8700 3 OK
Soviet Union 76.2 m1939 13200 5 OK
Soviet Union 76.2 m1936 F-22 N/A
Soviet Union 76.2 m1942 ZiS-3 N/A
Soviet Union 122mm m1938 M-30 11700 5 OK
Soviet Union 122mm m1931 A-19 19800 N/A 7
Soviet Union 152mm m1909 8850 5 4
Soviet Union 152mm m1938 M-10 12400 5 OK from 1938-41, small numbers
Soviet Union 152mm m1937 ML-20 17200 N/A 6 Best USSR arty piece
Soviet Union 152mm m1943 D-1 12400 N/A 5 on M-30 chassis.
Soviet Union 152mm m1935 BR-2 27000 N/A 8 Very rare, tracked chassis of B-4
Soviet Union 203mm m1931 B-4 18000 5 6 rounded down

Those marked with N/A are new, the rest is present. The one which has it's range in red can be a candidate for "bonus unit" because it was built in very limited numbers (as compared to other soviet stuff)
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Re: Admiral's Units & stuff

Post by Admiral_Horthy »

First one on priority.... absolute necessity... since more than 100.000 pieces produced

ZiS family redux
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Admiral_Horthy
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Re: Admiral's Units & stuff

Post by Admiral_Horthy »

Another gap filler, for early PAK
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and quick mods of existing stuff:

Resized 50mm PAK (PAK97 looked too small, and since their sharing the same chassis...)
AA only 88mm FLAK37 (export version)
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Admiral_Horthy
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Re: Admiral's Units & stuff

Post by Admiral_Horthy »

Without comment )
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Admiral_Horthy
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Re: Admiral's Units & stuff

Post by Admiral_Horthy »

A nasty surprise.. another implementation of the tunnel type
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GabeKnight
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Re: Admiral's Units & stuff

Post by GabeKnight »

Admiral_Horthy wrote: Fri Aug 24, 2018 10:47 pm A nasty surprise.. another implementation of the tunnel type
Although I've always suspected something like this with all Jap. infantry having the "tunneling" trait, up until right now I've NEVER seen or used the "tunnel" mechanic in the official or custom campaigns and scens... am I the only one? :shock: 8) :D

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Cool models, BTW. When are you posting some for download?
Admiral_Horthy
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Re: Admiral's Units & stuff

Post by Admiral_Horthy »

Well good question, both of them :lol:

I can't recall if I ever used tunneling, but also I can't remember if there were any in the japanese campaign... I don't even know if the AI can use them, I have to make experiments. In Budapest - and I think in Stalingrad as well - sewer systems had quite and impact on fighting. Scenario builders can however make use of this "teleport gate" function for many tricky events that's for sure)

There will be another variant for the Vietnam tunnels but no idea yet how should it look like. Certainly something camouflaged. I might also figure out how to make new terrain tiles IF it is possible at all...

When I upload... ummm... I need to have at least one nation complete... and I have no unit pictures at all. I made 3D... I made data... damage tex. But unit pix are lagging behind. My own quality control is very strict.


EDIT; Just looked around, actually many of the infantry units have tunneling traits, even soviet. So I guess I will make a more general manhole (Not saying "Sewage Systems Company Budapest" on the cover) for all faction use.
Fabio3110
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Re: Admiral's Units & stuff

Post by Fabio3110 »

Hey, i was following this thread for a while and i saw alot of amazing textures come by, i myself was thinking about making campaigns for minor axis nations like hungary.
I already started on some early scenarios but quit after realizing there were no actual early war units at all for them.
I am however considering continuing it after i saw the develepmont of a whole bunch of czechoslovak, hungarian and soviet units.
So i am eagerly awaiting this mods release and its development.

BTW, it's great to see more and more actual mods start to progress after a long while of no unit mods! :D
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Re: Admiral's Units & stuff

Post by Admiral_Horthy »

Good to hear that! )))

And Im glad if someone wants to wield the sword I am making, since I am poor with scenarios... I am more a sword-smith than the warrior :lol:

Romania also getting expanded, as much as they can be. Yugoslavia as well, getting maybe a few armor and more czech/french guns. Right now I need to expand the soviet towed arty and some hungarian armor - all new models not just modded stock.
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Re: Admiral's Units & stuff

Post by GabeKnight »

Admiral_Horthy wrote: Sat Aug 25, 2018 6:38 am I can't recall if I ever used tunneling, but also I can't remember if there were any in the japanese campaign... I don't even know if the AI can use them, I have to make experiments. In Budapest - and I think in Stalingrad as well - sewer systems had quite and impact on fighting. Scenario builders can however make use of this "teleport gate" function for many tricky events that's for sure)
I think so, too. A cool mechanic. But seems the devs have somewhat abandoned it like the "Ohka" switch or the sub transportation...

I hope some of the custom scen designers notice this and use it somehow.
Admiral_Horthy wrote: Sat Aug 25, 2018 6:38 am When I upload... ummm... I need to have at least one nation complete... and I have no unit pictures at all. I made 3D... I made data... damage tex. But unit pix are lagging behind. My own quality control is very strict.
Well, take your time. And if you need some testing done, I'm willing.
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Re: Admiral's Units & stuff

Post by Fabio3110 »

Admiral_Horthy wrote: Sun Aug 26, 2018 2:41 pm Good to hear that! )))

And Im glad if someone wants to wield the sword I am making, since I am poor with scenarios... I am more a sword-smith than the warrior :lol:

Romania also getting expanded, as much as they can be. Yugoslavia as well, getting maybe a few armor and more czech/french guns. Right now I need to expand the soviet towed arty and some hungarian armor - all new models not just modded stock.
Good to see further progress and expansion of the balkan region units.
I will tell if i need anything specific but for now i will just wait eagerly and watch the new units come by. :D
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Re: Admiral's Units & stuff

Post by Admiral_Horthy »

Just a quickie... maybe someone missed it. Skin is still WIP, needs some retouching
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Re: Admiral's Units & stuff

Post by Admiral_Horthy »

Yes, it's a transport. Heavy Inf can still fire mortars while sitting in Halftrack :mrgreen:
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Re: Admiral's Units & stuff

Post by GabeKnight »

Admiral_Horthy wrote: Tue Sep 04, 2018 12:42 pm Yes, it's a transport. Heavy Inf can still fire mortars while sitting in Halftrack :mrgreen:
Cool. Looks useful... I want some of those, too!!! :twisted: :D
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Re: Admiral's Units & stuff

Post by Admiral_Horthy »

Yet another gap filler... huh not yet complete though.
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Re: Admiral's Units & stuff

Post by Admiral_Horthy »

Small Pak Pack :mrgreen: I started to remake the 45mm with longer barrel - it led to the redux of 37mm PAK and a new infantry gun for the soviets.

Introducing. remade PAK36, M1937 45mm, new ZIS-1 (45mm M1942), new 7.62mm Infantry gun M1943
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terminator
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Re: Admiral's Units & stuff

Post by terminator »

A release date ?
A Beta ?
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