Admiral's Alternate Arsenal (3A) V0.5 Released!

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GabeKnight
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3187
Joined: Mon Nov 27, 2017 10:24 pm

Re: Admiral's Alternate Arsenal (3A) V0.5 Released!

Post by GabeKnight » Sun Oct 11, 2020 3:44 am

Admiral, I'm looking forward to one yours famous clickbait threads à la "Czech Casting" again... :wink: :lol:

GabeKnight
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3187
Joined: Mon Nov 27, 2017 10:24 pm

Re: Admiral's Alternate Arsenal (3A) V0.5 Released!

Post by GabeKnight » Tue Oct 20, 2020 5:18 pm

FYI, I think that the shading of imported models has been improved, if I'm not mistaken.
Before, there was always a difference between your AT version of the Armoured Train and mine. Now it's gone.

Admiral_Horthy
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 261
Joined: Fri Jun 01, 2018 6:43 pm

Re: Admiral's Alternate Arsenal (3A) V0.5 Released!

Post by Admiral_Horthy » Wed Oct 21, 2020 7:38 am

If that's true that's an awesome good news... It really frustrated me.

I really hope they will allow us to use plane prop and exhaust nodes as well), perhaps radar around the Z axis (for helis)

GabeKnight
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3187
Joined: Mon Nov 27, 2017 10:24 pm

Re: Admiral's Alternate Arsenal (3A) V0.5 Released!

Post by GabeKnight » Tue Nov 03, 2020 12:19 pm

Admiral_Horthy wrote:
Wed Oct 21, 2020 7:38 am
I really hope they will allow us to use plane prop and exhaust nodes as well), perhaps radar around the Z axis (for helis)
Agree.
Especially the twin-rotor helis look really stupid... :lol:

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