Admiral's Alternate Arsenal (3A) V0.5 Released!

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Erik2
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Re: Admiral's Units & stuff

Post by Erik2 » Fri Sep 14, 2018 8:24 am

This is a very interesting thread.
It would be nice if the devs could make some kind of arrangement with modders adding quality stuff like this.

Admiral_Horthy
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Admiral's Unit Extension

Post by Admiral_Horthy » Sat Sep 15, 2018 12:38 pm

Thanks guys!
Well I try to put together something... I'm just lazy and the units I remade are from here and there... I can't say I have for example...a hungarian expansion or a czech.. or soviet. It's just a bunch of stuff mixed.

Admiral_Horthy
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Re: Admiral's Units & stuff

Post by Admiral_Horthy » Sun Sep 16, 2018 8:27 pm

First thought... someone please if possible rename this topic to "Admirals Unit Extension"

And most importantly: I will be releasing a Beta... let's say V0.5 in the weekend. Here is the actual contents and change log
Admiral's Unit Extension Pack 0.5 Beta for OOB 6.1.9
====================================================

Content
-------
- Hungary Battle music (hungary_1_1.ogg) - Put this into the game folder ..\content\music !!

- New class: Submarine Carrier. Able to launch seaplane when surfaced. Known issue: it is able to recover plane when submerged.

- New faction: Czechoslovakia

- Experimental factions: North Vietnam, South Vietnam, Viet Cong

- Modified stock units:

PzKw 38(t) - CZE, HUN and ROM variants
20mm Breda AA - AT variant with new effect
20mm Flakvierling38 - resized model, recoil + new effect
37mm PAK36 - fixed model + HUN variant
37mm M1939 AA - new effect
37mm M1939 AA - Vietnam scale version (range 4)
40mm Bofors AA + AT version for HUN with new effect
47mm wz38 AT - CZE version fixed model and skin
50mm PAK38 - resized model
57mm ZIS-2 - resized corrected model
75mm FK18 - resized model
75mm leIG18 - fixed recoil (range 2)
75mm wz1902 - added recoil + CZE version (range 3)
76mm m1902 - added recoil (range 3)
76mm m1927 - resized recoil fixed (range 2)
76mm m1939 - renamed USV, resized fixed model + AT variant + GER version
75mm Skoda AA - CZE version with AT variant added
88mm FLAK - renamed FlaK36 field version
Landswerk Anti II - Fixed model, added recoil and effect
105mm wz29 - CZE version
105mm leFH18 - early version (range 4)
105mm mle1913 - ROM version, FRA version with changed model



-New units added:

105mm leFH18M - changed model (range 5) + AT variant
15cm sIG33 - new from Sturmpanzer I model (beta)
37mm vz34 AT - CZE
37mm vz38 AT - CZE
40mm 40M AT - HUN modified PAK36 model
45mm M1942 ZIS-1 - improved M1937 longer barrel
75mm PAK97 - HUN version - from PAK38 and mle1897
76mm m1943 - SOV inf-gun (range 3)
76mm m1942 ZIS-3 - ART + AT versions
88mm FlaK37 AA - changed model, AA variant only (GER+HUN)
Czech Truck - modified POL truck model
4M GAZ AAA - SOV truck modified with AAMG (beta)
SdKfz 2 - Maultier from Opel Blitz
Sdkfz 10 - GER halftrack transport
SdKfz 251/2 - GER transport w. Mortar
SdKfz 250/10 - GER transport w. PAK36
Su-76i - SOV Pz-III + 76mm AT (beta)
Sewers - HUN version tunnel (beta)
SM79 Silurante - Torpedo bomber variant + switch (same 3D model)
Soviet SMG infantry - 4 figure SMG troop, new effect, new SMG sound
Soviet Heavy Mortars - light arty piece
Hungarian Infantry 37 - standard infantry in cap
Hungarian Infantry 39
Hungarian Infantry 40
Hungarian Infantry 41 - standard infantry in helmet
Hungarian Infantry 42
Hungarian Infantry 43
Hungarian Infantry 44 - +SMG
Hungarian Infantry 45 - +Pzfaust
Hungarian AT Inf - Heavy inf without mortar switch
Hungarian Heavy Inf 39 - standard Heavy inf in helmet
Hungarian Mortar Inf
Hungarian Engineers 38
Hungarian Paratroopers 41 - from Italian para
Hungarian Mountaineers 41
Hungarian River Guard - from Thai police (beta)
Hungarian River Guard MG - from Thai Heavy police (beta)
Hungarian Cavalry 41 - switch to melee charge mode
Hungarian Charging Cavalry
Labour Unit - barely armed construction unit HUN
37M HansaLloyd - HUN prime mover from Breda 61 (beta)
Hungarian Cavalry Recon - cav scout with switch to melee
Hungarian Cavalry Recon Melee
38M Csaba - Recon AC from Panhard178 HUN(beta)
35M Ansaldo - L3 35 class: tank HUN
39M Toldi I - from 7tpw HUN (beta)
Pz IV F1 - from german PzKw IVF1 HUN (beta)
Nimrod AA, AT - from Landswerk Anti HUN (beta)
7.5cm 15M - mountain from Bofors M1934 (beta)
8cm 08M ART, AT - from Cannone 75 32 HUN (beta)
10cm 14M - HUN from Obice 75 18 (beta)
15cm 31M - HUN from Obice 149/19 (beta)
36M 40mm bofors AA, AT - switchable HUN
29M 80mm Bofors AA, AT - fixed data HUN(beta)
CR42 - added as fighter HUN (beta)
SM79 - added as bomber HUN (beta)
SM81 - added as transport_air HUN (beta)
Re2000 - added as fighter HUN (beta)
Ro37 - added as recon HUN (beta)
Patrol Boat - river gunboat ALL (beta)
Czechoslovakian Infantry 37 - standard inf from Jap Marines in cap
Czechoslovakian Infantry 38 - improved inf from Jap Marines in helmet + SMG
Czechoslovakian Infantry 39 - improved inf from Jap Marines in helmet + SMG
Czechoslovakian Engineers 37 - standard in cap from jap marines recolor
Czechoslovakian Engineers 38 - standard in cap from jap marines recolor
Czechoslovakian Engineers 39 - standard in cap from jap marines recolor
Czechoslovakian Heavy Inf 37 - standard in cap from jap marines recolor HMG
Czechoslovakian Heavy Inf 38 - improved in cap from jap marines recolor HMG + experimental LMG (vz37 imitation)
Czechoslovakian Heavy Inf 39 - improved in cap from jap marines recolor HMG + experimental LMG (vz37 imitation)
vz 34 OA AC - recon from chinese BA-20 CZE (beta)
vz 37 OA AC - recon from chinese BA-10 CZE (beta)
vz 33 TK - from polish TKS CZE (beta)
LT-34 - from polish Vickers E CZE (beta)
LT-35 - from polish 7tpw CZE (beta)
7.5cm HK - mountain gun from Bofors M1934 CZE (beta)
15cm HK - from yugo mle1917 CZE (beta)
20mm AA, AT - from chinese type98 AA,AT CZE (beta)
Letov S-231 - added as fighter from chinese HawkII CZE (beta)
Avia B-534 - added as fighter from chinese Gladiator CZE (beta)
Avia B-135 - added as fighter from french D520 CZE (beta)
Letov S-328 - added as tac bomber from soviet Po-2 CZE (beta)
Aero A.100 - added as tac bomber from soviet R-5 CZE (beta)
Avia B-71 - reskinned soviet SB-2 CZE (beta) - note that original soviet SB-2 is also reskinned (shared skin)
Aero A.300 - added as strat bomber from polish PZL-37B CZE (beta)
Armoured Train AT - added from present stock unit (beta) - faulty graphics shader?


-Data Modifications and Additions.

Aichi E13 - transport: submarine_carrier
Sub TypeB, TypeC - class: submarine_carrier
GER heavy infantry types - +Transport: SdKfz 251/2
StuG BDE- class: anti-tank, range 2
StuH42 - class: anti-tank
20mm FlaK38, 37mm PAK36, 50mm PAK38 - transport: SdKfz 10
37mm PAK36 - effect with case
37mm Bofors - transport fixed German_truck, added SdKfz 10
47mm APX - transport fixed German_truck, added SdKfz 10
40mm 2pdr - transport SdKfz 10
75mm leIG - range 2 new model
75mm FK18 - transport SdKfz 10
Nebelwerfer - range 3 transport SdKfz 10, SdKfz 250/10
20mm FlaK,37mm FlaK - transport SdKfz 10
20mm type98 AA China - fixed switch and data
Italian paratroopers 45 - fixed idle45 missing - idle43
75mm AA Italy - anim 75mm, vehicle attack 14-16
149/19 Obice - range 6
Type1 Italian Sub - fixed switch error
45mm AT - case anim
152mm M1909 - range 4
203mm B-4 - range 6
Katyusha BM13 - range 4


-Other additions

Various Vietnam era units to test
Unit pictures, most of them are missing (WIP)
Countless new effect sequences and effects - too numerous to list.

Something I forgot. Need to drink more :roll:

GrizzlyKt
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Re: Admiral's Units & stuff

Post by GrizzlyKt » Sun Sep 16, 2018 10:10 pm

hello do you have a link please looks good

Fabio3110
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Re: Admiral's Units & stuff

Post by Fabio3110 » Mon Sep 17, 2018 6:51 am

Amazing list of new and reskinned units!
Can't wait for the first test release. :D

GabeKnight
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Re: Admiral's Units & stuff

Post by GabeKnight » Tue Sep 18, 2018 12:22 pm

Admiral_Horthy wrote:
Sun Sep 16, 2018 8:27 pm
First thought... someone please if possible rename this topic to "Admirals Unit Extension"
You can do it yourself: Go to the OP, edit, and change the topic there.

Admiral_Horthy
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Re: Admiral's Alternate Arsenal (3A)

Post by Admiral_Horthy » Tue Sep 18, 2018 2:49 pm

Thx... DONE!

Tomorrow morning I'll post another bunch of new stuff... I need to finish them. I had to work at my workplace... How surprising :lol: :lol:

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Re: Admirals Unit Extension

Post by Horst » Tue Sep 18, 2018 10:10 pm

Good stuff!
I'm glad someone managed to bring the towed sIG.33 to the game, part of every German infantry division next to the leIG.18.
When I took a look at the new units of Sandstorm, I was immediately disappointed not to find the Sturmpanzer II among it; a DAK-exclusive SPG.
https://en.wikipedia.org/wiki/15_cm_sIG ... en_II_(Sf)
Maybe an idea for just another useful addition to the game.

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Re: Admirals Unit Extension

Post by Admiral_Horthy » Wed Sep 19, 2018 2:17 am

I was thinking about the StuIG 33 also. OK I put it on the list.

Admiral_Horthy
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Re: Admirals Alternate Arsenal (3A)

Post by Admiral_Horthy » Wed Sep 19, 2018 3:48 pm

Well... the latest iron out of the forge.

Not sure if anything else will be ready till the release, there's a ton of unit pic missing and more data work...
sokminden.jpg
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GabeKnight
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Re: Admiral's Alternate Arsenal (3A)

Post by GabeKnight » Wed Sep 19, 2018 4:17 pm

Is that some kind of FlaK-bunker? Now that's a really neat idea! With zero supply like all structures it could become very useful in defending some isolated positions... :D

Does it integrate flawlessly with the current OoB terrain style set?

(I'm so envious...can't wait to get my hands on this... :mrgreen: )

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Re: Admiral's Alternate Arsenal (3A)

Post by Admiral_Horthy » Wed Sep 19, 2018 4:23 pm

Hehheh the fortified FlaK is the real Frankenstein... Do you recognize the Tunnel - Cave? :lol: The fort with the turret... :D Well it's not ready yet, I need to figure out how to map it because it uses three different objects and skins.

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Re: Admiral's Alternate Arsenal (3A)

Post by terminator » Wed Sep 19, 2018 6:00 pm

Admiral_Horthy wrote:
Wed Sep 19, 2018 4:23 pm
Hehheh the fortified FlaK is the real Frankenstein... Do you recognize the Tunnel - Cave? :lol: The fort with the turret... :D Well it's not ready yet, I need to figure out how to map it because it uses three different objects and skins.
Will this fortifed Flak be switchable AA <-> AT ?

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Re: Admiral's Alternate Arsenal (3A)

Post by Horst » Wed Sep 19, 2018 6:34 pm

The 8.8 cm Flak 41 could also be a very useful upgrade. It even saw combat in Tunisia '43.

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Re: Admiral's Alternate Arsenal (3A)

Post by Admiral_Horthy » Thu Sep 20, 2018 5:17 am

Fortified FlaK position is strictly AA only since it's Line of fire is Hi-Angle only. It is not yet complete, but you will see why. Some of these we still have intact on the hills above Budapest. Fixed emplacements with underground stores and cable connections to radar fire control.

However, I have plans for dual Coastal gun/Flak placements, JAP, FIN, ITA and YUG. Perhaps US but no info on that. Also, need to figure out how to use ART against ships, because it's damn annoying I can't shoot at ships not even with heavy arty.

FlaK41 was on the list, but I could not find proper plans/drawings. Yet. Same for PAK43, but I suppose there will be stock ones with the next official (Endkrieg?)

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Re: Admiral's Alternate Arsenal (3A)

Post by Admiral_Horthy » Tue Sep 25, 2018 9:03 pm

Sorry guys, still no release, I need a few days more to fix things..

BUT, here is something in return. My first naval unit addition
U_XIV.jpg
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Screenshot 1.jpg
Screenshot 1.jpg (354.2 KiB) Viewed 1101 times

Admiral_Horthy
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Re: Admiral's Alternate Arsenal (3A)

Post by Admiral_Horthy » Fri Sep 28, 2018 8:54 am

Not a step back Comrades!

For the realistic Eastern Front )))
Screenshot 1.jpg
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Re: Admiral's Alternate Arsenal (3A)

Post by GabeKnight » Fri Sep 28, 2018 2:30 pm

Weren't you the one with the "Czech Casting" click-bait thread? And now this...you really know how to tease without delivering anything... :lol: :wink:

Horst
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Re: Admiral's Alternate Arsenal (3A)

Post by Horst » Sat Sep 29, 2018 7:20 am

GabeKnight wrote:
Fri Sep 28, 2018 2:30 pm
Weren't you the one with the "Czech Casting" click-bait thread? And now this...you really know how to tease without delivering anything... :lol: :wink:
Isn't that the standard behavior of 3D-freaks to rather advertise until being hired by the industry instead of giving anything for free?
It's still more entertaining than the many bugs of OOB for sure! :)

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Re: Admiral's Alternate Arsenal (3A)

Post by Admiral_Horthy » Sat Sep 29, 2018 10:47 am

No I'm just a fracking maximalist who feels nothing is good enough and being frustrated about things I can't do... (like aircraft and infantry). So I comfort myself jumping here and there for quick victories of easily doable things without completing a full faction.. :roll:

I give out what I have tomorrow... :mrgreen:

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