The Artillery range

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Admiral_Horthy
Sergeant - 7.5 cm FK 16 nA
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The Artillery range

Post by Admiral_Horthy » Sun Jun 24, 2018 5:37 am

I decided to open a forum to discuss artillery ranges and the units themselves. In several cases i have found strange values or just minor inaccuracies.
Of course there is no general rule for hex-to-meter formula, as we must take other factors into account like usage method, sighting and most importantly relative performance in cases when there must be a range difference between certain units.

I made a xcel table because the first time I wrote this post, all went lost... :roll: Let me know what you think and what you suggest. I would also like to hear ideas, how to make recolored copies of gun units...?

There are guns which are not in the game. Either because I suggest their implementation (importance, gap fillings), or because that model better represents the weapons used. Also I brought them up for comparison example.
There are gun not included, either because I forgot - or because they are correct that way, similarly to another model.
artytable.jpg
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Erik2
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Re: The Artillery range

Post by Erik2 » Sun Jun 24, 2018 8:47 am

Good thread. I hope the devs take notice.

AceDuceTrey
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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Re: The Artillery range

Post by AceDuceTrey » Sun Jun 24, 2018 11:15 pm

I have the same concerns and actually developed 2 "units" files- one representing battalion sized units and the other for regiment/brigade. For battalions I used one mile (5/8000 X Range in meters) and Rgts/Bdes half that, but at least 2 minimum. Any game that explicitly uses light AT and AA guns as independent(OoB) is best played at battalion level- particularly in the Sandstorm Campaign where they actually listed historical UK brigade multi-unit formations. I also modified naval gun ranges based on actual WWII gunnery firing tables: duel-purpose guns= 4; 5" thru 8" range equals bore size, i.e. 5=5,...,8=8; 10"-14"=9;15"=10;prewar 16"=11;post1938 16"=12.

AceDuceTrey
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 89
Joined: Mon Sep 19, 2011 8:58 pm

Re: The Artillery range

Post by AceDuceTrey » Sun Jun 24, 2018 11:16 pm

I have the same concerns and actually developed 2 "units" files- one representing battalion sized units and the other for regiment/brigade. For battalions I used one mile (5/8000 X Range in meters) and Rgts/Bdes half that, but at least 2 minimum. Any game that explicitly uses light AT and AA guns as independent(OoB) is best played at battalion level- particularly in the Sandstorm Campaign where they actually listed historical UK brigade multi-unit formations. I also modified naval gun ranges based on actual WWII gunnery firing tables: duel-purpose guns= 4; 5" thru 8" range equals bore size, i.e. 5=5,...,8=8; 10"-14"=9;15"=10;prewar 16"=11;post1938 16"=12.

AceDuceTrey
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 89
Joined: Mon Sep 19, 2011 8:58 pm

Re: The Artillery range

Post by AceDuceTrey » Sun Jun 24, 2018 11:16 pm

I have the same concerns and actually developed 2 "units" files- one representing battalion sized units and the other for regiment/brigade. For battalions I used one mile (5/8000 X Range in meters) and Rgts/Bdes half that, but at least 2 minimum. Any game that explicitly uses light AT and AA guns as independent(OoB) is best played at battalion level- particularly in the Sandstorm Campaign where they actually listed historical UK brigade multi-unit formations. I also modified naval gun ranges based on actual WWII gunnery firing tables: duel-purpose guns= 4; 5" thru 8" range equals bore size, i.e. 5=5,...,8=8; 10"-14"=9;15"=10;prewar 16"=11;post1938 16"=12.

Admiral_Horthy
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 230
Joined: Fri Jun 01, 2018 6:43 pm

Re: The Artillery range

Post by Admiral_Horthy » Mon Jun 25, 2018 2:58 pm

Ah, good idea, I did not look into naval units yet!

My only concern is these changes might affect campaign scenarios - balance.

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