Road to Dnepropetrovsk feedback

Moderators: Order of Battle Moderators, The Artistocrats

Post Reply
Edgewalker
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 136
Joined: Thu Dec 11, 2014 6:57 pm

Road to Dnepropetrovsk feedback

Post by Edgewalker »

You're welcome ;-)
Last edited by Edgewalker on Sat Nov 24, 2018 8:51 pm, edited 1 time in total.
Edgewalker
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 136
Joined: Thu Dec 11, 2014 6:57 pm

Re: Road to Dnepropetrovsk feedack

Post by Edgewalker »

So, what do you make of it so far, Erik?
Except needed romanian shock infantry nerf all seems in good order, balance-wise too. I haven't noticed any problems on soviet side so far.
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9482
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Road to Dnepropetrovsk feedback

Post by Erik2 »

I might nerf the Soviet air, maybe reduce their initial strength to 5.
Or remove the airstrip AA units altogether. Or both :D
Once the Soviet air has launched it is very difficult for the Axis to keep the initiative in the air. Especially since a couple of the Axis aux factions do not have their own air units and thus cannot replace any lost units.

The Germans probably need a boost in resource income as they have a hard time affording to repair Luftwaffe units.
(Yes, I know I should have handled axis air better... :? ).

The Romanian inf 41' stats will hopefully be fixed in the next patch.
Edgewalker
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 136
Joined: Thu Dec 11, 2014 6:57 pm

Re: Road to Dnepropetrovsk feedback

Post by Edgewalker »

Well, soviet bombers fleet might use a nerf, agree. But consider that I've bought A LOT of AA guns for my free points. Also, as you said, you overextended your planes a bit in an initial strike and took heavy losses in return.
Edgewalker
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 136
Joined: Thu Dec 11, 2014 6:57 pm

Re: Road to Dnepropetrovsk feedback

Post by Edgewalker »

Anyway, let's put our game on hold (?). I guess you will want to try with all the changes as first turns seems crucial.
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9482
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Road to Dnepropetrovsk feedback

Post by Erik2 »

Edgewalker wrote: Sun Nov 25, 2018 12:11 pm Anyway, let's put our game on hold (?). I guess you will want to try with all the changes as first turns seems crucial.
If it is ok by you we can restart after a few changes...
Edgewalker
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 136
Joined: Thu Dec 11, 2014 6:57 pm

Re: Road to Dnepropetrovsk feedback

Post by Edgewalker »

Alright, take your time. Today is the last day of my wonderful sick leave and my free time will drop drastically from tommorow till Christmas :/ I'll keep you updated ;D
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9482
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Road to Dnepropetrovsk feedback

Post by Erik2 »

v1.2 available in first post in my multi thread.

Soviet air units start at 5 strength.
Removed Soviet AA units.
Removed a number of German Flak reinforcements.
Replaced airstrips with airfields. limiting supply to 10 which equals to about 3 air units inside. This makes for a cleaner map.
Added transport to all engineer units (all factions).
Increased German resource income to 150. The Soviet have 200 at start which will increase when (a lot of) reinforcements become available.
Edgewalker
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 136
Joined: Thu Dec 11, 2014 6:57 pm

Re: Road to Dnepropetrovsk feedback

Post by Edgewalker »

Erik2 wrote: Sun Nov 25, 2018 8:21 pm v1.2 available in first post in my multi thread.

Soviet air units start at 5 strength.
Removed Soviet AA units.
Removed a number of German Flak reinforcements.
Replaced airstrips with airfields. limiting supply to 10 which equals to about 3 air units inside. This makes for a cleaner map.
Added transport to all engineer units (all factions).
Increased German resource income to 150. The Soviet have 200 at start which will increase when (a lot of) reinforcements become available.
You sure soviet side will be competitive with this nerfs?
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9482
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Road to Dnepropetrovsk feedback

Post by Erik2 »

Edgewalker wrote: Sun Nov 25, 2018 10:12 pm
You sure soviet side will be competitive with this nerfs?
At least your Soviets :D

My goal is to simulate the Axis surprise attack and rapid initial movement east, until they bog down as they get closer to the Moscow area.
Edgewalker
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 136
Joined: Thu Dec 11, 2014 6:57 pm

Re: Road to Dnepropetrovsk feedback

Post by Edgewalker »

German field airstrips instead of soviet ones are situated all over soviet teritory.
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9482
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Road to Dnepropetrovsk feedback

Post by Erik2 »

Edgewalker wrote: Tue Nov 27, 2018 9:41 am German field airstrips instead of soviet ones are situated all over soviet teritory.
Yep. Fixed in v1.3
Forgot to remove the old airstrip spawns...
Post Reply

Return to “Order of Battle : World War II - Scenario Design”