Historical&Demanding Mod by Kondi :)

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terminator
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Re: Historical&Demanding Mod by Kondi :)

Post by terminator » Wed Mar 27, 2019 6:10 am

How did you do to make the Zundapp motorcycle available :?:
Was it in an old version of OoB WWII ?
I have version 7.1.6 and Heroes of Normandy installed, but it does not appear in the Editor and impossible to buy it ?

Erik2
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Re: Historical&Demanding Mod by Kondi :)

Post by Erik2 » Wed Mar 27, 2019 7:47 am

I had access to the Zundapp in some earlier version of OOB.
Tried to reinstall both 7.1.6 and HoN and nuke my way through Morning Star, but the Zundapp has vanished.

kondi754
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Re: Historical&Demanding Mod by Kondi :)

Post by kondi754 » Wed Mar 27, 2019 8:18 am

I also recently uninstalled the game completely (maybe last week) and later installed a new version, but Zundapp is still there...

in my mod.jpg
in my mod.jpg (723.51 KiB) Viewed 943 times

I didn't check the main game but it's in my Mod, it's also in unit.csv file (did't modify it, I have modified file in the folder with my Mod)

zundapp_unit.scv.jpg
zundapp_unit.scv.jpg (34.3 KiB) Viewed 943 times
by terminator » 27 Mar 2019 07:10
How did you do to make the Zundapp motorcycle available :?:
Was it in an old version of OoB WWII ?
I have version 7.1.6 and Heroes of Normandy installed, but it does not appear in the Editor and impossible to buy it ?
It's impossible to buy and I suppose Zundapp have "no Editor"trait maybe
After installing Heroes of Normandy you should start Rising Sun campaign and this unit should be pre-deploy before first or second scenario.

terminator
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Re: Historical&Demanding Mod by Kondi :)

Post by terminator » Wed Mar 27, 2019 8:32 am

Erik2 wrote:
Wed Mar 27, 2019 7:47 am
I had access to the Zundapp in some earlier version of OOB.
Tried to reinstall both 7.1.6 and HoN and nuke my way through Morning Star, but the Zundapp has vanished.
"Morning Star" :shock: -> Morning Sun :?:

Zundapp motorcycle for Rising Sun campaign (7.1.6):


Screenshot 1441.jpg
Screenshot 1441.jpg (344.7 KiB) Viewed 939 times

Screenshot 1442.jpg
Screenshot 1442.jpg (369.05 KiB) Viewed 939 times

Screenshot 1443.jpg
Screenshot 1443.jpg (454.86 KiB) Viewed 939 times

terminator
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Re: Historical&Demanding Mod by Kondi :)

Post by terminator » Wed Mar 27, 2019 8:47 am

kondi754 wrote:
Wed Mar 27, 2019 8:18 am
I also recently uninstalled the game completely (maybe last week) and later installed a new version, but Zundapp is still there...
I didn't check the main game but it's in my Mod, it's also in unit.csv file (did't modify it, I have modified file in the folder with my Mod)
by terminator » 27 Mar 2019 07:10
How did you do to make the Zundapp motorcycle available :?:
Was it in an old version of OoB WWII ?
I have version 7.1.6 and Heroes of Normandy installed, but it does not appear in the Editor and impossible to buy it ?
It's impossible to buy and I suppose Zundapp have "no Editor"trait maybe
After installing Heroes of Normandy you should start Rising Sun campaign and this unit should be pre-deploy before first or second scenario.
In 7.1.6, the Zundapp has "noPurchase" trait, there is NOT the" noEditor" trait but it does not appear in the Editor and impossible to buy if we delete the "noPurchase" trait :(

ZundappTraits.JPG
ZundappTraits.JPG (23.78 KiB) Viewed 932 times

I have the Zundapp motorcycle in scenario I have made a long time ago with older version of OoB.

kondi754
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Re: Historical&Demanding Mod by Kondi :)

Post by kondi754 » Wed Mar 27, 2019 9:01 am

Oh I see, do you need a hint to deploy Zundapp unit on the map in the editor?
It's the only way - pre-deploy him (will not buy him for sure... :wink: )

terminator
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Re: Historical&Demanding Mod by Kondi :)

Post by terminator » Wed Mar 27, 2019 9:20 am

kondi754 wrote:
Wed Mar 27, 2019 9:01 am
Oh I see, do you need a hint to deploy Zundapp unit on the map in the editor?
It's the only way - pre-deploy him (will not buy him for sure... :wink: )
It seems to me impossible in the Editor with 7.1.6 (?)

kondi754
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Re: Historical&Demanding Mod by Kondi :)

Post by kondi754 » Wed Mar 27, 2019 10:49 am

terminator wrote:
Wed Mar 27, 2019 9:20 am
kondi754 wrote:
Wed Mar 27, 2019 9:01 am
Oh I see, do you need a hint to deploy Zundapp unit on the map in the editor?
It's the only way - pre-deploy him (will not buy him for sure... :wink: )
It seems to me impossible in the Editor with 7.1.6 (?)
I've just send you PM

kondi754
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Re: Historical&Demanding Mod by Kondi :)

Post by kondi754 » Mon Apr 08, 2019 12:28 pm

This Sunday, I'll share the link with my Mod, I have no patience to wait until the devs fix the "unreliable" trait
I'll probably use Terminator's advice and reduce MPs for units which have this trait.

calmhatchery
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Re: Historical&Demanding Mod by Kondi :)

Post by calmhatchery » Tue Apr 09, 2019 7:09 pm

Im waiting !!! thanks :)

kondi754
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Re: Historical&Demanding Mod by Kondi :)

Post by kondi754 » Wed Aug 21, 2019 10:20 am

I'm going back to work on my Mod
I suspended it because of:
- unreliable trait didn't work
- later, when it was fixed, an error appeared in the textures of vehicle models
- and then there were summer holidays and 3 beta tests in which I participated or still participate

The change is that I decided to deal only with the Wehrmacht at this moment, so I finish Sandstorm and then will modify "historically" BK, PK and ES

[Information for those who are interested]

VONdefo45
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Re: Historical&Demanding Mod by Kondi :)

Post by VONdefo45 » Sun Aug 25, 2019 1:32 pm

kondi754 wrote:
Wed Aug 21, 2019 10:20 am
I'm going back to work on my Mod

The change is that I decided to deal only with the Wehrmacht at this moment, so I finish Sandstorm and then will modify "historically" BK, PK and ES

[Information for those who are interested]
Thank you very much for all your efforts towards the players :D :wink:

Igor1941
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Re: Historical&Demanding Mod by Kondi :)

Post by Igor1941 » Sun Aug 25, 2019 8:02 pm

kondi754 wrote:
Wed Aug 21, 2019 10:20 am
I'm going back to work on my Mod
I suspended it because of:
- unreliable trait didn't work
- later, when it was fixed, an error appeared in the textures of vehicle models
- and then there were summer holidays and 3 beta tests in which I participated or still participate

The change is that I decided to deal only with the Wehrmacht at this moment, so I finish Sandstorm and then will modify "historically" BK, PK and ES

[Information for those who are interested]
+1

Navman2854
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Re: Historical&Demanding Mod by Kondi :)

Post by Navman2854 » Mon Aug 26, 2019 1:29 pm

Kondi, verrrryyyy interested........ :D

kondi754
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Re: Historical&Demanding Mod by Kondi :)

Post by kondi754 » Mon Aug 26, 2019 2:52 pm

Thank you all of you for your support 8)

kondi754
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Re: Historical&Demanding Mod by Kondi :)

Post by kondi754 » Tue Aug 27, 2019 9:52 am

Some corrections in unit.csv file:
- all halftrack for German infantry available only since 1/1/1943; DAK used SdKfz 250 and 251 only for HQs and recon (directing artillery fire) units, not for transport because there were too little this vehicles in North Africa; they will appear in Tunisia in greater quantity for the last stage of campaign
- Italian Sahariana scout car available since late summer 1942 (not 1940), but this vehicles have 47mm gun in my Mod (like in reality), and better anti-vehicle attack statistic
this equipment was available since 1942 in fact, its proper name was SPA-Viberti AS.42 - production date
- 1st scenario finally checked, I try second scn (Halfaya Pass) now

kondi754
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Re: Historical&Demanding Mod by Kondi :)

Post by kondi754 » Wed Aug 28, 2019 5:01 pm

Halfaya Pass and Crusader scn checked but there is small issue with Flammenwerfer auf Pzkw IA model, but this should be fixed soon :)

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