AI seaborne invasion tip

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Erik2
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AI seaborne invasion tip

Post by Erik2 » Wed Aug 28, 2019 1:52 pm

I have experienced a bit about getting AI seaborne invasions to work properly.

First I tried using the Task 'Move to Hex' and its settings 'Target Hex and Disembark Hex.
The units will simply not follow orders... I've even had units moving sideways along the coast instead of debarking on the coast next to the units starting point.

To cut a story short (maybe too late for that... :D )
I created a number of deploy units effect at various turns. Please see screenshot where the seaborne units will deploy at turn 1-2-3-4.
Then I undeploy all units. I don't think you even need to do that if you want to keep the unit overview. The units should just be redeployed.
A nice side effect is that you can assign commanders to the undeployed units (this is impossible with spawned units).
AI seaborne.jpg
AI seaborne.jpg (386.11 KiB) Viewed 131 times

terminator
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Re: AI seaborne invasion tip

Post by terminator » Wed Aug 28, 2019 2:00 pm

You deploy then undeploy and finally redeploy ? No comprendo :roll:

bru888
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Re: AI seaborne invasion tip

Post by bru888 » Wed Aug 28, 2019 3:37 pm

Oh, I am so looking forward to sweeping this one! :roll:
- Bru

Erik2
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Re: AI seaborne invasion tip

Post by Erik2 » Wed Aug 28, 2019 4:02 pm

terminator wrote:
Wed Aug 28, 2019 2:00 pm
You deploy then undeploy and finally redeploy ? No comprendo :roll:
I deploy to get an overview of the units that will be part of the invasion.
It is much easier to do this in the editor when the units are present on the map.
For instance, you select a Deploy Unit just by clicking on it on the map.

I've done some more testing. It is best to undeploy the units after you've scripting everything.
If units are left on the map they tend to wander around and it looks a bit confusing.

I play-tested the scenario in the screenshot, the US invasion worked like a charm.

The happy creator :D

Erik2
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Re: AI seaborne invasion tip

Post by Erik2 » Wed Aug 28, 2019 4:03 pm

bru888 wrote:
Wed Aug 28, 2019 3:37 pm
Oh, I am so looking forward to sweeping this one! :roll:
What's with the rolling eyes, Bruce. 8)
You'll get your chance at a sweep after your current assignment. :wink:

bru888
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Re: AI seaborne invasion tip

Post by bru888 » Wed Aug 28, 2019 4:07 pm

Erik2 wrote:
Wed Aug 28, 2019 4:03 pm
bru888 wrote:
Wed Aug 28, 2019 3:37 pm
Oh, I am so looking forward to sweeping this one! :roll:
What's with the rolling eyes, Bruce. 8)
You'll get your chance at a sweep after your current assignment. :wink:
I will happily unroll them when I see it works! (As I am sure it does. :wink: )
- Bru

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